Fixed node scaling arrows being wrong

Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.

Simplified expression

Changes suggested by Aaron Franke

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
This commit is contained in:
SekoiaTree 2020-08-06 18:56:56 +02:00
parent 443686d724
commit 603febdbfe

View file

@ -2599,6 +2599,11 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
void CanvasItemEditor::_update_cursor() {
CursorShape c = CURSOR_ARROW;
bool should_switch = false;
if (drag_selection.size() != 0) {
float angle = drag_selection[0]->_edit_get_rotation();
should_switch = abs(Math::cos(angle)) < Math_SQRT12;
}
switch (drag_type) {
case DRAG_NONE:
switch (tool) {
@ -2621,21 +2626,37 @@ void CanvasItemEditor::_update_cursor() {
case DRAG_LEFT:
case DRAG_RIGHT:
case DRAG_V_GUIDE:
c = CURSOR_HSIZE;
if (should_switch) {
c = CURSOR_VSIZE;
} else {
c = CURSOR_HSIZE;
}
break;
case DRAG_TOP:
case DRAG_BOTTOM:
case DRAG_H_GUIDE:
c = CURSOR_VSIZE;
if (should_switch) {
c = CURSOR_HSIZE;
} else {
c = CURSOR_VSIZE;
}
break;
case DRAG_TOP_LEFT:
case DRAG_BOTTOM_RIGHT:
case DRAG_DOUBLE_GUIDE:
c = CURSOR_FDIAGSIZE;
if (should_switch) {
c = CURSOR_BDIAGSIZE;
} else {
c = CURSOR_FDIAGSIZE;
}
break;
case DRAG_TOP_RIGHT:
case DRAG_BOTTOM_LEFT:
c = CURSOR_BDIAGSIZE;
if (should_switch) {
c = CURSOR_FDIAGSIZE;
} else {
c = CURSOR_BDIAGSIZE;
}
break;
case DRAG_MOVE:
c = CURSOR_MOVE;