Merge pull request #68406 from zaevi/fix_web_auto_resize
Fix viewport doesn't auto-resize on Web.
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commit
60e25835a5
2 changed files with 11 additions and 2 deletions
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@ -54,7 +54,15 @@ DisplayServerWeb *DisplayServerWeb::get_singleton() {
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// Window (canvas)
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bool DisplayServerWeb::check_size_force_redraw() {
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return godot_js_display_size_update() != 0;
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bool size_changed = godot_js_display_size_update() != 0;
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if (size_changed && !rect_changed_callback.is_null()) {
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Variant size = Rect2i(Point2i(), window_get_size()); // TODO use window_get_position if implemented.
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Variant *vp = &size;
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Variant ret;
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Callable::CallError ce;
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rect_changed_callback.callp((const Variant **)&vp, 1, ret, ce);
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}
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return size_changed;
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}
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void DisplayServerWeb::fullscreen_change_callback(int p_fullscreen) {
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@ -903,7 +911,7 @@ ObjectID DisplayServerWeb::window_get_attached_instance_id(WindowID p_window) co
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}
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void DisplayServerWeb::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
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// Not supported.
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rect_changed_callback = p_callable;
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}
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void DisplayServerWeb::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
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@ -60,6 +60,7 @@ private:
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WindowMode window_mode = WINDOW_MODE_WINDOWED;
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ObjectID window_attached_instance_id = {};
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Callable rect_changed_callback;
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Callable window_event_callback;
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Callable input_event_callback;
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Callable input_text_callback;
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