Remove obsolete ANDROID_NATIVE_ACTIVITY
This commit is contained in:
parent
ca28c455bf
commit
6105a8beb1
16 changed files with 0 additions and 2050 deletions
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@ -10,9 +10,7 @@ from detect import get_ndk_version
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android_files = [
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'os_android.cpp',
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'godot_android.cpp',
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'file_access_android.cpp',
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'dir_access_android.cpp',
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'audio_driver_opensl.cpp',
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'file_access_jandroid.cpp',
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'dir_access_jandroid.cpp',
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@ -25,7 +23,6 @@ android_files = [
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thirdparty_files = [
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'ifaddrs_android.cpp',
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'android_native_app_glue.c',
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'cpu-features.c',
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]
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@ -1,437 +0,0 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifdef ANDROID_NATIVE_ACTIVITY
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#include <jni.h>
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#include <errno.h>
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#include <string.h>
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#include <unistd.h>
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#include <sys/resource.h>
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#include "android_native_app_glue.h"
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#include <android/log.h>
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
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static void free_saved_state(struct android_app* android_app) {
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->savedState != NULL) {
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free(android_app->savedState);
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android_app->savedState = NULL;
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android_app->savedStateSize = 0;
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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int8_t android_app_read_cmd(struct android_app* android_app) {
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int8_t cmd;
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if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
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switch (cmd) {
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case APP_CMD_SAVE_STATE:
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free_saved_state(android_app);
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break;
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}
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return cmd;
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} else {
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LOGI("No data on command pipe!");
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}
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return -1;
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}
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static void print_cur_config(struct android_app* android_app) {
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char lang[2], country[2];
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AConfiguration_getLanguage(android_app->config, lang);
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AConfiguration_getCountry(android_app->config, country);
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LOGI("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
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"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
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"modetype=%d modenight=%d",
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AConfiguration_getMcc(android_app->config),
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AConfiguration_getMnc(android_app->config),
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lang[0], lang[1], country[0], country[1],
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AConfiguration_getOrientation(android_app->config),
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AConfiguration_getTouchscreen(android_app->config),
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AConfiguration_getDensity(android_app->config),
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AConfiguration_getKeyboard(android_app->config),
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AConfiguration_getNavigation(android_app->config),
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AConfiguration_getKeysHidden(android_app->config),
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AConfiguration_getNavHidden(android_app->config),
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AConfiguration_getSdkVersion(android_app->config),
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AConfiguration_getScreenSize(android_app->config),
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AConfiguration_getScreenLong(android_app->config),
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AConfiguration_getUiModeType(android_app->config),
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AConfiguration_getUiModeNight(android_app->config));
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}
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void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
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switch (cmd) {
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case APP_CMD_INPUT_CHANGED:
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LOGI("APP_CMD_INPUT_CHANGED\n");
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->inputQueue != NULL) {
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AInputQueue_detachLooper(android_app->inputQueue);
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}
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android_app->inputQueue = android_app->pendingInputQueue;
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if (android_app->inputQueue != NULL) {
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LOGI("Attaching input queue to looper");
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AInputQueue_attachLooper(android_app->inputQueue,
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android_app->looper, LOOPER_ID_INPUT, NULL,
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&android_app->inputPollSource);
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}
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_INIT_WINDOW:
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LOGI("APP_CMD_INIT_WINDOW\n");
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pthread_mutex_lock(&android_app->mutex);
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android_app->window = android_app->pendingWindow;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_TERM_WINDOW:
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LOGI("APP_CMD_TERM_WINDOW\n");
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pthread_cond_broadcast(&android_app->cond);
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break;
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case APP_CMD_RESUME:
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case APP_CMD_START:
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case APP_CMD_PAUSE:
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case APP_CMD_STOP:
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LOGI("activityState=%d\n", cmd);
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pthread_mutex_lock(&android_app->mutex);
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android_app->activityState = cmd;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_CONFIG_CHANGED:
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LOGI("APP_CMD_CONFIG_CHANGED\n");
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AConfiguration_fromAssetManager(android_app->config,
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android_app->activity->assetManager);
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print_cur_config(android_app);
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break;
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case APP_CMD_DESTROY:
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LOGI("APP_CMD_DESTROY\n");
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android_app->destroyRequested = 1;
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break;
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}
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}
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void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
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switch (cmd) {
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case APP_CMD_TERM_WINDOW:
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LOGI("APP_CMD_TERM_WINDOW\n");
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pthread_mutex_lock(&android_app->mutex);
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android_app->window = NULL;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_SAVE_STATE:
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LOGI("APP_CMD_SAVE_STATE\n");
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pthread_mutex_lock(&android_app->mutex);
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android_app->stateSaved = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_RESUME:
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free_saved_state(android_app);
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break;
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}
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}
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void app_dummy() {
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}
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static void android_app_destroy(struct android_app* android_app) {
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LOGI("android_app_destroy!");
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free_saved_state(android_app);
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->inputQueue != NULL) {
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AInputQueue_detachLooper(android_app->inputQueue);
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}
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AConfiguration_delete(android_app->config);
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android_app->destroyed = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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// Can't touch android_app object after this.
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}
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static void process_input(struct android_app* app, struct android_poll_source* source) {
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AInputEvent* event = NULL;
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if (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
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LOGI("New input event: type=%d\n", AInputEvent_getType(event));
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if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
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return;
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}
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int32_t handled = 0;
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if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
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AInputQueue_finishEvent(app->inputQueue, event, handled);
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} else {
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LOGI("Failure reading next input event: %s\n", strerror(errno));
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}
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}
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static void process_cmd(struct android_app* app, struct android_poll_source* source) {
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int8_t cmd = android_app_read_cmd(app);
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android_app_pre_exec_cmd(app, cmd);
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if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
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android_app_post_exec_cmd(app, cmd);
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}
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static void* android_app_entry(void* param) {
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struct android_app* android_app = (struct android_app*)param;
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android_app->config = AConfiguration_new();
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AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
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print_cur_config(android_app);
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android_app->cmdPollSource.id = LOOPER_ID_MAIN;
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android_app->cmdPollSource.app = android_app;
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android_app->cmdPollSource.process = process_cmd;
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android_app->inputPollSource.id = LOOPER_ID_INPUT;
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android_app->inputPollSource.app = android_app;
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android_app->inputPollSource.process = process_input;
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ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
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ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
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&android_app->cmdPollSource);
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android_app->looper = looper;
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pthread_mutex_lock(&android_app->mutex);
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android_app->running = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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android_main(android_app);
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android_app_destroy(android_app);
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return NULL;
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}
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// --------------------------------------------------------------------
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// Native activity interaction (called from main thread)
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// --------------------------------------------------------------------
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static struct android_app* android_app_create(ANativeActivity* activity,
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void* savedState, size_t savedStateSize) {
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struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
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memset(android_app, 0, sizeof(struct android_app));
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android_app->activity = activity;
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pthread_mutex_init(&android_app->mutex, NULL);
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pthread_cond_init(&android_app->cond, NULL);
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if (savedState != NULL) {
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android_app->savedState = malloc(savedStateSize);
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android_app->savedStateSize = savedStateSize;
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memcpy(android_app->savedState, savedState, savedStateSize);
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}
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int msgpipe[2];
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if (pipe(msgpipe)) {
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LOGI("could not create pipe: %s", strerror(errno));
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}
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android_app->msgread = msgpipe[0];
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android_app->msgwrite = msgpipe[1];
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
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pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
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// Wait for thread to start.
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pthread_mutex_lock(&android_app->mutex);
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while (!android_app->running) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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return android_app;
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}
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static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
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if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
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LOGI("Failure writing android_app cmd: %s\n", strerror(errno));
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}
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}
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static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
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pthread_mutex_lock(&android_app->mutex);
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android_app->pendingInputQueue = inputQueue;
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android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
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while (android_app->inputQueue != android_app->pendingInputQueue) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->pendingWindow != NULL) {
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android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
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}
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android_app->pendingWindow = window;
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if (window != NULL) {
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android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
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}
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while (android_app->window != android_app->pendingWindow) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
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pthread_mutex_lock(&android_app->mutex);
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android_app_write_cmd(android_app, cmd);
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while (android_app->activityState != cmd) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_free(struct android_app* android_app) {
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pthread_mutex_lock(&android_app->mutex);
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android_app_write_cmd(android_app, APP_CMD_DESTROY);
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while (!android_app->destroyed) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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close(android_app->msgread);
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close(android_app->msgwrite);
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pthread_cond_destroy(&android_app->cond);
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pthread_mutex_destroy(&android_app->mutex);
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free(android_app);
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}
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static void onDestroy(ANativeActivity* activity) {
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LOGI("Destroy: %p\n", activity);
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android_app_free((struct android_app*)activity->instance);
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}
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static void onStart(ANativeActivity* activity) {
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LOGI("Start: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
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}
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static void onResume(ANativeActivity* activity) {
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LOGI("Resume: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
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}
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static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
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struct android_app* android_app = (struct android_app*)activity->instance;
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void* savedState = NULL;
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LOGI("SaveInstanceState: %p\n", activity);
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pthread_mutex_lock(&android_app->mutex);
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android_app->stateSaved = 0;
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android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
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while (!android_app->stateSaved) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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if (android_app->savedState != NULL) {
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savedState = android_app->savedState;
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*outLen = android_app->savedStateSize;
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android_app->savedState = NULL;
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android_app->savedStateSize = 0;
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}
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pthread_mutex_unlock(&android_app->mutex);
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return savedState;
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}
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static void onPause(ANativeActivity* activity) {
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LOGI("Pause: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
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}
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static void onStop(ANativeActivity* activity) {
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LOGI("Stop: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
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}
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static void onConfigurationChanged(ANativeActivity* activity) {
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struct android_app* android_app = (struct android_app*)activity->instance;
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LOGI("ConfigurationChanged: %p\n", activity);
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android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
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}
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static void onLowMemory(ANativeActivity* activity) {
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struct android_app* android_app = (struct android_app*)activity->instance;
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LOGI("LowMemory: %p\n", activity);
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android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
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}
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static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
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LOGI("WindowFocusChanged: %p -- %d\n", activity, focused);
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android_app_write_cmd((struct android_app*)activity->instance,
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focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
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}
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static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
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LOGI("NativeWindowCreated: %p -- %p\n", activity, window);
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android_app_set_window((struct android_app*)activity->instance, window);
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}
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static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
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LOGI("NativeWindowDestroyed: %p -- %p\n", activity, window);
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android_app_set_window((struct android_app*)activity->instance, NULL);
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}
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static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
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LOGI("InputQueueCreated: %p -- %p\n", activity, queue);
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android_app_set_input((struct android_app*)activity->instance, queue);
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}
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static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
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LOGI("InputQueueDestroyed: %p -- %p\n", activity, queue);
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android_app_set_input((struct android_app*)activity->instance, NULL);
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}
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void ANativeActivity_onCreate(ANativeActivity* activity,
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void* savedState, size_t savedStateSize) {
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LOGI("Creating: %p\n", activity);
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activity->callbacks->onDestroy = onDestroy;
|
||||
activity->callbacks->onStart = onStart;
|
||||
activity->callbacks->onResume = onResume;
|
||||
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
|
||||
activity->callbacks->onPause = onPause;
|
||||
activity->callbacks->onStop = onStop;
|
||||
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
|
||||
activity->callbacks->onLowMemory = onLowMemory;
|
||||
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
|
||||
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
|
||||
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
|
||||
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
|
||||
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
|
||||
|
||||
activity->instance = android_app_create(activity, savedState, savedStateSize);
|
||||
}
|
||||
#endif
|
|
@ -1,351 +0,0 @@
|
|||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _ANDROID_NATIVE_APP_GLUE_H
|
||||
#define _ANDROID_NATIVE_APP_GLUE_H
|
||||
#ifdef ANDROID_NATIVE_ACTIVITY
|
||||
|
||||
#include <poll.h>
|
||||
#include <pthread.h>
|
||||
#include <sched.h>
|
||||
|
||||
#include <android/configuration.h>
|
||||
#include <android/looper.h>
|
||||
#include <android/native_activity.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The native activity interface provided by <android/native_activity.h>
|
||||
* is based on a set of application-provided callbacks that will be called
|
||||
* by the Activity's main thread when certain events occur.
|
||||
*
|
||||
* This means that each one of this callbacks _should_ _not_ block, or they
|
||||
* risk having the system force-close the application. This programming
|
||||
* model is direct, lightweight, but constraining.
|
||||
*
|
||||
* The 'threaded_native_app' static library is used to provide a different
|
||||
* execution model where the application can implement its own main event
|
||||
* loop in a different thread instead. Here's how it works:
|
||||
*
|
||||
* 1/ The application must provide a function named "android_main()" that
|
||||
* will be called when the activity is created, in a new thread that is
|
||||
* distinct from the activity's main thread.
|
||||
*
|
||||
* 2/ android_main() receives a pointer to a valid "android_app" structure
|
||||
* that contains references to other important objects, e.g. the
|
||||
* ANativeActivity obejct instance the application is running in.
|
||||
*
|
||||
* 3/ the "android_app" object holds an ALooper instance that already
|
||||
* listens to two important things:
|
||||
*
|
||||
* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
|
||||
* declarations below.
|
||||
*
|
||||
* - input events coming from the AInputQueue attached to the activity.
|
||||
*
|
||||
* Each of these correspond to an ALooper identifier returned by
|
||||
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
|
||||
* respectively.
|
||||
*
|
||||
* Your application can use the same ALooper to listen to additional
|
||||
* file-descriptors. They can either be callback based, or with return
|
||||
* identifiers starting with LOOPER_ID_USER.
|
||||
*
|
||||
* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
|
||||
* the returned data will point to an android_poll_source structure. You
|
||||
* can call the process() function on it, and fill in android_app->onAppCmd
|
||||
* and android_app->onInputEvent to be called for your own processing
|
||||
* of the event.
|
||||
*
|
||||
* Alternatively, you can call the low-level functions to read and process
|
||||
* the data directly... look at the process_cmd() and process_input()
|
||||
* implementations in the glue to see how to do this.
|
||||
*
|
||||
* See the sample named "native-activity" that comes with the NDK with a
|
||||
* full usage example. Also look at the JavaDoc of NativeActivity.
|
||||
*/
|
||||
|
||||
struct android_app;
|
||||
|
||||
/**
|
||||
* Data associated with an ALooper fd that will be returned as the "outData"
|
||||
* when that source has data ready.
|
||||
*/
|
||||
struct android_poll_source {
|
||||
// The identifier of this source. May be LOOPER_ID_MAIN or
|
||||
// LOOPER_ID_INPUT.
|
||||
int32_t id;
|
||||
|
||||
// The android_app this ident is associated with.
|
||||
struct android_app* app;
|
||||
|
||||
// Function to call to perform the standard processing of data from
|
||||
// this source.
|
||||
void (*process)(struct android_app* app, struct android_poll_source* source);
|
||||
};
|
||||
|
||||
/**
|
||||
* This is the interface for the standard glue code of a threaded
|
||||
* application. In this model, the application's code is running
|
||||
* in its own thread separate from the main thread of the process.
|
||||
* It is not required that this thread be associated with the Java
|
||||
* VM, although it will need to be in order to make JNI calls any
|
||||
* Java objects.
|
||||
*/
|
||||
struct android_app {
|
||||
// The application can place a pointer to its own state object
|
||||
// here if it likes.
|
||||
void* userData;
|
||||
|
||||
// Fill this in with the function to process main app commands (APP_CMD_*)
|
||||
void (*onAppCmd)(struct android_app* app, int32_t cmd);
|
||||
|
||||
// Fill this in with the function to process input events. At this point
|
||||
// the event has already been pre-dispatched, and it will be finished upon
|
||||
// return. Return 1 if you have handled the event, 0 for any default
|
||||
// dispatching.
|
||||
int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
|
||||
|
||||
// The ANativeActivity object instance that this app is running in.
|
||||
ANativeActivity* activity;
|
||||
|
||||
// The current configuration the app is running in.
|
||||
AConfiguration* config;
|
||||
|
||||
// This is the last instance's saved state, as provided at creation time.
|
||||
// It is NULL if there was no state. You can use this as you need; the
|
||||
// memory will remain around until you call android_app_exec_cmd() for
|
||||
// APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
|
||||
// These variables should only be changed when processing a APP_CMD_SAVE_STATE,
|
||||
// at which point they will be initialized to NULL and you can malloc your
|
||||
// state and place the information here. In that case the memory will be
|
||||
// freed for you later.
|
||||
void* savedState;
|
||||
size_t savedStateSize;
|
||||
|
||||
// The ALooper associated with the app's thread.
|
||||
ALooper* looper;
|
||||
|
||||
// When non-NULL, this is the input queue from which the app will
|
||||
// receive user input events.
|
||||
AInputQueue* inputQueue;
|
||||
|
||||
// When non-NULL, this is the window surface that the app can draw in.
|
||||
ANativeWindow* window;
|
||||
|
||||
// Current content rectangle of the window; this is the area where the
|
||||
// window's content should be placed to be seen by the user.
|
||||
ARect contentRect;
|
||||
|
||||
// Current state of the app's activity. May be either APP_CMD_START,
|
||||
// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
|
||||
int activityState;
|
||||
|
||||
// This is non-zero when the application's NativeActivity is being
|
||||
// destroyed and waiting for the app thread to complete.
|
||||
int destroyRequested;
|
||||
|
||||
// -------------------------------------------------
|
||||
// Below are "private" implementation of the glue code.
|
||||
|
||||
pthread_mutex_t mutex;
|
||||
pthread_cond_t cond;
|
||||
|
||||
int msgread;
|
||||
int msgwrite;
|
||||
|
||||
pthread_t thread;
|
||||
|
||||
struct android_poll_source cmdPollSource;
|
||||
struct android_poll_source inputPollSource;
|
||||
|
||||
int running;
|
||||
int stateSaved;
|
||||
int destroyed;
|
||||
int redrawNeeded;
|
||||
AInputQueue* pendingInputQueue;
|
||||
ANativeWindow* pendingWindow;
|
||||
ARect pendingContentRect;
|
||||
};
|
||||
|
||||
enum {
|
||||
/**
|
||||
* Looper data ID of commands coming from the app's main thread, which
|
||||
* is returned as an identifier from ALooper_pollOnce(). The data for this
|
||||
* identifier is a pointer to an android_poll_source structure.
|
||||
* These can be retrieved and processed with android_app_read_cmd()
|
||||
* and android_app_exec_cmd().
|
||||
*/
|
||||
LOOPER_ID_MAIN = 1,
|
||||
|
||||
/**
|
||||
* Looper data ID of events coming from the AInputQueue of the
|
||||
* application's window, which is returned as an identifier from
|
||||
* ALooper_pollOnce(). The data for this identifier is a pointer to an
|
||||
* android_poll_source structure. These can be read via the inputQueue
|
||||
* object of android_app.
|
||||
*/
|
||||
LOOPER_ID_INPUT = 2,
|
||||
|
||||
/**
|
||||
* Start of user-defined ALooper identifiers.
|
||||
*/
|
||||
LOOPER_ID_USER = 3,
|
||||
};
|
||||
|
||||
enum {
|
||||
/**
|
||||
* Command from main thread: the AInputQueue has changed. Upon processing
|
||||
* this command, android_app->inputQueue will be updated to the new queue
|
||||
* (or NULL).
|
||||
*/
|
||||
APP_CMD_INPUT_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: a new ANativeWindow is ready for use. Upon
|
||||
* receiving this command, android_app->window will contain the new window
|
||||
* surface.
|
||||
*/
|
||||
APP_CMD_INIT_WINDOW,
|
||||
|
||||
/**
|
||||
* Command from main thread: the existing ANativeWindow needs to be
|
||||
* terminated. Upon receiving this command, android_app->window still
|
||||
* contains the existing window; after calling android_app_exec_cmd
|
||||
* it will be set to NULL.
|
||||
*/
|
||||
APP_CMD_TERM_WINDOW,
|
||||
|
||||
/**
|
||||
* Command from main thread: the current ANativeWindow has been resized.
|
||||
* Please redraw with its new size.
|
||||
*/
|
||||
APP_CMD_WINDOW_RESIZED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the system needs that the current ANativeWindow
|
||||
* be redrawn. You should redraw the window before handing this to
|
||||
* android_app_exec_cmd() in order to avoid transient drawing glitches.
|
||||
*/
|
||||
APP_CMD_WINDOW_REDRAW_NEEDED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the content area of the window has changed,
|
||||
* such as from the soft input window being shown or hidden. You can
|
||||
* find the new content rect in android_app::contentRect.
|
||||
*/
|
||||
APP_CMD_CONTENT_RECT_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity window has gained
|
||||
* input focus.
|
||||
*/
|
||||
APP_CMD_GAINED_FOCUS,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity window has lost
|
||||
* input focus.
|
||||
*/
|
||||
APP_CMD_LOST_FOCUS,
|
||||
|
||||
/**
|
||||
* Command from main thread: the current device configuration has changed.
|
||||
*/
|
||||
APP_CMD_CONFIG_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the system is running low on memory.
|
||||
* Try to reduce your memory use.
|
||||
*/
|
||||
APP_CMD_LOW_MEMORY,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been started.
|
||||
*/
|
||||
APP_CMD_START,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been resumed.
|
||||
*/
|
||||
APP_CMD_RESUME,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app should generate a new saved state
|
||||
* for itself, to restore from later if needed. If you have saved state,
|
||||
* allocate it with malloc and place it in android_app.savedState with
|
||||
* the size in android_app.savedStateSize. The will be freed for you
|
||||
* later.
|
||||
*/
|
||||
APP_CMD_SAVE_STATE,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been paused.
|
||||
*/
|
||||
APP_CMD_PAUSE,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been stopped.
|
||||
*/
|
||||
APP_CMD_STOP,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity is being destroyed,
|
||||
* and waiting for the app thread to clean up and exit before proceeding.
|
||||
*/
|
||||
APP_CMD_DESTROY,
|
||||
};
|
||||
|
||||
/**
|
||||
* Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
|
||||
* app command message.
|
||||
*/
|
||||
int8_t android_app_read_cmd(struct android_app* android_app);
|
||||
|
||||
/**
|
||||
* Call with the command returned by android_app_read_cmd() to do the
|
||||
* initial pre-processing of the given command. You can perform your own
|
||||
* actions for the command after calling this function.
|
||||
*/
|
||||
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
|
||||
|
||||
/**
|
||||
* Call with the command returned by android_app_read_cmd() to do the
|
||||
* final post-processing of the given command. You must have done your own
|
||||
* actions for the command before calling this function.
|
||||
*/
|
||||
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
|
||||
|
||||
/**
|
||||
* Dummy function you can call to ensure glue code isn't stripped.
|
||||
*/
|
||||
void app_dummy();
|
||||
|
||||
/**
|
||||
* This is the function that application code must implement, representing
|
||||
* the main entry to the app.
|
||||
*/
|
||||
extern void android_main(struct android_app* app);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _ANDROID_NATIVE_APP_GLUE_H */
|
||||
#endif
|
|
@ -34,8 +34,6 @@
|
|||
#include "core/project_settings.h"
|
||||
#include "thread_jandroid.h"
|
||||
|
||||
#ifndef ANDROID_NATIVE_ACTIVITY
|
||||
|
||||
AudioDriverAndroid *AudioDriverAndroid::s_ad = NULL;
|
||||
|
||||
jobject AudioDriverAndroid::io;
|
||||
|
@ -204,5 +202,3 @@ AudioDriverAndroid::AudioDriverAndroid() {
|
|||
s_ad = this;
|
||||
active = false;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -33,8 +33,6 @@
|
|||
|
||||
#include "servers/audio_server.h"
|
||||
|
||||
#ifndef ANDROID_NATIVE_ACTIVITY
|
||||
|
||||
#include "java_glue.h"
|
||||
|
||||
class AudioDriverAndroid : public AudioDriver {
|
||||
|
@ -78,5 +76,4 @@ public:
|
|||
AudioDriverAndroid();
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif // AUDIO_DRIVER_ANDROID_H
|
||||
|
|
|
@ -1,190 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* dir_access_android.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifdef ANDROID_NATIVE_ACTIVITY
|
||||
#include "dir_access_android.h"
|
||||
#include "file_access_android.h"
|
||||
|
||||
DirAccess *DirAccessAndroid::create_fs() {
|
||||
|
||||
return memnew(DirAccessAndroid);
|
||||
}
|
||||
|
||||
Error DirAccessAndroid::list_dir_begin() {
|
||||
|
||||
list_dir_end();
|
||||
|
||||
AAssetDir *aad = AAssetManager_openDir(FileAccessAndroid::asset_manager, current_dir.utf8().get_data());
|
||||
if (!aad)
|
||||
return ERR_CANT_OPEN; //nothing
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
String DirAccessAndroid::get_next() {
|
||||
|
||||
const char *fn = AAssetDir_getNextFileName(aad);
|
||||
if (!fn)
|
||||
return "";
|
||||
String s;
|
||||
s.parse_utf8(fn);
|
||||
current = s;
|
||||
return s;
|
||||
}
|
||||
|
||||
bool DirAccessAndroid::current_is_dir() const {
|
||||
|
||||
String sd;
|
||||
if (current_dir == "")
|
||||
sd = current;
|
||||
else
|
||||
sd = current_dir + "/" + current;
|
||||
|
||||
AAssetDir *aad2 = AAssetManager_openDir(FileAccessAndroid::asset_manager, sd.utf8().get_data());
|
||||
if (aad2) {
|
||||
|
||||
AAssetDir_close(aad2);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool DirAccessAndroid::current_is_hidden() const {
|
||||
return current != "." && current != ".." && current.begins_with(".");
|
||||
}
|
||||
|
||||
void DirAccessAndroid::list_dir_end() {
|
||||
|
||||
if (aad == NULL)
|
||||
return;
|
||||
|
||||
AAssetDir_close(aad);
|
||||
aad = NULL;
|
||||
}
|
||||
|
||||
int DirAccessAndroid::get_drive_count() {
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
String DirAccessAndroid::get_drive(int p_drive) {
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
Error DirAccessAndroid::change_dir(String p_dir) {
|
||||
|
||||
p_dir = p_dir.simplify_path();
|
||||
|
||||
if (p_dir == "" || p_dir == "." || (p_dir == ".." && current_dir == ""))
|
||||
return OK;
|
||||
|
||||
String new_dir;
|
||||
|
||||
if (p_dir.begins_with("/"))
|
||||
new_dir = p_dir.substr(1, p_dir.length());
|
||||
else if (p_dir.begins_with("res://"))
|
||||
new_dir = p_dir.substr(6, p_dir.length());
|
||||
else //relative
|
||||
new_dir = new_dir + "/" + p_dir;
|
||||
|
||||
//test if newdir exists
|
||||
new_dir = new_dir.simplify_path();
|
||||
|
||||
AAssetDir *aad = AAssetManager_openDir(FileAccessAndroid::asset_manager, new_dir.utf8().get_data());
|
||||
if (aad) {
|
||||
|
||||
current_dir = new_dir;
|
||||
AAssetDir_close(aad);
|
||||
return OK;
|
||||
}
|
||||
|
||||
return ERR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
String DirAccessAndroid::get_current_dir() {
|
||||
|
||||
return "/" + current_dir;
|
||||
}
|
||||
|
||||
bool DirAccessAndroid::file_exists(String p_file) {
|
||||
|
||||
String sd;
|
||||
if (current_dir == "")
|
||||
sd = p_file;
|
||||
else
|
||||
sd = current_dir + "/" + p_file;
|
||||
|
||||
AAsset *a = AAssetManager_open(FileAccessAndroid::asset_manager, sd.utf8().get_data(), AASSET_MODE_STREAMING);
|
||||
if (a) {
|
||||
AAsset_close(a);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Error DirAccessAndroid::make_dir(String p_dir) {
|
||||
|
||||
ERR_FAIL_V(ERR_UNAVAILABLE);
|
||||
}
|
||||
|
||||
Error DirAccessAndroid::rename(String p_from, String p_to) {
|
||||
|
||||
ERR_FAIL_V(ERR_UNAVAILABLE);
|
||||
}
|
||||
|
||||
Error DirAccessAndroid::remove(String p_name) {
|
||||
|
||||
ERR_FAIL_V(ERR_UNAVAILABLE);
|
||||
}
|
||||
|
||||
//FileType get_file_type() const;
|
||||
size_t DirAccessAndroid::get_space_left() {
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void DirAccessAndroid::make_default() {
|
||||
|
||||
instance_func = create_fs;
|
||||
}
|
||||
|
||||
DirAccessAndroid::DirAccessAndroid() {
|
||||
|
||||
aad = NULL;
|
||||
}
|
||||
|
||||
DirAccessAndroid::~DirAccessAndroid() {
|
||||
|
||||
list_dir_end();
|
||||
}
|
||||
#endif
|
|
@ -1,80 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* dir_access_android.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef DIR_ACCESS_ANDROID_H
|
||||
#define DIR_ACCESS_ANDROID_H
|
||||
|
||||
#ifdef ANDROID_NATIVE_ACTIVITY
|
||||
|
||||
#include "core/os/dir_access.h"
|
||||
#include <android/asset_manager.h>
|
||||
#include <android/log.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <stdio.h>
|
||||
|
||||
class DirAccessAndroid : public DirAccess {
|
||||
|
||||
AAssetDir *aad;
|
||||
String current_dir;
|
||||
String current;
|
||||
|
||||
static DirAccess *create_fs();
|
||||
|
||||
public:
|
||||
virtual Error list_dir_begin(); ///< This starts dir listing
|
||||
virtual String get_next();
|
||||
virtual bool current_is_dir() const;
|
||||
virtual bool current_is_hidden() const;
|
||||
virtual void list_dir_end(); ///<
|
||||
|
||||
virtual int get_drive_count();
|
||||
virtual String get_drive(int p_drive);
|
||||
|
||||
virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
|
||||
virtual String get_current_dir(); ///< return current dir location
|
||||
|
||||
virtual bool file_exists(String p_file);
|
||||
|
||||
virtual Error make_dir(String p_dir);
|
||||
|
||||
virtual Error rename(String p_from, String p_to);
|
||||
virtual Error remove(String p_name);
|
||||
|
||||
//virtual FileType get_file_type() const;
|
||||
size_t get_space_left();
|
||||
|
||||
static void make_default();
|
||||
|
||||
DirAccessAndroid();
|
||||
~DirAccessAndroid();
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif // DIR_ACCESS_ANDROID_H
|
|
@ -28,8 +28,6 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ANDROID_NATIVE_ACTIVITY
|
||||
|
||||
#include "dir_access_jandroid.h"
|
||||
#include "core/print_string.h"
|
||||
#include "file_access_jandroid.h"
|
||||
|
@ -245,4 +243,3 @@ DirAccessJAndroid::~DirAccessJAndroid() {
|
|||
|
||||
list_dir_end();
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -31,8 +31,6 @@
|
|||
#ifndef DIR_ACCESS_JANDROID_H
|
||||
#define DIR_ACCESS_JANDROID_H
|
||||
|
||||
#ifndef ANDROID_NATIVE_ACTIVITY
|
||||
|
||||
#include "core/os/dir_access.h"
|
||||
#include "java_glue.h"
|
||||
#include <stdio.h>
|
||||
|
@ -87,4 +85,3 @@ public:
|
|||
};
|
||||
|
||||
#endif // DIR_ACCESS_JANDROID_H
|
||||
#endif
|
||||
|
|
|
@ -28,8 +28,6 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ANDROID_NATIVE_ACTIVITY
|
||||
|
||||
#include "file_access_jandroid.h"
|
||||
#include "core/os/os.h"
|
||||
#include "thread_jandroid.h"
|
||||
|
@ -212,5 +210,3 @@ FileAccessJAndroid::~FileAccessJAndroid() {
|
|||
if (is_open())
|
||||
close();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -31,8 +31,6 @@
|
|||
#ifndef FILE_ACCESS_JANDROID_H
|
||||
#define FILE_ACCESS_JANDROID_H
|
||||
|
||||
#ifndef ANDROID_NATIVE_ACTIVITY
|
||||
|
||||
#include "core/os/file_access.h"
|
||||
#include "java_glue.h"
|
||||
class FileAccessJAndroid : public FileAccess {
|
||||
|
@ -81,6 +79,4 @@ public:
|
|||
~FileAccessJAndroid();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif // FILE_ACCESS_JANDROID_H
|
||||
|
|
|
@ -1,937 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* godot_android.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifdef ANDROID_NATIVE_ACTIVITY
|
||||
|
||||
#include "core/engine.h"
|
||||
#include "core/project_settings.h"
|
||||
#include "file_access_android.h"
|
||||
#include "main/main.h"
|
||||
#include "os_android.h"
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <android/log.h>
|
||||
#include <android/sensor.h>
|
||||
#include <android/window.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#include <errno.h>
|
||||
#include <jni.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "godot", __VA_ARGS__))
|
||||
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "godot", __VA_ARGS__))
|
||||
|
||||
extern "C" {
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerSingleton(JNIEnv *env, jobject obj, jstring name, jobject p_object);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerMethod(JNIEnv *env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args);
|
||||
JNIEXPORT jstring JNICALL Java_org_godotengine_godot_Godot_getGlobal(JNIEnv *env, jobject obj, jstring path);
|
||||
};
|
||||
|
||||
class JNISingleton : public Object {
|
||||
|
||||
GDCLASS(JNISingleton, Object);
|
||||
|
||||
struct MethodData {
|
||||
|
||||
jmethodID method;
|
||||
Variant::Type ret_type;
|
||||
Vector<Variant::Type> argtypes;
|
||||
};
|
||||
|
||||
jobject instance;
|
||||
Map<StringName, MethodData> method_map;
|
||||
JNIEnv *env;
|
||||
|
||||
public:
|
||||
void update_env(JNIEnv *p_env) { env = p_env; }
|
||||
|
||||
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
||||
|
||||
r_error.error = Variant::CallError::CALL_OK;
|
||||
|
||||
Map<StringName, MethodData>::Element *E = method_map.find(p_method);
|
||||
if (!E) {
|
||||
|
||||
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
|
||||
return Variant();
|
||||
}
|
||||
|
||||
int ac = E->get().argtypes.size();
|
||||
if (ac < p_argcount) {
|
||||
|
||||
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
|
||||
r_error.argument = ac;
|
||||
return Variant();
|
||||
}
|
||||
|
||||
if (ac > p_argcount) {
|
||||
|
||||
r_error.error = Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
|
||||
r_error.argument = ac;
|
||||
return Variant();
|
||||
}
|
||||
|
||||
for (int i = 0; i < p_argcount; i++) {
|
||||
|
||||
if (!Variant::can_convert(p_args[i]->get_type(), E->get().argtypes[i])) {
|
||||
|
||||
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
||||
r_error.argument = i;
|
||||
r_error.expected = E->get().argtypes[i];
|
||||
}
|
||||
}
|
||||
|
||||
jvalue *v = NULL;
|
||||
|
||||
if (p_argcount) {
|
||||
|
||||
v = (jvalue *)alloca(sizeof(jvalue) * p_argcount);
|
||||
}
|
||||
|
||||
for (int i = 0; i < p_argcount; i++) {
|
||||
|
||||
switch (E->get().argtypes[i]) {
|
||||
|
||||
case Variant::BOOL: {
|
||||
|
||||
v[i].z = *p_args[i];
|
||||
} break;
|
||||
case Variant::INT: {
|
||||
|
||||
v[i].i = *p_args[i];
|
||||
} break;
|
||||
case Variant::REAL: {
|
||||
|
||||
v[i].f = *p_args[i];
|
||||
} break;
|
||||
case Variant::STRING: {
|
||||
|
||||
String s = *p_args[i];
|
||||
jstring jStr = env->NewStringUTF(s.utf8().get_data());
|
||||
v[i].l = jStr;
|
||||
} break;
|
||||
case Variant::STRING_ARRAY: {
|
||||
|
||||
PoolVector<String> sarray = *p_args[i];
|
||||
jobjectArray arr = env->NewObjectArray(sarray.size(), env->FindClass("java/lang/String"), env->NewStringUTF(""));
|
||||
|
||||
for (int j = 0; j < sarray.size(); j++) {
|
||||
|
||||
env->SetObjectArrayElement(arr, j, env->NewStringUTF(sarray[i].utf8().get_data()));
|
||||
}
|
||||
v[i].l = arr;
|
||||
|
||||
} break;
|
||||
case Variant::INT_ARRAY: {
|
||||
|
||||
PoolVector<int> array = *p_args[i];
|
||||
jintArray arr = env->NewIntArray(array.size());
|
||||
PoolVector<int>::Read r = array.read();
|
||||
env->SetIntArrayRegion(arr, 0, array.size(), r.ptr());
|
||||
v[i].l = arr;
|
||||
|
||||
} break;
|
||||
case Variant::REAL_ARRAY: {
|
||||
|
||||
PoolVector<float> array = *p_args[i];
|
||||
jfloatArray arr = env->NewFloatArray(array.size());
|
||||
PoolVector<float>::Read r = array.read();
|
||||
env->SetFloatArrayRegion(arr, 0, array.size(), r.ptr());
|
||||
v[i].l = arr;
|
||||
|
||||
} break;
|
||||
default: {
|
||||
|
||||
ERR_FAIL_V(Variant());
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
Variant ret;
|
||||
|
||||
switch (E->get().ret_type) {
|
||||
|
||||
case Variant::NIL: {
|
||||
|
||||
env->CallVoidMethodA(instance, E->get().method, v);
|
||||
} break;
|
||||
case Variant::BOOL: {
|
||||
|
||||
ret = env->CallBooleanMethodA(instance, E->get().method, v);
|
||||
} break;
|
||||
case Variant::INT: {
|
||||
|
||||
ret = env->CallIntMethodA(instance, E->get().method, v);
|
||||
} break;
|
||||
case Variant::REAL: {
|
||||
|
||||
ret = env->CallFloatMethodA(instance, E->get().method, v);
|
||||
} break;
|
||||
case Variant::STRING: {
|
||||
|
||||
jobject o = env->CallObjectMethodA(instance, E->get().method, v);
|
||||
String singname = env->GetStringUTFChars((jstring)o, NULL);
|
||||
} break;
|
||||
case Variant::STRING_ARRAY: {
|
||||
|
||||
jobjectArray arr = (jobjectArray)env->CallObjectMethodA(instance, E->get().method, v);
|
||||
|
||||
int stringCount = env->GetArrayLength(arr);
|
||||
PoolVector<String> sarr;
|
||||
|
||||
for (int i = 0; i < stringCount; i++) {
|
||||
jstring string = (jstring)env->GetObjectArrayElement(arr, i);
|
||||
const char *rawString = env->GetStringUTFChars(string, 0);
|
||||
sarr.push_back(String(rawString));
|
||||
}
|
||||
|
||||
ret = sarr;
|
||||
|
||||
} break;
|
||||
case Variant::INT_ARRAY: {
|
||||
|
||||
jintArray arr = (jintArray)env->CallObjectMethodA(instance, E->get().method, v);
|
||||
|
||||
int fCount = env->GetArrayLength(arr);
|
||||
PoolVector<int> sarr;
|
||||
sarr.resize(fCount);
|
||||
|
||||
PoolVector<int>::Write w = sarr.write();
|
||||
env->GetIntArrayRegion(arr, 0, fCount, w.ptr());
|
||||
w = PoolVector<int>::Write();
|
||||
ret = sarr;
|
||||
} break;
|
||||
case Variant::REAL_ARRAY: {
|
||||
|
||||
jfloatArray arr = (jfloatArray)env->CallObjectMethodA(instance, E->get().method, v);
|
||||
|
||||
int fCount = env->GetArrayLength(arr);
|
||||
PoolVector<float> sarr;
|
||||
sarr.resize(fCount);
|
||||
|
||||
PoolVector<float>::Write w = sarr.write();
|
||||
env->GetFloatArrayRegion(arr, 0, fCount, w.ptr());
|
||||
w = PoolVector<float>::Write();
|
||||
ret = sarr;
|
||||
} break;
|
||||
default: {
|
||||
|
||||
ERR_FAIL_V(Variant());
|
||||
} break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
jobject get_instance() const {
|
||||
|
||||
return instance;
|
||||
}
|
||||
void set_instance(jobject p_instance) {
|
||||
|
||||
instance = p_instance;
|
||||
}
|
||||
|
||||
void add_method(const StringName &p_name, jmethodID p_method, const Vector<Variant::Type> &p_args, Variant::Type p_ret_type) {
|
||||
|
||||
MethodData md;
|
||||
md.method = p_method;
|
||||
md.argtypes = p_args;
|
||||
md.ret_type = p_ret_type;
|
||||
method_map[p_name] = md;
|
||||
}
|
||||
|
||||
JNISingleton() {}
|
||||
};
|
||||
|
||||
//JNIEnv *JNISingleton::env=NULL;
|
||||
|
||||
static HashMap<String, JNISingleton *> jni_singletons;
|
||||
|
||||
struct engine {
|
||||
struct android_app *app;
|
||||
OS_Android *os;
|
||||
JNIEnv *jni;
|
||||
|
||||
ASensorManager *sensorManager;
|
||||
const ASensor *accelerometerSensor;
|
||||
const ASensor *magnetometerSensor;
|
||||
const ASensor *gyroscopeSensor;
|
||||
ASensorEventQueue *sensorEventQueue;
|
||||
|
||||
bool display_active;
|
||||
bool requested_quit;
|
||||
int animating;
|
||||
EGLDisplay display;
|
||||
EGLSurface surface;
|
||||
EGLContext context;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
};
|
||||
|
||||
/**
|
||||
* Initialize an EGL context for the current display.
|
||||
*/
|
||||
static int engine_init_display(struct engine *engine, bool p_gl2) {
|
||||
// initialize OpenGL ES and EGL
|
||||
|
||||
/*
|
||||
* Here specify the attributes of the desired configuration.
|
||||
* Below, we select an EGLConfig with at least 8 bits per color
|
||||
* component compatible with on-screen windows
|
||||
*/
|
||||
const EGLint gl2_attribs[] = {
|
||||
// EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_BLUE_SIZE, 4,
|
||||
EGL_GREEN_SIZE, 4,
|
||||
EGL_RED_SIZE, 4,
|
||||
EGL_ALPHA_SIZE, 0,
|
||||
EGL_DEPTH_SIZE, 16,
|
||||
EGL_STENCIL_SIZE, EGL_DONT_CARE,
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
const EGLint gl1_attribs[] = {
|
||||
// EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_BLUE_SIZE, 4,
|
||||
EGL_GREEN_SIZE, 4,
|
||||
EGL_RED_SIZE, 4,
|
||||
EGL_ALPHA_SIZE, 0,
|
||||
EGL_DEPTH_SIZE, 16,
|
||||
EGL_STENCIL_SIZE, EGL_DONT_CARE,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
const EGLint *attribs = p_gl2 ? gl2_attribs : gl1_attribs;
|
||||
|
||||
EGLint w, h, dummy, format;
|
||||
EGLint numConfigs;
|
||||
EGLConfig config;
|
||||
EGLSurface surface;
|
||||
EGLContext context;
|
||||
|
||||
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
|
||||
eglInitialize(display, 0, 0);
|
||||
|
||||
/* Here, the application chooses the configuration it desires. In this
|
||||
* sample, we have a very simplified selection process, where we pick
|
||||
* the first EGLConfig that matches our criteria */
|
||||
|
||||
eglChooseConfig(display, attribs, &config, 1, &numConfigs);
|
||||
|
||||
LOGI("Num configs: %i\n", numConfigs);
|
||||
|
||||
/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
|
||||
* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
|
||||
* As soon as we picked a EGLConfig, we can safely reconfigure the
|
||||
* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
|
||||
eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
|
||||
|
||||
ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, format);
|
||||
//ANativeWindow_setFlags(engine->app->window, 0, 0, format|);
|
||||
|
||||
surface = eglCreateWindowSurface(display, config, engine->app->window, NULL);
|
||||
|
||||
const EGLint context_attribs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE
|
||||
};
|
||||
context = eglCreateContext(display, config, EGL_NO_CONTEXT, p_gl2 ? context_attribs : NULL);
|
||||
|
||||
if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
|
||||
LOGW("Unable to eglMakeCurrent");
|
||||
return -1;
|
||||
}
|
||||
|
||||
eglQuerySurface(display, surface, EGL_WIDTH, &w);
|
||||
eglQuerySurface(display, surface, EGL_HEIGHT, &h);
|
||||
|
||||
//engine->os->set_egl_extensions(eglQueryString(display,EGL_EXTENSIONS));
|
||||
engine->os->init_video_mode(w, h);
|
||||
|
||||
engine->display = display;
|
||||
engine->context = context;
|
||||
engine->surface = surface;
|
||||
engine->width = w;
|
||||
engine->height = h;
|
||||
engine->display_active = true;
|
||||
|
||||
//engine->state.angle = 0;
|
||||
|
||||
// Initialize GL state.
|
||||
//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
|
||||
glEnable(GL_CULL_FACE);
|
||||
// glShadeModel(GL_SMOOTH);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
LOGI("GL Version: %s - %s %s\n", glGetString(GL_VERSION), glGetString(GL_VENDOR), glGetString(GL_RENDERER));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void engine_draw_frame(struct engine *engine) {
|
||||
if (engine->display == NULL) {
|
||||
// No display.
|
||||
return;
|
||||
}
|
||||
|
||||
// Just fill the screen with a color.
|
||||
//glClearColor(0,1,0,1);
|
||||
//glClear(GL_COLOR_BUFFER_BIT);
|
||||
if (engine->os && engine->os->main_loop_iterate()) {
|
||||
|
||||
engine->requested_quit = true;
|
||||
return; //should exit instead
|
||||
}
|
||||
|
||||
eglSwapBuffers(engine->display, engine->surface);
|
||||
}
|
||||
|
||||
static void engine_term_display(struct engine *engine) {
|
||||
if (engine->display != EGL_NO_DISPLAY) {
|
||||
eglMakeCurrent(engine->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
if (engine->context != EGL_NO_CONTEXT) {
|
||||
eglDestroyContext(engine->display, engine->context);
|
||||
}
|
||||
if (engine->surface != EGL_NO_SURFACE) {
|
||||
eglDestroySurface(engine->display, engine->surface);
|
||||
}
|
||||
eglTerminate(engine->display);
|
||||
}
|
||||
|
||||
engine->animating = 0;
|
||||
engine->display = EGL_NO_DISPLAY;
|
||||
engine->context = EGL_NO_CONTEXT;
|
||||
engine->surface = EGL_NO_SURFACE;
|
||||
engine->display_active = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the next input event.
|
||||
*/
|
||||
static int32_t engine_handle_input(struct android_app *app, AInputEvent *event) {
|
||||
struct engine *engine = (struct engine *)app->userData;
|
||||
|
||||
if (!engine->os)
|
||||
return 0;
|
||||
|
||||
switch (AInputEvent_getType(event)) {
|
||||
|
||||
case AINPUT_EVENT_TYPE_KEY: {
|
||||
|
||||
int ac = AKeyEvent_getAction(event);
|
||||
switch (ac) {
|
||||
|
||||
case AKEY_EVENT_ACTION_DOWN: {
|
||||
|
||||
int32_t code = AKeyEvent_getKeyCode(event);
|
||||
if (code == AKEYCODE_BACK) {
|
||||
|
||||
//AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
|
||||
if (engine->os)
|
||||
engine->os->main_loop_request_quit();
|
||||
return 1;
|
||||
}
|
||||
|
||||
} break;
|
||||
case AKEY_EVENT_ACTION_UP: {
|
||||
|
||||
} break;
|
||||
}
|
||||
|
||||
} break;
|
||||
case AINPUT_EVENT_TYPE_MOTION: {
|
||||
|
||||
Vector<OS_Android::TouchPos> touchvec;
|
||||
|
||||
int pc = AMotionEvent_getPointerCount(event);
|
||||
|
||||
touchvec.resize(pc);
|
||||
|
||||
for (int i = 0; i < pc; i++) {
|
||||
|
||||
touchvec[i].pos.x = AMotionEvent_getX(event, i);
|
||||
touchvec[i].pos.y = AMotionEvent_getY(event, i);
|
||||
touchvec[i].id = AMotionEvent_getPointerId(event, i);
|
||||
}
|
||||
|
||||
//System.out.printf("gaction: %d\n",event.getAction());
|
||||
int pidx = (AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> 8;
|
||||
switch (AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK) {
|
||||
|
||||
case AMOTION_EVENT_ACTION_DOWN: {
|
||||
engine->os->process_touch(0, 0, touchvec);
|
||||
|
||||
//System.out.printf("action down at: %f,%f\n", event.getX(),event.getY());
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_MOVE: {
|
||||
engine->os->process_touch(1, 0, touchvec);
|
||||
/*
|
||||
for(int i=0;i<event.getPointerCount();i++) {
|
||||
System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i));
|
||||
}
|
||||
*/
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_UP: {
|
||||
|
||||
engine->os->process_touch(4, pidx, touchvec);
|
||||
//System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_POINTER_DOWN: {
|
||||
engine->os->process_touch(3, pidx, touchvec);
|
||||
//System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_CANCEL:
|
||||
case AMOTION_EVENT_ACTION_UP: {
|
||||
engine->os->process_touch(2, 0, touchvec);
|
||||
/*
|
||||
for(int i=0;i<event.getPointerCount();i++) {
|
||||
System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i));
|
||||
}
|
||||
*/
|
||||
} break;
|
||||
}
|
||||
|
||||
return 1;
|
||||
} break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the next main command.
|
||||
*/
|
||||
|
||||
static void _gfx_init(void *ud, bool p_gl2) {
|
||||
|
||||
struct engine *engine = (struct engine *)ud;
|
||||
engine_init_display(engine, p_gl2);
|
||||
}
|
||||
|
||||
static void engine_handle_cmd(struct android_app *app, int32_t cmd) {
|
||||
struct engine *engine = (struct engine *)app->userData;
|
||||
// LOGI("**** CMD %i\n",cmd);
|
||||
switch (cmd) {
|
||||
case APP_CMD_SAVE_STATE:
|
||||
// The system has asked us to save our current state. Do so.
|
||||
//engine->app->savedState = malloc(sizeof(struct saved_state));
|
||||
//*((struct saved_state*)engine->app->savedState) = engine->state;
|
||||
//engine->app->savedStateSize = sizeof(struct saved_state);
|
||||
break;
|
||||
case APP_CMD_CONFIG_CHANGED:
|
||||
case APP_CMD_WINDOW_RESIZED: {
|
||||
|
||||
if (engine->display_active) {
|
||||
|
||||
EGLint w, h;
|
||||
eglQuerySurface(engine->display, engine->surface, EGL_WIDTH, &w);
|
||||
eglQuerySurface(engine->display, engine->surface, EGL_HEIGHT, &h);
|
||||
// if (w==engine->os->get_video_mode().width && h==engine->os->get_video_mode().height)
|
||||
// break;
|
||||
|
||||
engine_term_display(engine);
|
||||
}
|
||||
|
||||
engine->os->reload_gfx();
|
||||
engine_draw_frame(engine);
|
||||
engine->animating = 1;
|
||||
|
||||
} break;
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
//The window is being shown, get it ready.
|
||||
//LOGI("INIT WINDOW");
|
||||
if (engine->app->window != NULL) {
|
||||
|
||||
if (engine->os == NULL) {
|
||||
|
||||
//do initialization here, when there's OpenGL! hackish but the only way
|
||||
engine->os = new OS_Android(_gfx_init, engine);
|
||||
|
||||
__android_log_print(ANDROID_LOG_INFO, "godot", "pre asdasd setup...");
|
||||
|
||||
Error err = Main::setup("apk", 0, NULL);
|
||||
|
||||
String modules = ProjectSettings::get_singleton()->get("android/modules");
|
||||
Vector<String> mods = modules.split(",", false);
|
||||
mods.push_back("GodotOS");
|
||||
__android_log_print(ANDROID_LOG_INFO, "godot", "mod count: %i", mods.size());
|
||||
|
||||
if (mods.size()) {
|
||||
|
||||
jclass activityClass = engine->jni->FindClass("android/app/NativeActivity");
|
||||
|
||||
jmethodID getClassLoader = engine->jni->GetMethodID(activityClass, "getClassLoader", "()Ljava/lang/ClassLoader;");
|
||||
|
||||
jobject cls = engine->jni->CallObjectMethod(app->activity->clazz, getClassLoader);
|
||||
|
||||
jclass classLoader = engine->jni->FindClass("java/lang/ClassLoader");
|
||||
|
||||
jmethodID findClass = engine->jni->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
|
||||
|
||||
static JNINativeMethod methods[] = {
|
||||
{ "registerSingleton", "(Ljava/lang/String;Ljava/lang/Object;)V", (void *)&Java_org_godotengine_godot_Godot_registerSingleton },
|
||||
{ "registerMethod", "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;[Ljava/lang/String;)V", (void *)&Java_org_godotengine_godot_Godot_registerMethod },
|
||||
{ "getGlobal", "(Ljava/lang/String;)Ljava/lang/String;", (void *)&Java_org_godotengine_godot_Godot_getGlobal },
|
||||
};
|
||||
|
||||
jstring gstrClassName = engine->jni->NewStringUTF("org/godotengine/godot/Godot");
|
||||
jclass GodotClass = (jclass)engine->jni->CallObjectMethod(cls, findClass, gstrClassName);
|
||||
|
||||
__android_log_print(ANDROID_LOG_INFO, "godot", "godot ****^*^*?^*^*class data %x", GodotClass);
|
||||
|
||||
engine->jni->RegisterNatives(GodotClass, methods, sizeof(methods) / sizeof(methods[0]));
|
||||
|
||||
for (int i = 0; i < mods.size(); i++) {
|
||||
|
||||
String m = mods[i];
|
||||
//jclass singletonClass = engine->jni->FindClass(m.utf8().get_data());
|
||||
|
||||
jstring strClassName = engine->jni->NewStringUTF(m.utf8().get_data());
|
||||
jclass singletonClass = (jclass)engine->jni->CallObjectMethod(cls, findClass, strClassName);
|
||||
|
||||
__android_log_print(ANDROID_LOG_INFO, "godot", "****^*^*?^*^*class data %x", singletonClass);
|
||||
jmethodID initialize = engine->jni->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
|
||||
|
||||
jobject obj = engine->jni->CallStaticObjectMethod(singletonClass, initialize, app->activity->clazz);
|
||||
__android_log_print(ANDROID_LOG_INFO, "godot", "****^*^*?^*^*class instance %x", obj);
|
||||
jobject gob = engine->jni->NewGlobalRef(obj);
|
||||
}
|
||||
}
|
||||
|
||||
if (!Main::start())
|
||||
return; //should exit instead and print the error
|
||||
|
||||
engine->os->main_loop_begin();
|
||||
} else {
|
||||
//i guess recreate resources?
|
||||
engine->os->reload_gfx();
|
||||
}
|
||||
|
||||
engine->animating = 1;
|
||||
engine_draw_frame(engine);
|
||||
}
|
||||
break;
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
// The window is being hidden or closed, clean it up.
|
||||
//LOGI("TERM WINDOW");
|
||||
engine_term_display(engine);
|
||||
break;
|
||||
case APP_CMD_GAINED_FOCUS:
|
||||
// When our app gains focus, we start monitoring the accelerometer.
|
||||
if (engine->accelerometerSensor != NULL) {
|
||||
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
|
||||
engine->accelerometerSensor);
|
||||
// We'd like to get 60 events per second (in us).
|
||||
ASensorEventQueue_setEventRate(engine->sensorEventQueue,
|
||||
engine->accelerometerSensor, (1000L / 60) * 1000);
|
||||
}
|
||||
// start monitoring gravity
|
||||
if (engine->gravitySensor != NULL) {
|
||||
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
|
||||
engine->gravitySensor);
|
||||
// We'd like to get 60 events per second (in us).
|
||||
ASensorEventQueue_setEventRate(engine->sensorEventQueue,
|
||||
engine->gravitySensor, (1000L / 60) * 1000);
|
||||
}
|
||||
// Also start monitoring the magnetometer.
|
||||
if (engine->magnetometerSensor != NULL) {
|
||||
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
|
||||
engine->magnetometerSensor);
|
||||
// We'd like to get 60 events per second (in us).
|
||||
ASensorEventQueue_setEventRate(engine->sensorEventQueue,
|
||||
engine->magnetometerSensor, (1000L / 60) * 1000);
|
||||
}
|
||||
// And the gyroscope.
|
||||
if (engine->gyroscopeSensor != NULL) {
|
||||
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
|
||||
engine->gyroscopeSensor);
|
||||
// We'd like to get 60 events per second (in us).
|
||||
ASensorEventQueue_setEventRate(engine->sensorEventQueue,
|
||||
engine->gyroscopeSensor, (1000L / 60) * 1000);
|
||||
}
|
||||
engine->animating = 1;
|
||||
break;
|
||||
case APP_CMD_LOST_FOCUS:
|
||||
// When our app loses focus, we stop monitoring the sensors.
|
||||
// This is to avoid consuming battery while not being used.
|
||||
if (engine->accelerometerSensor != NULL) {
|
||||
ASensorEventQueue_disableSensor(engine->sensorEventQueue,
|
||||
engine->accelerometerSensor);
|
||||
}
|
||||
if (engine->gravitySensor != NULL) {
|
||||
ASensorEventQueue_disableSensor(engine->sensorEventQueue,
|
||||
engine->gravitySensor);
|
||||
}
|
||||
if (engine->magnetometerSensor != NULL) {
|
||||
ASensorEventQueue_disableSensor(engine->sensorEventQueue,
|
||||
engine->magnetometerSensor);
|
||||
}
|
||||
if (engine->gyroscopeSensor != NULL) {
|
||||
ASensorEventQueue_disableSensor(engine->sensorEventQueue,
|
||||
engine->gyroscopeSensor);
|
||||
}
|
||||
// Also stop animating.
|
||||
engine->animating = 0;
|
||||
engine_draw_frame(engine);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void android_main(struct android_app *app) {
|
||||
struct engine engine;
|
||||
// Make sure glue isn't stripped.
|
||||
app_dummy();
|
||||
|
||||
memset(&engine, 0, sizeof(engine));
|
||||
app->userData = &engine;
|
||||
app->onAppCmd = engine_handle_cmd;
|
||||
app->onInputEvent = engine_handle_input;
|
||||
engine.app = app;
|
||||
engine.requested_quit = false;
|
||||
engine.os = NULL;
|
||||
engine.display_active = false;
|
||||
|
||||
FileAccessAndroid::asset_manager = app->activity->assetManager;
|
||||
|
||||
// Prepare to monitor sensors
|
||||
engine.sensorManager = ASensorManager_getInstance();
|
||||
engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
|
||||
ASENSOR_TYPE_ACCELEROMETER);
|
||||
engine.gravitySensor = ASensorManager_getDefaultSensor(engine.sensorManager,
|
||||
ASENSOR_TYPE_GRAVITY);
|
||||
engine.magnetometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
|
||||
ASENSOR_TYPE_MAGNETIC_FIELD);
|
||||
engine.gyroscopeSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
|
||||
ASENSOR_TYPE_GYROSCOPE);
|
||||
engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
|
||||
app->looper, LOOPER_ID_USER, NULL, NULL);
|
||||
|
||||
ANativeActivity_setWindowFlags(app->activity, AWINDOW_FLAG_FULLSCREEN | AWINDOW_FLAG_KEEP_SCREEN_ON, 0);
|
||||
|
||||
app->activity->vm->AttachCurrentThread(&engine.jni, NULL);
|
||||
|
||||
// loop waiting for stuff to do.
|
||||
|
||||
while (1) {
|
||||
// Read all pending events.
|
||||
int ident;
|
||||
int events;
|
||||
struct android_poll_source *source;
|
||||
|
||||
// If not animating, we will block forever waiting for events.
|
||||
// If animating, we loop until all events are read, then continue
|
||||
// to draw the next frame of animation.
|
||||
|
||||
int nullmax = 50;
|
||||
while ((ident = ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
|
||||
(void **)&source)) >= 0) {
|
||||
|
||||
// Process this event.
|
||||
|
||||
if (source != NULL) {
|
||||
// LOGI("process\n");
|
||||
source->process(app, source);
|
||||
} else {
|
||||
nullmax--;
|
||||
if (nullmax < 0)
|
||||
break;
|
||||
}
|
||||
|
||||
// If a sensor has data, process it now.
|
||||
// LOGI("events\n");
|
||||
if (ident == LOOPER_ID_USER) {
|
||||
if (engine.accelerometerSensor != NULL || engine.magnetometerSensor != NULL || engine.gyroscopeSensor != NULL) {
|
||||
ASensorEvent event;
|
||||
while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
|
||||
&event, 1) > 0) {
|
||||
|
||||
if (engine.os) {
|
||||
if (event.acceleration != NULL) {
|
||||
engine.os->process_accelerometer(Vector3(event.acceleration.x, event.acceleration.y,
|
||||
event.acceleration.z));
|
||||
}
|
||||
if (event.magnetic != NULL) {
|
||||
engine.os->process_magnetometer(Vector3(event.magnetic.x, event.magnetic.y,
|
||||
event.magnetic.z));
|
||||
}
|
||||
if (event.vector != NULL) {
|
||||
engine.os->process_gyroscope(Vector3(event.vector.x, event.vector.y,
|
||||
event.vector.z));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if we are exiting.
|
||||
if (app->destroyRequested != 0) {
|
||||
if (engine.os) {
|
||||
engine.os->main_loop_request_quit();
|
||||
}
|
||||
app->destroyRequested = 0;
|
||||
}
|
||||
|
||||
if (engine.requested_quit) {
|
||||
engine_term_display(&engine);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
// LOGI("end\n");
|
||||
}
|
||||
|
||||
// LOGI("engine animating? %i\n",engine.animating);
|
||||
|
||||
if (engine.animating) {
|
||||
//do os render
|
||||
|
||||
engine_draw_frame(&engine);
|
||||
//LOGI("TERM WINDOW");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerSingleton(JNIEnv *env, jobject obj, jstring name, jobject p_object) {
|
||||
|
||||
String singname = env->GetStringUTFChars(name, NULL);
|
||||
JNISingleton *s = memnew(JNISingleton);
|
||||
s->update_env(env);
|
||||
s->set_instance(env->NewGlobalRef(p_object));
|
||||
jni_singletons[singname] = s;
|
||||
|
||||
Engine::get_singleton()->add_singleton(Engine::Singleton(singname, s));
|
||||
}
|
||||
|
||||
static Variant::Type get_jni_type(const String &p_type) {
|
||||
|
||||
static struct {
|
||||
const char *name;
|
||||
Variant::Type type;
|
||||
} _type_to_vtype[] = {
|
||||
{ "void", Variant::NIL },
|
||||
{ "boolean", Variant::BOOL },
|
||||
{ "int", Variant::INT },
|
||||
{ "float", Variant::REAL },
|
||||
{ "java.lang.String", Variant::STRING },
|
||||
{ "[I", Variant::INT_ARRAY },
|
||||
{ "[F", Variant::REAL_ARRAY },
|
||||
{ "[Ljava.lang.String;", Variant::STRING_ARRAY },
|
||||
{ NULL, Variant::NIL }
|
||||
};
|
||||
|
||||
int idx = 0;
|
||||
|
||||
while (_type_to_vtype[idx].name) {
|
||||
|
||||
if (p_type == _type_to_vtype[idx].name)
|
||||
return _type_to_vtype[idx].type;
|
||||
|
||||
idx++;
|
||||
}
|
||||
|
||||
return Variant::NIL;
|
||||
}
|
||||
|
||||
static const char *get_jni_sig(const String &p_type) {
|
||||
|
||||
static struct {
|
||||
const char *name;
|
||||
const char *sig;
|
||||
} _type_to_vtype[] = {
|
||||
{ "void", "V" },
|
||||
{ "boolean", "Z" },
|
||||
{ "int", "I" },
|
||||
{ "float", "F" },
|
||||
{ "java.lang.String", "Ljava/lang/String;" },
|
||||
{ "[I", "[I" },
|
||||
{ "[F", "[F" },
|
||||
{ "[Ljava.lang.String;", "[Ljava/lang/String;" },
|
||||
{ NULL, "V" }
|
||||
};
|
||||
|
||||
int idx = 0;
|
||||
|
||||
while (_type_to_vtype[idx].name) {
|
||||
|
||||
if (p_type == _type_to_vtype[idx].name)
|
||||
return _type_to_vtype[idx].sig;
|
||||
|
||||
idx++;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
JNIEXPORT jstring JNICALL Java_org_godotengine_godot_Godot_getGlobal(JNIEnv *env, jobject obj, jstring path) {
|
||||
|
||||
String js = env->GetStringUTFChars(path, NULL);
|
||||
|
||||
return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerMethod(JNIEnv *env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args) {
|
||||
|
||||
String singname = env->GetStringUTFChars(sname, NULL);
|
||||
|
||||
ERR_FAIL_COND(!jni_singletons.has(singname));
|
||||
|
||||
JNISingleton *s = jni_singletons.get(singname);
|
||||
|
||||
String mname = env->GetStringUTFChars(name, NULL);
|
||||
String retval = env->GetStringUTFChars(ret, NULL);
|
||||
Vector<Variant::Type> types;
|
||||
String cs = "(";
|
||||
|
||||
int stringCount = env->GetArrayLength(args);
|
||||
|
||||
for (int i = 0; i < stringCount; i++) {
|
||||
|
||||
jstring string = (jstring)env->GetObjectArrayElement(args, i);
|
||||
const char *rawString = env->GetStringUTFChars(string, 0);
|
||||
types.push_back(get_jni_type(String(rawString)));
|
||||
cs += get_jni_sig(String(rawString));
|
||||
}
|
||||
|
||||
cs += ")";
|
||||
cs += get_jni_sig(retval);
|
||||
jclass cls = env->GetObjectClass(s->get_instance());
|
||||
jmethodID mid = env->GetMethodID(cls, mname.ascii().get_data(), cs.ascii().get_data());
|
||||
if (!mid) {
|
||||
|
||||
print_line("RegisterMethod: Failed getting method ID: " + mname);
|
||||
}
|
||||
|
||||
s->add_method(mname, mid, types, get_jni_type(retval));
|
||||
}
|
||||
|
||||
#endif
|
|
@ -28,8 +28,6 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ANDROID_NATIVE_ACTIVITY
|
||||
|
||||
#include "java_glue.h"
|
||||
#include "android/asset_manager_jni.h"
|
||||
#include "audio_driver_jandroid.h"
|
||||
|
@ -1566,4 +1564,3 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *
|
|||
//Main::cleanup();
|
||||
|
||||
//return os.get_exit_code();
|
||||
#endif
|
||||
|
|
|
@ -28,8 +28,6 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef ANDROID_NATIVE_ACTIVITY
|
||||
|
||||
#ifndef JAVA_GLUE_H
|
||||
#define JAVA_GLUE_H
|
||||
|
||||
|
@ -64,5 +62,4 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *
|
|||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jobject obj, jint p_height);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif // JAVA_GLUE_H
|
||||
|
|
|
@ -41,13 +41,8 @@
|
|||
#include "servers/visual/visual_server_raster.h"
|
||||
#include "servers/visual/visual_server_wrap_mt.h"
|
||||
|
||||
#ifdef ANDROID_NATIVE_ACTIVITY
|
||||
#include "dir_access_android.h"
|
||||
#include "file_access_android.h"
|
||||
#else
|
||||
#include "dir_access_jandroid.h"
|
||||
#include "file_access_jandroid.h"
|
||||
#endif
|
||||
|
||||
#include <dlfcn.h>
|
||||
|
||||
|
@ -90,18 +85,6 @@ void OS_Android::initialize_core() {
|
|||
|
||||
OS_Unix::initialize_core();
|
||||
|
||||
#ifdef ANDROID_NATIVE_ACTIVITY
|
||||
|
||||
FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
|
||||
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
|
||||
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
|
||||
//FileAccessBufferedFA<FileAccessUnix>::make_default();
|
||||
DirAccess::make_default<DirAccessAndroid>(DirAccess::ACCESS_RESOURCES);
|
||||
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
|
||||
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
|
||||
|
||||
#else
|
||||
|
||||
if (use_apk_expansion)
|
||||
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
|
||||
else {
|
||||
|
@ -121,8 +104,6 @@ void OS_Android::initialize_core() {
|
|||
DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
|
||||
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
|
||||
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
|
||||
|
|
|
@ -41,12 +41,6 @@
|
|||
#include "servers/audio_server.h"
|
||||
#include "servers/visual/rasterizer.h"
|
||||
|
||||
#ifdef ANDROID_NATIVE_ACTIVITY
|
||||
#include <android/log.h>
|
||||
#include <android/sensor.h>
|
||||
#include <android_native_app_glue.h>
|
||||
#endif
|
||||
|
||||
typedef void (*GFXInitFunc)(void *ud, bool gl2);
|
||||
typedef int (*OpenURIFunc)(const String &);
|
||||
typedef String (*GetUserDataDirFunc)();
|
||||
|
|
Loading…
Reference in a new issue