Fixed some popups not shrinking their size back when losing items.
(cherry picked from commit 7cbf301f31
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2 changed files with 3 additions and 0 deletions
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@ -756,6 +756,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
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if (rclick_type == CLICK_INPUT_SLOT || rclick_type == CLICK_OUTPUT_SLOT) {
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node_popup->clear();
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node_popup->set_size(Size2(1, 1));
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node_popup->add_item(TTR("Disconnect"), NODE_DISCONNECT);
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if (anim_tree->node_get_type(rclick_node) == AnimationTreePlayer::NODE_TRANSITION) {
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node_popup->add_item(TTR("Add Input"), NODE_ADD_INPUT);
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@ -774,6 +775,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
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if (rclick_type == CLICK_NODE) {
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node_popup->clear();
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node_popup->set_size(Size2(1, 1));
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node_popup->add_item(TTR("Rename"), NODE_RENAME);
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node_popup->add_item(TTR("Remove"), NODE_ERASE);
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if (anim_tree->node_get_type(rclick_node) == AnimationTreePlayer::NODE_TRANSITION)
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@ -1757,6 +1757,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
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subresources.clear();
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menu_subresources->clear();
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menu_subresources->set_size(Size2(1, 1));
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_add_children_to_popup(selection.front()->get(), 0);
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if (menu->get_item_count() > 0)
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menu->add_separator();
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