Fix issue with external textures being freed by Godot

This commit is contained in:
Bastiaan Olij 2021-12-22 11:46:37 +11:00
parent f2ddafd860
commit 5fbc24f3e0
2 changed files with 4 additions and 0 deletions

View file

@ -5264,6 +5264,7 @@ void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) {
// clean up our texture
Texture *t = texture_owner.get(rt->external.texture);
t->tex_id = 0;
t->alloc_height = 0;
t->alloc_width = 0;
t->width = 0;
@ -5428,6 +5429,7 @@ void RasterizerStorageGLES2::render_target_set_external_texture(RID p_render_tar
// clean up our texture
Texture *t = texture_owner.get(rt->external.texture);
t->tex_id = 0;
t->alloc_height = 0;
t->alloc_width = 0;
t->width = 0;

View file

@ -6850,6 +6850,7 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
// clean up our texture
Texture *t = texture_owner.get(rt->external.texture);
t->tex_id = 0;
t->alloc_height = 0;
t->alloc_width = 0;
t->width = 0;
@ -7359,6 +7360,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar
// clean up our texture
Texture *t = texture_owner.get(rt->external.texture);
t->tex_id = 0;
t->alloc_height = 0;
t->alloc_width = 0;
t->width = 0;