Implement MultiMesh in 3D and flesh out MultiMesh functions
This commit is contained in:
parent
f9f3db443e
commit
5f52936350
10 changed files with 288 additions and 186 deletions
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@ -689,6 +689,10 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
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_bind_instance_data_buffer(1);
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glBindVertexArray(pb->vertex_array);
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if (pb->color_disabled) {
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glVertexAttrib4f(RS::ARRAY_COLOR, pb->color.r, pb->color.g, pb->color.b, pb->color.a);
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}
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if (pb->index_buffer != 0) {
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glDrawElements(prim[polygon->primitive], pb->count, GL_UNSIGNED_INT, nullptr);
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} else {
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@ -698,6 +702,11 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
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state.fences[state.current_buffer] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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state.current_buffer = (state.current_buffer + 1) % state.canvas_instance_data_buffers.size();
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if (pb->color_disabled) {
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// Reset so this doesn't pollute other draw calls.
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glVertexAttrib4f(RS::ARRAY_COLOR, 1.0, 1.0, 1.0, 1.0);
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}
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} break;
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case Item::Command::TYPE_PRIMITIVE: {
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@ -758,7 +767,6 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
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GLuint multimesh_buffer = 0;
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uint32_t multimesh_stride = 0;
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uint32_t multimesh_color_offset = 0;
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uint32_t multimesh_custom_data_offset = 0;
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bool multimesh_uses_color = false;
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bool multimesh_uses_custom_data = false;
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@ -788,7 +796,6 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
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multimesh_buffer = mesh_storage->multimesh_get_gl_buffer(multimesh);
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multimesh_stride = mesh_storage->multimesh_get_stride(multimesh);
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multimesh_color_offset = mesh_storage->multimesh_get_color_offset(multimesh);
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multimesh_custom_data_offset = mesh_storage->multimesh_get_custom_data_offset(multimesh);
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multimesh_uses_color = mesh_storage->multimesh_uses_colors(multimesh);
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multimesh_uses_custom_data = mesh_storage->multimesh_uses_custom_data(multimesh);
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}
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@ -854,22 +861,17 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
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if (instance_count > 1) {
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// Bind instance buffers.
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glBindBuffer(GL_ARRAY_BUFFER, multimesh_buffer);
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glEnableVertexAttribArray(5);
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glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, multimesh_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(0));
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glVertexAttribDivisor(5, 1);
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glEnableVertexAttribArray(6);
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glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, multimesh_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(4 * 4));
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glVertexAttribDivisor(6, 1);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, multimesh_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(0));
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glVertexAttribDivisor(1, 1);
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glEnableVertexAttribArray(2);
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glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, multimesh_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(4 * 4));
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glVertexAttribDivisor(2, 1);
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if (multimesh_uses_color) {
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glEnableVertexAttribArray(7);
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glVertexAttribPointer(7, 4, GL_FLOAT, GL_FALSE, multimesh_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(multimesh_color_offset * sizeof(float)));
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glVertexAttribDivisor(7, 1);
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}
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if (multimesh_uses_custom_data) {
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glEnableVertexAttribArray(8);
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glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, multimesh_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(multimesh_custom_data_offset * sizeof(float)));
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glVertexAttribDivisor(8, 1);
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if (multimesh_uses_color || multimesh_uses_custom_data) {
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glEnableVertexAttribArray(5);
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glVertexAttribIPointer(5, 4, GL_UNSIGNED_INT, multimesh_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(multimesh_color_offset * sizeof(float)));
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glVertexAttribDivisor(5, 1);
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}
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}
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@ -1268,11 +1270,7 @@ RendererCanvasRender::PolygonID RasterizerCanvasGLES3::request_polygon(const Vec
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}
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// Next add colors
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if (p_colors.size() == 1) {
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glDisableVertexAttribArray(RS::ARRAY_COLOR);
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Color m = p_colors[0];
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glVertexAttrib4f(RS::ARRAY_COLOR, m.r, m.g, m.b, m.a);
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} else if ((uint32_t)p_colors.size() == vertex_count) {
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if ((uint32_t)p_colors.size() == vertex_count) {
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glEnableVertexAttribArray(RS::ARRAY_COLOR);
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glVertexAttribPointer(RS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(base_offset * sizeof(float)));
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@ -1287,7 +1285,8 @@ RendererCanvasRender::PolygonID RasterizerCanvasGLES3::request_polygon(const Vec
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base_offset += 4;
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} else {
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glDisableVertexAttribArray(RS::ARRAY_COLOR);
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glVertexAttrib4f(RS::ARRAY_COLOR, 1.0, 1.0, 1.0, 1.0);
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pb.color_disabled = true;
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pb.color = p_colors.size() == 1 ? p_colors[0] : Color(1.0, 1.0, 1.0, 1.0);
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}
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if ((uint32_t)p_uvs.size() == vertex_count) {
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@ -238,6 +238,8 @@ public:
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GLuint vertex_array;
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GLuint index_buffer;
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int count;
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bool color_disabled = false;
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Color color;
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};
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struct {
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@ -491,7 +491,7 @@ void RasterizerSceneGLES3::_geometry_instance_update(GeometryInstance *p_geometr
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}
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}
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ginstance->instance_count = 1;
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ginstance->instance_count = -1;
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} break;
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@ -2200,6 +2200,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
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GLES3::SceneMaterialData *prev_material_data = nullptr;
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GLES3::SceneShaderData *prev_shader = nullptr;
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GeometryInstanceGLES3 *prev_inst = nullptr;
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SceneShaderGLES3::ShaderVariant prev_variant = SceneShaderGLES3::ShaderVariant::MODE_COLOR;
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SceneShaderGLES3::ShaderVariant shader_variant = SceneShaderGLES3::MODE_COLOR; // Assigned to silence wrong -Wmaybe-initialized.
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@ -2386,12 +2387,11 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
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prev_vertex_array_gl = vertex_array_gl;
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}
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bool use_index_buffer = false;
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bool use_index_buffer = index_array_gl != 0;
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if (prev_index_array_gl != index_array_gl) {
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if (index_array_gl != 0) {
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// Bind index each time so we can use LODs
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_array_gl);
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use_index_buffer = true;
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}
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prev_index_array_gl = index_array_gl;
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}
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@ -2406,8 +2406,13 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
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prev_material_data = material_data;
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}
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if (prev_shader != shader) {
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material_storage->shaders.scene_shader.version_bind_shader(shader->version, shader_variant);
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SceneShaderGLES3::ShaderVariant instance_variant = shader_variant;
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if (inst->instance_count > 0) {
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instance_variant = SceneShaderGLES3::ShaderVariant(1 + int(shader_variant));
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}
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if (prev_shader != shader || prev_variant != instance_variant) {
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material_storage->shaders.scene_shader.version_bind_shader(shader->version, instance_variant);
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float opaque_prepass_threshold = 0.0;
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if (p_pass_mode == PASS_MODE_DEPTH) {
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opaque_prepass_threshold = 0.99;
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@ -2415,35 +2420,71 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
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opaque_prepass_threshold = 0.1;
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}
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OPAQUE_PREPASS_THRESHOLD, opaque_prepass_threshold, shader->version, shader_variant);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OPAQUE_PREPASS_THRESHOLD, opaque_prepass_threshold, shader->version, instance_variant);
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prev_shader = shader;
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prev_variant = instance_variant;
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}
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if (prev_inst != inst) {
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if (prev_inst != inst || prev_shader != shader || prev_variant != instance_variant) {
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// Rebind the light indices.
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OMNI_LIGHT_COUNT, inst->omni_light_count, shader->version, shader_variant);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::SPOT_LIGHT_COUNT, inst->spot_light_count, shader->version, shader_variant);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OMNI_LIGHT_COUNT, inst->omni_light_count, shader->version, instance_variant);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::SPOT_LIGHT_COUNT, inst->spot_light_count, shader->version, instance_variant);
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if (inst->omni_light_count) {
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glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::OMNI_LIGHT_INDICES, shader->version, shader_variant), inst->omni_light_count, inst->omni_light_gl_cache.ptr());
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glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::OMNI_LIGHT_INDICES, shader->version, instance_variant), inst->omni_light_count, inst->omni_light_gl_cache.ptr());
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}
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if (inst->spot_light_count) {
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glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::SPOT_LIGHT_INDICES, shader->version, shader_variant), inst->spot_light_count, inst->spot_light_gl_cache.ptr());
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glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::SPOT_LIGHT_INDICES, shader->version, instance_variant), inst->spot_light_count, inst->spot_light_gl_cache.ptr());
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}
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prev_inst = inst;
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}
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, world_transform, shader->version, shader_variant);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, world_transform, shader->version, instance_variant);
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if (inst->instance_count > 0) {
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// Using MultiMesh.
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// Bind instance buffers.
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GLuint multimesh_buffer = mesh_storage->multimesh_get_gl_buffer(inst->data->base);
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glBindBuffer(GL_ARRAY_BUFFER, multimesh_buffer);
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uint32_t multimesh_stride = mesh_storage->multimesh_get_stride(inst->data->base);
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glEnableVertexAttribArray(12);
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glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, multimesh_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(0));
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glVertexAttribDivisor(12, 1);
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glEnableVertexAttribArray(13);
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glVertexAttribPointer(13, 4, GL_FLOAT, GL_FALSE, multimesh_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(4 * 4));
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glVertexAttribDivisor(13, 1);
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glEnableVertexAttribArray(14);
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glVertexAttribPointer(14, 4, GL_FLOAT, GL_FALSE, multimesh_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(4 * 8));
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glVertexAttribDivisor(14, 1);
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if (mesh_storage->multimesh_uses_colors(inst->data->base) || mesh_storage->multimesh_uses_custom_data(inst->data->base)) {
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glEnableVertexAttribArray(15);
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glVertexAttribIPointer(15, 4, GL_UNSIGNED_INT, multimesh_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(mesh_storage->multimesh_get_color_offset(inst->data->base) * sizeof(float)));
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glVertexAttribDivisor(15, 1);
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}
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if (use_index_buffer) {
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glDrawElementsInstanced(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(mesh_surface), mesh_storage->mesh_surface_get_index_type(mesh_surface), 0, inst->instance_count);
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} else {
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glDrawArraysInstanced(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(mesh_surface), inst->instance_count);
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}
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} else {
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// Using regular Mesh.
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if (use_index_buffer) {
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glDrawElements(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(mesh_surface), mesh_storage->mesh_surface_get_index_type(mesh_surface), 0);
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} else {
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glDrawArrays(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(mesh_surface));
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}
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}
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if (inst->instance_count > 0) {
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glDisableVertexAttribArray(12);
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glDisableVertexAttribArray(13);
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glDisableVertexAttribArray(14);
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glDisableVertexAttribArray(15);
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}
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}
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}
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void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
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@ -2811,6 +2852,9 @@ void sky() {
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#ifdef GLES_OVER_GL
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glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
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#endif
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// MultiMesh may read from color when color is disabled, so make sure that the color defaults to white instead of black;
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glVertexAttrib4f(RS::ARRAY_COLOR, 1.0, 1.0, 1.0, 1.0);
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}
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RasterizerSceneGLES3::~RasterizerSceneGLES3() {
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@ -277,7 +277,7 @@ private:
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int32_t shader_parameters_offset = -1;
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uint32_t layer_mask = 1;
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uint32_t instance_count = 0;
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int32_t instance_count = 0;
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RID mesh_instance;
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bool can_sdfgi = false;
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@ -38,6 +38,8 @@
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#include "rasterizer_scene_gles3.h"
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#include "servers/rendering/shader_language.h"
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/* MISC */
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void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
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if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_base)) {
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GLES3::Mesh *mesh = GLES3::MeshStorage::get_singleton()->get_mesh(p_base);
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@ -54,6 +56,29 @@ void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracke
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}
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}
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Vector<uint8_t> RasterizerStorageGLES3::buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size) {
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Vector<uint8_t> ret;
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ret.resize(p_buffer_size);
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glBindBuffer(p_target, p_buffer);
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#if defined(__EMSCRIPTEN__)
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{
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uint8_t *w = ret.ptrw();
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glGetBufferSubData(p_target, 0, p_buffer_size, w);
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}
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#else
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void *data = glMapBufferRange(p_target, 0, p_buffer_size, GL_MAP_READ_BIT);
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ERR_FAIL_NULL_V(data, Vector<uint8_t>());
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{
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uint8_t *w = ret.ptrw();
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memcpy(w, data, p_buffer_size);
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}
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glUnmapBuffer(p_target);
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#endif
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glBindBuffer(p_target, 0);
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return ret;
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}
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/* VOXEL GI API */
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RID RasterizerStorageGLES3::voxel_gi_allocate() {
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@ -98,6 +98,9 @@ public:
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}
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}
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// Buffer size is specified in bytes
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static Vector<uint8_t> buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size);
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struct Resources {
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GLuint mipmap_blur_fbo;
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GLuint mipmap_blur_color;
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@ -295,28 +298,10 @@ public:
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return String();
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}
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//bool validate_framebuffer(); // Validate currently bound framebuffer, does not touch global state
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String get_framebuffer_error(GLenum p_status);
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RasterizerStorageGLES3();
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~RasterizerStorageGLES3();
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};
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inline String RasterizerStorageGLES3::get_framebuffer_error(GLenum p_status) {
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#if defined(DEBUG_ENABLED) && defined(GLES_OVER_GL)
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if (p_status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) {
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return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
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} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) {
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return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
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} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER) {
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return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER";
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} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER) {
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return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER";
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}
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#endif
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return itos(p_status);
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}
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#endif // GLES3_ENABLED
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#endif // RASTERIZER_STORAGE_OPENGL_H
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@ -23,10 +23,9 @@ layout(location = 11) in vec4 weight_attrib;
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#ifdef USE_INSTANCING
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layout(location = 5) in highp vec4 instance_xform0;
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layout(location = 6) in highp vec4 instance_xform1;
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layout(location = 7) in lowp vec4 instance_color;
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layout(location = 8) in highp vec4 instance_custom_data;
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layout(location = 1) in highp vec4 instance_xform0;
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layout(location = 2) in highp vec4 instance_xform1;
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layout(location = 5) in highp uvec4 instance_color_custom_data; // Color packed into xy, custom_data packed into zw for compatibility with 3D
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#endif
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@ -98,8 +97,9 @@ void main() {
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vec4 bone_weights = weight_attrib;
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#ifdef USE_INSTANCING
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vec4 instance_color = vec4(unpackHalf2x16(instance_color_custom_data.x), unpackHalf2x16(instance_color_custom_data.y));
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color *= instance_color;
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instance_custom = instance_custom_data;
|
||||
instance_custom = vec4(unpackHalf2x16(instance_color_custom_data.z), unpackHalf2x16(instance_color_custom_data.w));
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
|
|
@ -2,8 +2,11 @@
|
|||
#[modes]
|
||||
|
||||
mode_color = #define BASE_PASS
|
||||
mode_color_instancing = #define BASE_PASS \n#define USE_INSTANCING
|
||||
mode_additive = #define USE_ADDITIVE_LIGHTING
|
||||
mode_additive_instancing = #define USE_ADDITIVE_LIGHTING \n#define USE_INSTANCING
|
||||
mode_depth = #define MODE_RENDER_DEPTH
|
||||
mode_depth_instancing = #define MODE_RENDER_DEPTH \n#define USE_INSTANCING
|
||||
|
||||
#[specializations]
|
||||
|
||||
|
@ -43,8 +46,6 @@ ARRAY_CUSTOM2 = 8,
|
|||
ARRAY_CUSTOM3 = 9,
|
||||
ARRAY_BONES = 10, // RGBA16UI (x2 if 8 weights)
|
||||
ARRAY_WEIGHTS = 11, // RGBA16UNORM (x2 if 8 weights)
|
||||
ARRAY_INDEX = 12, // 16 or 32 bits depending on length > 0xFFFF.
|
||||
ARRAY_MAX = 13
|
||||
*/
|
||||
|
||||
/* INPUT ATTRIBS */
|
||||
|
@ -96,6 +97,13 @@ layout(location = 10) in uvec4 bone_attrib;
|
|||
layout(location = 11) in vec4 weight_attrib;
|
||||
#endif
|
||||
|
||||
#ifdef USE_INSTANCING
|
||||
layout(location = 12) in highp vec4 instance_xform0;
|
||||
layout(location = 13) in highp vec4 instance_xform1;
|
||||
layout(location = 14) in highp vec4 instance_xform2;
|
||||
layout(location = 15) in highp uvec4 instance_color_custom_data; // Color packed into xy, Custom data into zw.
|
||||
#endif
|
||||
|
||||
layout(std140) uniform GlobalVariableData { //ubo:1
|
||||
vec4 global_variables[MAX_GLOBAL_VARIABLES];
|
||||
};
|
||||
|
@ -195,6 +203,10 @@ void main() {
|
|||
highp vec3 vertex = vertex_attrib;
|
||||
|
||||
highp mat4 model_matrix = world_transform;
|
||||
#ifdef USE_INSTANCING
|
||||
highp mat4 m = mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0));
|
||||
model_matrix = model_matrix * transpose(m);
|
||||
#endif
|
||||
|
||||
#ifdef NORMAL_USED
|
||||
vec3 normal = normal_attrib * 2.0 - 1.0;
|
||||
|
@ -209,6 +221,10 @@ void main() {
|
|||
|
||||
#if defined(COLOR_USED)
|
||||
color_interp = color_attrib;
|
||||
#ifdef USE_INSTANCING
|
||||
vec4 instance_color = vec4(unpackHalf2x16(instance_color_custom_data.x), unpackHalf2x16(instance_color_custom_data.y));
|
||||
color_interp *= instance_color;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(UV_USED)
|
||||
|
@ -229,7 +245,11 @@ void main() {
|
|||
highp mat4 projection_matrix = scene_data.projection_matrix;
|
||||
highp mat4 inv_projection_matrix = scene_data.inv_projection_matrix;
|
||||
|
||||
#ifdef USE_INSTANCING
|
||||
vec4 instance_custom = vec4(unpackHalf2x16(instance_color_custom_data.z), unpackHalf2x16(instance_color_custom_data.w));
|
||||
#else
|
||||
vec4 instance_custom = vec4(0.0);
|
||||
#endif
|
||||
|
||||
// Using world coordinates
|
||||
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
#ifdef GLES3_ENABLED
|
||||
|
||||
#include "mesh_storage.h"
|
||||
#include "../rasterizer_storage_gles3.h"
|
||||
#include "material_storage.h"
|
||||
|
||||
using namespace GLES3;
|
||||
|
@ -230,6 +231,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
|
|||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind
|
||||
s->lods[i].edge_length = p_surface.lods[i].edge_length;
|
||||
s->lods[i].index_count = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
|
||||
s->lods[i].index_buffer_size = p_surface.lods[i].index_data.size();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -333,48 +335,10 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
|
|||
|
||||
RS::SurfaceData sd;
|
||||
sd.format = s.format;
|
||||
{
|
||||
Vector<uint8_t> ret;
|
||||
ret.resize(s.vertex_buffer_size);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s.vertex_buffer);
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
{
|
||||
uint8_t *w = ret.ptrw();
|
||||
glGetBufferSubData(GL_ARRAY_BUFFER, 0, s.vertex_buffer_size, w);
|
||||
}
|
||||
#else
|
||||
void *data = glMapBufferRange(GL_ARRAY_BUFFER, 0, s.vertex_buffer_size, GL_MAP_READ_BIT);
|
||||
ERR_FAIL_NULL_V(data, RS::SurfaceData());
|
||||
{
|
||||
uint8_t *w = ret.ptrw();
|
||||
memcpy(w, data, s.vertex_buffer_size);
|
||||
}
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
#endif
|
||||
sd.vertex_data = ret;
|
||||
}
|
||||
sd.vertex_data = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, s.vertex_buffer, s.vertex_buffer_size);
|
||||
|
||||
if (s.attribute_buffer != 0) {
|
||||
Vector<uint8_t> ret;
|
||||
ret.resize(s.attribute_buffer_size);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s.attribute_buffer);
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
{
|
||||
uint8_t *w = ret.ptrw();
|
||||
glGetBufferSubData(GL_ARRAY_BUFFER, 0, s.attribute_buffer_size, w);
|
||||
}
|
||||
#else
|
||||
void *data = glMapBufferRange(GL_ARRAY_BUFFER, 0, s.attribute_buffer_size, GL_MAP_READ_BIT);
|
||||
ERR_FAIL_NULL_V(data, RS::SurfaceData());
|
||||
{
|
||||
uint8_t *w = ret.ptrw();
|
||||
memcpy(w, data, s.attribute_buffer_size);
|
||||
}
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
#endif
|
||||
sd.attribute_data = ret;
|
||||
sd.attribute_data = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, s.attribute_buffer, s.attribute_buffer_size);
|
||||
}
|
||||
|
||||
sd.vertex_count = s.vertex_count;
|
||||
|
@ -382,33 +346,14 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
|
|||
sd.primitive = s.primitive;
|
||||
|
||||
if (sd.index_count) {
|
||||
Vector<uint8_t> ret;
|
||||
ret.resize(s.index_buffer_size);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s.index_buffer);
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
{
|
||||
uint8_t *w = ret.ptrw();
|
||||
glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, s.index_buffer_size, w);
|
||||
}
|
||||
#else
|
||||
void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, s.index_buffer_size, GL_MAP_READ_BIT);
|
||||
ERR_FAIL_NULL_V(data, RS::SurfaceData());
|
||||
{
|
||||
uint8_t *w = ret.ptrw();
|
||||
memcpy(w, data, s.index_buffer_size);
|
||||
}
|
||||
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
||||
#endif
|
||||
sd.index_data = ret;
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
sd.index_data = RasterizerStorageGLES3::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.index_buffer, s.index_buffer_size);
|
||||
}
|
||||
|
||||
sd.aabb = s.aabb;
|
||||
for (uint32_t i = 0; i < s.lod_count; i++) {
|
||||
RS::SurfaceData::LOD lod;
|
||||
lod.edge_length = s.lods[i].edge_length;
|
||||
//lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
|
||||
lod.index_data = RasterizerStorageGLES3::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.lods[i].index_buffer, s.lods[i].index_buffer_size);
|
||||
sd.lods.push_back(lod);
|
||||
}
|
||||
|
||||
|
@ -723,17 +668,6 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
|
|||
for (int i = 0; i < RS::ARRAY_INDEX; i++) {
|
||||
if (!attribs[i].enabled) {
|
||||
glDisableVertexAttribArray(i);
|
||||
if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
|
||||
if (i == RS::ARRAY_COLOR) {
|
||||
glVertexAttrib4f(i, 1, 1, 1, 1);
|
||||
} else if (i == RS::ARRAY_TEX_UV) {
|
||||
glVertexAttrib2f(i, 1, 1);
|
||||
} else if (i == RS::ARRAY_BONES) {
|
||||
glVertexAttrib4f(i, 1, 1, 1, 1);
|
||||
} else if (i == RS::ARRAY_WEIGHTS) {
|
||||
glVertexAttrib4f(i, 1, 1, 1, 1);
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (i <= RS::ARRAY_TANGENT) {
|
||||
|
@ -949,8 +883,8 @@ void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::
|
|||
multimesh->uses_colors = p_use_colors;
|
||||
multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
|
||||
multimesh->uses_custom_data = p_use_custom_data;
|
||||
multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
|
||||
multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
|
||||
multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 2 : 0);
|
||||
multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 2 : 0);
|
||||
multimesh->buffer_set = false;
|
||||
|
||||
multimesh->data_cache = Vector<float>();
|
||||
|
@ -977,7 +911,7 @@ int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
|
|||
void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_COND(!multimesh);
|
||||
if (multimesh->mesh == p_mesh) {
|
||||
if (multimesh->mesh == p_mesh || p_mesh.is_null()) {
|
||||
return;
|
||||
}
|
||||
multimesh->mesh = p_mesh;
|
||||
|
@ -990,13 +924,12 @@ void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
|
|||
//we have a data cache, just mark it dirty
|
||||
_multimesh_mark_all_dirty(multimesh, false, true);
|
||||
} else if (multimesh->instances) {
|
||||
//need to re-create AABB unfortunately, calling this has a penalty
|
||||
// Need to re-create AABB. Unfortunately, calling this has a penalty.
|
||||
if (multimesh->buffer_set) {
|
||||
// TODO add a function to RasterizerStorage to get data from a buffer
|
||||
//Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
|
||||
//const uint8_t *r = buffer.ptr();
|
||||
//const float *data = (const float *)r;
|
||||
//_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
|
||||
Vector<uint8_t> buffer = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
|
||||
const uint8_t *r = buffer.ptr();
|
||||
const float *data = (const float *)r;
|
||||
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1017,10 +950,11 @@ void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
|
|||
float *w = multimesh->data_cache.ptrw();
|
||||
|
||||
if (multimesh->buffer_set) {
|
||||
//Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
|
||||
Vector<uint8_t> buffer = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
|
||||
|
||||
{
|
||||
// const uint8_t *r = buffer.ptr();
|
||||
// memcpy(w, r, buffer.size());
|
||||
const uint8_t *r = buffer.ptr();
|
||||
memcpy(w, r, buffer.size());
|
||||
}
|
||||
} else {
|
||||
memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
|
||||
|
@ -1186,14 +1120,12 @@ void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, con
|
|||
_multimesh_make_local(multimesh);
|
||||
|
||||
{
|
||||
// Colors are packed into 2 floats.
|
||||
float *w = multimesh->data_cache.ptrw();
|
||||
|
||||
float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
|
||||
|
||||
dataptr[0] = p_color.r;
|
||||
dataptr[1] = p_color.g;
|
||||
dataptr[2] = p_color.b;
|
||||
dataptr[3] = p_color.a;
|
||||
uint16_t val[4] = { Math::make_half_float(p_color.r), Math::make_half_float(p_color.g), Math::make_half_float(p_color.b), Math::make_half_float(p_color.a) };
|
||||
memcpy(dataptr, val, 2 * 4);
|
||||
}
|
||||
|
||||
_multimesh_mark_dirty(multimesh, p_index, false);
|
||||
|
@ -1211,11 +1143,8 @@ void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_inde
|
|||
float *w = multimesh->data_cache.ptrw();
|
||||
|
||||
float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
|
||||
|
||||
dataptr[0] = p_color.r;
|
||||
dataptr[1] = p_color.g;
|
||||
dataptr[2] = p_color.b;
|
||||
dataptr[3] = p_color.a;
|
||||
uint16_t val[4] = { Math::make_half_float(p_color.r), Math::make_half_float(p_color.g), Math::make_half_float(p_color.b), Math::make_half_float(p_color.a) };
|
||||
memcpy(dataptr, val, 2 * 4);
|
||||
}
|
||||
|
||||
_multimesh_mark_dirty(multimesh, p_index, false);
|
||||
|
@ -1306,11 +1235,12 @@ Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) co
|
|||
const float *r = multimesh->data_cache.ptr();
|
||||
|
||||
const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
|
||||
|
||||
c.r = dataptr[0];
|
||||
c.g = dataptr[1];
|
||||
c.b = dataptr[2];
|
||||
c.a = dataptr[3];
|
||||
uint16_t raw_data[4];
|
||||
memcpy(raw_data, dataptr, 2 * 4);
|
||||
c.r = Math::half_to_float(raw_data[0]);
|
||||
c.g = Math::half_to_float(raw_data[1]);
|
||||
c.b = Math::half_to_float(raw_data[2]);
|
||||
c.a = Math::half_to_float(raw_data[3]);
|
||||
}
|
||||
|
||||
return c;
|
||||
|
@ -1329,11 +1259,12 @@ Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_ind
|
|||
const float *r = multimesh->data_cache.ptr();
|
||||
|
||||
const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
|
||||
|
||||
c.r = dataptr[0];
|
||||
c.g = dataptr[1];
|
||||
c.b = dataptr[2];
|
||||
c.a = dataptr[3];
|
||||
uint16_t raw_data[4];
|
||||
memcpy(raw_data, dataptr, 2 * 4);
|
||||
c.r = Math::half_to_float(raw_data[0]);
|
||||
c.g = Math::half_to_float(raw_data[1]);
|
||||
c.b = Math::half_to_float(raw_data[2]);
|
||||
c.a = Math::half_to_float(raw_data[3]);
|
||||
}
|
||||
|
||||
return c;
|
||||
|
@ -1342,19 +1273,66 @@ Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_ind
|
|||
void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_COND(!multimesh);
|
||||
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
|
||||
|
||||
if (multimesh->uses_colors || multimesh->uses_custom_data) {
|
||||
// Color and custom need to be packed so copy buffer to data_cache and pack.
|
||||
|
||||
_multimesh_make_local(multimesh);
|
||||
multimesh->data_cache = p_buffer;
|
||||
|
||||
float *w = multimesh->data_cache.ptrw();
|
||||
uint32_t old_stride = multimesh->xform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
|
||||
old_stride += multimesh->uses_colors ? 4 : 0;
|
||||
old_stride += multimesh->uses_custom_data ? 4 : 0;
|
||||
for (int i = 0; i < multimesh->instances; i++) {
|
||||
{
|
||||
float *dataptr = w + i * old_stride;
|
||||
float *newptr = w + i * multimesh->stride_cache;
|
||||
float vals[8] = { dataptr[0], dataptr[1], dataptr[2], dataptr[3], dataptr[4], dataptr[5], dataptr[6], dataptr[7] };
|
||||
memcpy(newptr, vals, 8 * 4);
|
||||
}
|
||||
|
||||
if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
|
||||
float *dataptr = w + i * old_stride + 8;
|
||||
float *newptr = w + i * multimesh->stride_cache + 8;
|
||||
float vals[8] = { dataptr[0], dataptr[1], dataptr[2], dataptr[3] };
|
||||
memcpy(newptr, vals, 4 * 4);
|
||||
}
|
||||
|
||||
if (multimesh->uses_colors) {
|
||||
float *dataptr = w + i * old_stride + (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12);
|
||||
float *newptr = w + i * multimesh->stride_cache + multimesh->color_offset_cache;
|
||||
uint16_t val[4] = { Math::make_half_float(dataptr[0]), Math::make_half_float(dataptr[1]), Math::make_half_float(dataptr[2]), Math::make_half_float(dataptr[3]) };
|
||||
memcpy(newptr, val, 2 * 4);
|
||||
}
|
||||
if (multimesh->uses_custom_data) {
|
||||
float *dataptr = w + i * old_stride + (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12) + (multimesh->uses_colors ? 4 : 0);
|
||||
float *newptr = w + i * multimesh->stride_cache + multimesh->custom_data_offset_cache;
|
||||
uint16_t val[4] = { Math::make_half_float(dataptr[0]), Math::make_half_float(dataptr[1]), Math::make_half_float(dataptr[2]), Math::make_half_float(dataptr[3]) };
|
||||
memcpy(newptr, val, 2 * 4);
|
||||
}
|
||||
}
|
||||
|
||||
multimesh->data_cache.resize(multimesh->instances * (int)multimesh->stride_cache);
|
||||
const float *r = multimesh->data_cache.ptr();
|
||||
glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, multimesh->data_cache.size() * sizeof(float), r, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
} else {
|
||||
// Only Transform is being used, so we can upload directly.
|
||||
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
|
||||
const float *r = p_buffer.ptr();
|
||||
glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, p_buffer.size() * sizeof(float), r, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
multimesh->buffer_set = true;
|
||||
}
|
||||
|
||||
if (multimesh->data_cache.size()) {
|
||||
multimesh->buffer_set = true;
|
||||
|
||||
if (multimesh->data_cache.size() || multimesh->uses_colors || multimesh->uses_custom_data) {
|
||||
//if we have a data cache, just update it
|
||||
multimesh->data_cache = p_buffer;
|
||||
multimesh->data_cache = multimesh->data_cache;
|
||||
{
|
||||
//clear dirty since nothing will be dirty anymore
|
||||
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
|
||||
|
@ -1367,7 +1345,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
|
|||
_multimesh_mark_all_dirty(multimesh, false, true); //update AABB
|
||||
} else if (multimesh->mesh.is_valid()) {
|
||||
//if we have a mesh set, we need to re-generate the AABB from the new data
|
||||
const float *data = p_buffer.ptr();
|
||||
const float *data = multimesh->data_cache.ptr();
|
||||
|
||||
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
|
||||
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
|
@ -1377,22 +1355,71 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
|
|||
Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
ERR_FAIL_COND_V(!multimesh, Vector<float>());
|
||||
Vector<float> ret;
|
||||
if (multimesh->buffer == 0) {
|
||||
return Vector<float>();
|
||||
} else if (multimesh->data_cache.size()) {
|
||||
return multimesh->data_cache;
|
||||
ret = multimesh->data_cache;
|
||||
} else {
|
||||
//get from memory
|
||||
// Buffer not cached, so fetch from GPU memory. This can be a stalling operation, avoid whenever possible.
|
||||
|
||||
//Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
|
||||
Vector<float> ret;
|
||||
Vector<uint8_t> buffer = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
|
||||
ret.resize(multimesh->instances * multimesh->stride_cache);
|
||||
//{
|
||||
// float *w = ret.ptrw();
|
||||
// const uint8_t *r = buffer.ptr();
|
||||
// memcpy(w, r, buffer.size());
|
||||
//}
|
||||
{
|
||||
float *w = ret.ptrw();
|
||||
const uint8_t *r = buffer.ptr();
|
||||
memcpy(w, r, buffer.size());
|
||||
}
|
||||
}
|
||||
if (multimesh->uses_colors || multimesh->uses_custom_data) {
|
||||
// Need to decompress buffer.
|
||||
uint32_t new_stride = multimesh->xform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
|
||||
new_stride += multimesh->uses_colors ? 4 : 0;
|
||||
new_stride += multimesh->uses_custom_data ? 4 : 0;
|
||||
|
||||
Vector<float> decompressed;
|
||||
decompressed.resize(multimesh->instances * (int)new_stride);
|
||||
float *w = decompressed.ptrw();
|
||||
const float *r = ret.ptr();
|
||||
|
||||
for (int i = 0; i < multimesh->instances; i++) {
|
||||
{
|
||||
float *newptr = w + i * new_stride;
|
||||
const float *oldptr = r + i * multimesh->stride_cache;
|
||||
float vals[8] = { oldptr[0], oldptr[1], oldptr[2], oldptr[3], oldptr[4], oldptr[5], oldptr[6], oldptr[7] };
|
||||
memcpy(newptr, vals, 8 * 4);
|
||||
}
|
||||
|
||||
if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
|
||||
float *newptr = w + i * new_stride + 8;
|
||||
const float *oldptr = r + i * multimesh->stride_cache + 8;
|
||||
float vals[8] = { oldptr[0], oldptr[1], oldptr[2], oldptr[3] };
|
||||
memcpy(newptr, vals, 4 * 4);
|
||||
}
|
||||
|
||||
if (multimesh->uses_colors) {
|
||||
float *newptr = w + i * new_stride + (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12);
|
||||
const float *oldptr = r + i * multimesh->stride_cache + multimesh->color_offset_cache;
|
||||
uint16_t raw_data[4];
|
||||
memcpy(raw_data, oldptr, 2 * 4);
|
||||
newptr[0] = Math::half_to_float(raw_data[0]);
|
||||
newptr[1] = Math::half_to_float(raw_data[1]);
|
||||
newptr[2] = Math::half_to_float(raw_data[2]);
|
||||
newptr[3] = Math::half_to_float(raw_data[3]);
|
||||
}
|
||||
if (multimesh->uses_custom_data) {
|
||||
float *newptr = w + i * new_stride + (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12) + (multimesh->uses_colors ? 4 : 0);
|
||||
const float *oldptr = r + i * multimesh->stride_cache + multimesh->custom_data_offset_cache;
|
||||
uint16_t raw_data[4];
|
||||
memcpy(raw_data, oldptr, 2 * 4);
|
||||
newptr[0] = Math::half_to_float(raw_data[0]);
|
||||
newptr[1] = Math::half_to_float(raw_data[1]);
|
||||
newptr[2] = Math::half_to_float(raw_data[2]);
|
||||
newptr[3] = Math::half_to_float(raw_data[3]);
|
||||
}
|
||||
}
|
||||
return decompressed;
|
||||
} else {
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
@ -1439,7 +1466,7 @@ void MeshStorage::_update_dirty_multimeshes() {
|
|||
if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
|
||||
// If there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
|
||||
glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
} else {
|
||||
// Not that many regions? update them all
|
||||
|
@ -1463,8 +1490,7 @@ void MeshStorage::_update_dirty_multimeshes() {
|
|||
multimesh->data_cache_used_dirty_regions = 0;
|
||||
}
|
||||
|
||||
if (multimesh->aabb_dirty) {
|
||||
//aabb is dirty..
|
||||
if (multimesh->aabb_dirty && multimesh->mesh.is_valid()) {
|
||||
_multimesh_re_create_aabb(multimesh, data, visible_instances);
|
||||
multimesh->aabb_dirty = false;
|
||||
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
|
|
|
@ -90,6 +90,7 @@ struct Mesh {
|
|||
struct LOD {
|
||||
float edge_length = 0.0;
|
||||
uint32_t index_count = 0;
|
||||
uint32_t index_buffer_size = 0;
|
||||
GLuint index_buffer;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue