diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index e37031f3fd5..07b95438233 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -202,7 +202,8 @@
- Returns the local position corresponding to the given tilemap (grid-based) coordinates.
+ Returns a local position of the center of the cell at the given tilemap (grid-based) coordinates.
+ [b]Note:[/b] This doesn't correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles.
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 5857b6710f9..25c83b0c8f7 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -2725,7 +2725,7 @@ void TileMap::_get_property_list(List *p_list) const {
}
Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
- // SHOULD RETURN THE CENTER OF THE TILE
+ // SHOULD RETURN THE CENTER OF THE CELL
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
Vector2 ret = p_pos;