Merge pull request #82037 from bruvzg/macos_gl_min_size
[macOS] Enforce non-zero window size.
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commit
603119d301
1 changed files with 2 additions and 2 deletions
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@ -139,7 +139,7 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
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// initWithContentRect uses bottom-left corner of the window’s frame as origin.
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wd.window_object = [[GodotWindow alloc]
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initWithContentRect:NSMakeRect(100, 100, p_rect.size.width / scale, p_rect.size.height / scale)
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initWithContentRect:NSMakeRect(100, 100, MAX(1, p_rect.size.width / scale), MAX(1, p_rect.size.height / scale))
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styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable
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backing:NSBackingStoreBuffered
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defer:NO];
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@ -2914,7 +2914,7 @@ void DisplayServerMacOS::window_set_size(const Size2i p_size, WindowID p_window)
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top_left.x = old_frame.origin.x;
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top_left.y = NSMaxY(old_frame);
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NSRect new_frame = NSMakeRect(0, 0, size.x, size.y);
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NSRect new_frame = NSMakeRect(0, 0, MAX(1, size.x), MAX(1, size.y));
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new_frame = [wd.window_object frameRectForContentRect:new_frame];
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new_frame.origin.x = top_left.x;
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