glTF: Fix tangent generation for non-blend shapes
PR #30877 was bogus as it made a blend shape-specific code block apply
to everything but blend shapes (as it seemed not to work properly *for*
blend shapes).
The proper fix should thus be to simply remove the problematic
block (and thus cleanup unnecessary logic).
Fixes #32712.
(cherry picked from commit 0034c88c57
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48bc3fd297
commit
5f5ef98832
1 changed files with 3 additions and 13 deletions
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@ -1070,24 +1070,15 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
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array[Mesh::ARRAY_INDEX] = indices;
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}
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bool generated_tangents = false;
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Variant erased_indices;
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bool generate_tangents = (primitive == Mesh::PRIMITIVE_TRIANGLES && !a.has("TANGENT") && a.has("TEXCOORD_0") && a.has("NORMAL"));
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if (primitive == Mesh::PRIMITIVE_TRIANGLES && !a.has("TANGENT") && a.has("TEXCOORD_0") && a.has("NORMAL")) {
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if (generate_tangents) {
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//must generate mikktspace tangents.. ergh..
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Ref<SurfaceTool> st;
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st.instance();
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st->create_from_triangle_arrays(array);
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if (!p.has("targets")) {
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//morph targets should not be reindexed, as array size might differ
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//removing indices is the best bet here
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st->deindex();
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erased_indices = a[Mesh::ARRAY_INDEX];
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a[Mesh::ARRAY_INDEX] = Variant();
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}
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st->generate_tangents();
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array = st->commit_to_arrays();
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generated_tangents = true;
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}
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Array morphs;
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@ -1202,10 +1193,9 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
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array_copy[Mesh::ARRAY_TANGENT] = tangents_v4;
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}
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if (generated_tangents) {
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if (generate_tangents) {
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Ref<SurfaceTool> st;
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st.instance();
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array_copy[Mesh::ARRAY_INDEX] = erased_indices; //needed for tangent generation, erased by deindex
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st->create_from_triangle_arrays(array_copy);
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st->deindex();
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st->generate_tangents();
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