Fix signals/group button on Scene dock
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4c4ab140b4
commit
60f1656fff
1 changed files with 10 additions and 2 deletions
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@ -260,13 +260,21 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
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} else if (p_id==BUTTON_SIGNALS) {
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} else if (p_id==BUTTON_SIGNALS) {
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item->select(0);
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editor_selection->clear();
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editor_selection->add_node(n);
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set_selected(n);
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NodeDock::singleton->get_parent()->call("set_current_tab",NodeDock::singleton->get_index());
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NodeDock::singleton->get_parent()->call("set_current_tab",NodeDock::singleton->get_index());
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NodeDock::singleton->show_connections();
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NodeDock::singleton->show_connections();
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} else if (p_id==BUTTON_GROUPS) {
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} else if (p_id==BUTTON_GROUPS) {
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item->select(0);
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editor_selection->clear();
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editor_selection->add_node(n);
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set_selected(n);
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NodeDock::singleton->get_parent()->call("set_current_tab",NodeDock::singleton->get_index());
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NodeDock::singleton->get_parent()->call("set_current_tab",NodeDock::singleton->get_index());
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NodeDock::singleton->show_groups();
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NodeDock::singleton->show_groups();
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}
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}
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