Merge pull request #23742 from JFonS/fix_23698
Use hint_color when getting shader default params
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commit
60ee61c7ff
4 changed files with 13 additions and 7 deletions
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@ -1497,8 +1497,9 @@ Variant RasterizerStorageGLES2::material_get_param_default(RID p_material, const
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if (material->shader) {
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if (material->shader->uniforms.has(p_param)) {
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Vector<ShaderLanguage::ConstantNode::Value> default_value = material->shader->uniforms[p_param].default_value;
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return ShaderLanguage::constant_value_to_variant(default_value, material->shader->uniforms[p_param].type);
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ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param];
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Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
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return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
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}
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}
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return Variant();
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@ -2253,8 +2253,9 @@ Variant RasterizerStorageGLES3::material_get_param_default(RID p_material, const
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if (material->shader) {
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if (material->shader->uniforms.has(p_param)) {
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Vector<ShaderLanguage::ConstantNode::Value> default_value = material->shader->uniforms[p_param].default_value;
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return ShaderLanguage::constant_value_to_variant(default_value, material->shader->uniforms[p_param].type);
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ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param];
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Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
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return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
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}
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}
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return Variant();
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@ -2353,7 +2353,7 @@ bool ShaderLanguage::is_sampler_type(DataType p_type) {
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p_type == TYPE_SAMPLERCUBE;
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}
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Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type) {
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Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
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if (p_value.size() > 0) {
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Variant value;
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switch (p_type) {
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@ -2397,7 +2397,11 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
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value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real));
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break;
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case ShaderLanguage::TYPE_VEC4:
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if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
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value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
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} else {
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value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
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}
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break;
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case ShaderLanguage::TYPE_MAT2:
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value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0));
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@ -550,7 +550,7 @@ public:
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static int get_cardinality(DataType p_type);
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static bool is_scalar_type(DataType p_type);
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static bool is_sampler_type(DataType p_type);
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static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type);
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static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
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static void get_keyword_list(List<String> *r_keywords);
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static void get_builtin_funcs(List<String> *r_keywords);
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