Make Skeleton3D
bone simulator an internal child
This commit is contained in:
parent
eabeafd8c3
commit
602a348ab1
1 changed files with 1 additions and 1 deletions
|
@ -300,7 +300,7 @@ void Skeleton3D::setup_simulator() {
|
|||
simulator = sim;
|
||||
sim->is_compat = true;
|
||||
sim->set_active(false); // Don't run unneeded process.
|
||||
add_child(simulator);
|
||||
add_child(simulator, false, INTERNAL_MODE_BACK);
|
||||
set_animate_physical_bones(animate_physical_bones);
|
||||
}
|
||||
#endif // _DISABLE_DEPRECATED
|
||||
|
|
Loading…
Reference in a new issue