Avoid popping up dialogs excessively in the Animation editor

This commit is contained in:
Yuri Sizov 2023-10-30 21:51:36 +01:00
parent dcbee437f7
commit 60355889f8
2 changed files with 39 additions and 53 deletions

View file

@ -653,27 +653,24 @@ void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
undo_redo->commit_action();
}
void AnimationPlayerEditor::_animation_blend() {
if (updating_blends) {
void AnimationPlayerEditor::_edit_animation_blend() {
if (updating_blends || !animation->has_selectable_items()) {
return;
}
blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);
_update_animation_blend();
}
void AnimationPlayerEditor::_update_animation_blend() {
if (updating_blends || !animation->has_selectable_items()) {
return;
}
blend_editor.tree->clear();
if (!animation->has_selectable_items()) {
return;
}
String current = animation->get_item_text(animation->get_selected());
blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);
blend_editor.tree->set_hide_root(true);
blend_editor.tree->set_column_expand_ratio(0, 10);
blend_editor.tree->set_column_clip_content(0, true);
blend_editor.tree->set_column_expand_ratio(1, 3);
blend_editor.tree->set_column_clip_content(1, true);
List<StringName> anims;
player->get_animation_list(&anims);
TreeItem *root = blend_editor.tree->create_item();
@ -711,21 +708,17 @@ void AnimationPlayerEditor::_animation_blend() {
}
void AnimationPlayerEditor::_blend_edited() {
if (updating_blends) {
if (updating_blends || !animation->has_selectable_items()) {
return;
}
if (!animation->has_selectable_items()) {
return;
}
String current = animation->get_item_text(animation->get_selected());
TreeItem *selected = blend_editor.tree->get_edited();
if (!selected) {
return;
}
String current = animation->get_item_text(animation->get_selected());
updating_blends = true;
String to = selected->get_text(0);
float blend_time = selected->get_range(1);
@ -1277,9 +1270,11 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set, bool
void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
_update_player();
if (blend_editor.dialog->is_visible()) {
_animation_blend(); // Update.
_update_animation_blend(); // Update.
}
if (library_editor->is_visible()) {
library_editor->update_tree();
}
@ -1366,7 +1361,7 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
_animation_rename();
} break;
case TOOL_EDIT_TRANSITIONS: {
_animation_blend();
_edit_animation_blend();
} break;
case TOOL_REMOVE_ANIM: {
_animation_remove();
@ -1802,17 +1797,8 @@ bool AnimationPlayerEditor::_validate_tracks(const Ref<Animation> p_anim) {
}
void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename);
ClassDB::bind_method(D_METHOD("_animation_remove"), &AnimationPlayerEditor::_animation_remove);
ClassDB::bind_method(D_METHOD("_animation_blend"), &AnimationPlayerEditor::_animation_blend);
ClassDB::bind_method(D_METHOD("_animation_edit"), &AnimationPlayerEditor::_animation_edit);
ClassDB::bind_method(D_METHOD("_animation_resource_edit"), &AnimationPlayerEditor::_animation_resource_edit);
// Needed for UndoRedo.
ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed);
ClassDB::bind_method(D_METHOD("_animation_libraries_updated"), &AnimationPlayerEditor::_animation_libraries_updated);
ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate);
ClassDB::bind_method(D_METHOD("_start_onion_skinning"), &AnimationPlayerEditor::_start_onion_skinning);
ClassDB::bind_method(D_METHOD("_stop_onion_skinning"), &AnimationPlayerEditor::_stop_onion_skinning);
@ -1833,11 +1819,8 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
plugin = p_plugin;
singleton = this;
updating = false;
set_focus_mode(FOCUS_ALL);
player = nullptr;
set_process_shortcut_input(true);
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
@ -1921,7 +1904,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
hb->add_child(memnew(VSeparator));
track_editor = memnew(AnimationTrackEditor);
hb->add_child(track_editor->get_edit_menu());
hb->add_child(memnew(VSeparator));
@ -1992,21 +1974,27 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
name_dialog->connect(SNAME("confirmed"), callable_mp(this, &AnimationPlayerEditor::_animation_name_edited));
blend_editor.dialog = memnew(AcceptDialog);
add_child(blend_editor.dialog);
blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
blend_editor.dialog->set_ok_button_text(TTR("Close"));
blend_editor.dialog->set_hide_on_ok(true);
add_child(blend_editor.dialog);
VBoxContainer *blend_vb = memnew(VBoxContainer);
blend_editor.dialog->add_child(blend_vb);
blend_editor.tree = memnew(Tree);
blend_editor.tree->set_hide_root(true);
blend_editor.tree->set_columns(2);
blend_editor.tree->set_column_expand_ratio(0, 10);
blend_editor.tree->set_column_clip_content(0, true);
blend_editor.tree->set_column_expand_ratio(1, 3);
blend_editor.tree->set_column_clip_content(1, true);
blend_vb->add_margin_child(TTR("Blend Times:"), blend_editor.tree, true);
blend_editor.tree->connect(SNAME("item_edited"), callable_mp(this, &AnimationPlayerEditor::_blend_edited));
blend_editor.next = memnew(OptionButton);
blend_editor.next->set_auto_translate(false);
blend_vb->add_margin_child(TTR("Next (Auto Queue):"), blend_editor.next);
blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
updating_blends = false;
blend_editor.tree->connect(SNAME("item_edited"), callable_mp(this, &AnimationPlayerEditor::_blend_edited));
autoplay->connect(SNAME("pressed"), callable_mp(this, &AnimationPlayerEditor::_autoplay_pressed));
autoplay->set_toggle_mode(true);
@ -2021,11 +2009,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
frame->connect(SNAME("value_changed"), callable_mp(this, &AnimationPlayerEditor::_seek_value_changed).bind(true, false));
scale->connect(SNAME("text_submitted"), callable_mp(this, &AnimationPlayerEditor::_scale_changed));
last_active = false;
timeline_position = 0;
set_process_shortcut_input(true);
add_child(track_editor);
track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
track_editor->connect(SNAME("timeline_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_seek));

View file

@ -111,8 +111,9 @@ class AnimationPlayerEditor : public VBoxContainer {
Ref<Texture2D> autoplay_icon;
Ref<Texture2D> reset_icon;
Ref<ImageTexture> autoplay_reset_icon;
bool last_active;
float timeline_position;
bool last_active = false;
float timeline_position = 0;
EditorFileDialog *file = nullptr;
ConfirmationDialog *delete_dialog = nullptr;
@ -130,8 +131,8 @@ class AnimationPlayerEditor : public VBoxContainer {
ConfirmationDialog *error_dialog = nullptr;
int name_dialog_op = TOOL_NEW_ANIM;
bool updating;
bool updating_blends;
bool updating = false;
bool updating_blends = false;
AnimationTrackEditor *track_editor = nullptr;
static AnimationPlayerEditor *singleton;
@ -190,7 +191,6 @@ class AnimationPlayerEditor : public VBoxContainer {
void _animation_remove();
void _animation_remove_confirmed();
void _animation_blend();
void _animation_edit();
void _animation_duplicate();
Ref<Animation> _animation_clone(const Ref<Animation> p_anim);
@ -199,6 +199,9 @@ class AnimationPlayerEditor : public VBoxContainer {
void _seek_value_changed(float p_value, bool p_set = false, bool p_timeline_only = false);
void _blend_editor_next_changed(const int p_idx);
void _edit_animation_blend();
void _update_animation_blend();
void _list_changed();
void _current_animation_changed(const String &p_name);
void _update_animation();