Fix incorrect skin deduplication when using named binds
This commit is contained in:
parent
d5f9f58b61
commit
60f620411e
1 changed files with 3 additions and 0 deletions
|
@ -4390,6 +4390,9 @@ bool GLTFDocument::_skins_are_same(const Ref<Skin> skin_a, const Ref<Skin> skin_
|
|||
if (skin_a->get_bind_bone(i) != skin_b->get_bind_bone(i)) {
|
||||
return false;
|
||||
}
|
||||
if (skin_a->get_bind_name(i) != skin_b->get_bind_name(i)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Transform a_xform = skin_a->get_bind_pose(i);
|
||||
Transform b_xform = skin_b->get_bind_pose(i);
|
||||
|
|
Loading…
Reference in a new issue