Fix GraphEdit dragging issues at scales != 1
Works around the issue originally described in #5907 (that was then hijacked to describe the broader issue it exposes).
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2 changed files with 5 additions and 1 deletions
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@ -548,7 +548,9 @@ void GraphEdit::_input_event(const InputEvent& p_ev) {
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if (p_ev.type==InputEvent::MOUSE_MOTION && dragging) {
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just_selected=true;
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drag_accum+=Vector2(p_ev.mouse_motion.relative_x,p_ev.mouse_motion.relative_y);
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// TODO: Remove local mouse pos hack if/when InputEventMouseMotion is fixed to support floats
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//drag_accum+=Vector2(p_ev.mouse_motion.relative_x,p_ev.mouse_motion.relative_y);
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drag_accum = get_local_mouse_pos() - drag_origin;
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for(int i=get_child_count()-1;i>=0;i--) {
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GraphNode *gn=get_child(i)->cast_to<GraphNode>();
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if (gn && gn->is_selected())
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@ -665,6 +667,7 @@ void GraphEdit::_input_event(const InputEvent& p_ev) {
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dragging = true;
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drag_accum = Vector2();
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drag_origin = get_local_mouse_pos();
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just_selected = !gn->is_selected();
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if(!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
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for (int i = 0; i < get_child_count(); i++) {
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@ -92,6 +92,7 @@ private:
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bool dragging;
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bool just_selected;
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Vector2 drag_accum;
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Point2 drag_origin; // Workaround for GH-5907
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float zoom;
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