Fix stop button always enabled (issue #13933)

This commit is contained in:
Waldson Patrício 2017-12-04 16:48:46 -03:00
parent 2cdfef562e
commit 606401331a

View file

@ -1614,7 +1614,6 @@ void EditorNode::_resource_selected(const RES &p_res, const String &p_property)
void EditorNode::_run(bool p_current, const String &p_custom) {
if (editor_run.get_status() == EditorRun::STATUS_PLAY) {
play_button->set_pressed(!_playing_edited);
play_scene_button->set_pressed(_playing_edited);
return;
@ -1746,6 +1745,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
play_button->set_pressed(true);
play_button->set_icon(gui_base->get_icon("Reload", "EditorIcons"));
}
stop_button->set_disabled(false);
_playing_edited = p_current;
}
@ -2199,6 +2199,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
play_custom_scene_button->set_pressed(false);
play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
stop_button->set_disabled(true);
if (bool(EDITOR_DEF("run/output/always_close_output_on_stop", true))) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
if (bottom_panel_items[i].control == log) {
@ -5128,6 +5130,7 @@ EditorNode::EditorNode() {
stop_button->set_icon(gui_base->get_icon("Stop", "EditorIcons"));
stop_button->connect("pressed", this, "_menu_option", make_binds(RUN_STOP));
stop_button->set_tooltip(TTR("Stop the scene."));
stop_button->set_disabled(true);
stop_button->set_shortcut(ED_SHORTCUT("editor/stop", TTR("Stop"), KEY_F8));
run_native = memnew(EditorRunNative);