Fixed Make 3D viewport locked nodes unselectable as in 2D viewport #29903

This commit is contained in:
Nikhil Kumar 2019-07-16 01:20:00 +05:30
parent 584ca0f156
commit 600c153076
2 changed files with 9 additions and 4 deletions

View file

@ -283,6 +283,7 @@ void SpatialEditorViewport::_select_clicked(bool p_append, bool p_single) {
node = node->get_parent();
}
if (!_is_node_locked(selected))
_select(selected, clicked_wants_append, true);
}
@ -513,7 +514,7 @@ void SpatialEditorViewport::_select_region() {
for (int i = 0; i < instances.size(); i++) {
Spatial *sp = Object::cast_to<Spatial>(ObjectDB::get_instance(instances[i]));
if (!sp)
if (!sp && _is_node_locked(sp))
continue;
Node *item = Object::cast_to<Node>(sp);
@ -536,6 +537,8 @@ void SpatialEditorViewport::_select_region() {
if (selected.find(item) != -1) continue;
if (_is_node_locked(Object::cast_to<Spatial>(item))) continue;
Ref<EditorSpatialGizmo> seg = sp->get_gizmo();
if (!seg.is_valid())
@ -833,7 +836,9 @@ void SpatialEditorViewport::_surface_focus_exit() {
view_menu->set_disable_shortcuts(true);
}
bool SpatialEditorViewport ::_is_node_locked(const Node *p_node) {
return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
}
void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
_find_items_at_pos(b->get_position(), clicked_includes_current, selection_results, b->get_shift());

View file

@ -364,7 +364,7 @@ private:
Camera *preview;
bool previewing_cinema;
bool _is_node_locked(const Node *p_node);
void _preview_exited_scene();
void _toggle_camera_preview(bool);
void _toggle_cinema_preview(bool);