Fix signals/group button on Scene dock
This commit is contained in:
parent
4c4ab140b4
commit
60f1656fff
1 changed files with 10 additions and 2 deletions
|
@ -260,13 +260,21 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
|
|||
|
||||
} else if (p_id==BUTTON_SIGNALS) {
|
||||
|
||||
item->select(0);
|
||||
editor_selection->clear();
|
||||
editor_selection->add_node(n);
|
||||
|
||||
set_selected(n);
|
||||
|
||||
NodeDock::singleton->get_parent()->call("set_current_tab",NodeDock::singleton->get_index());
|
||||
NodeDock::singleton->show_connections();
|
||||
|
||||
} else if (p_id==BUTTON_GROUPS) {
|
||||
|
||||
item->select(0);
|
||||
editor_selection->clear();
|
||||
editor_selection->add_node(n);
|
||||
|
||||
set_selected(n);
|
||||
|
||||
NodeDock::singleton->get_parent()->call("set_current_tab",NodeDock::singleton->get_index());
|
||||
NodeDock::singleton->show_groups();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue