From 6106fd88d415c2889d3b64dcf1b0762eda2df562 Mon Sep 17 00:00:00 2001 From: Ruslan Mustakov Date: Fri, 13 Oct 2017 12:40:19 +0700 Subject: [PATCH] Remove junk output Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs. --- core/io/file_access_encrypted.cpp | 4 ++-- modules/stb_vorbis/audio_stream_ogg_vorbis.cpp | 3 --- scene/3d/particles.cpp | 4 ---- scene/resources/shader.cpp | 2 -- 4 files changed, 2 insertions(+), 11 deletions(-) diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index c93e12f7dac..e5da307153d 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -62,12 +62,12 @@ Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vectorget_32(); - print_line("MAGIC: " + itos(magic)); ERR_FAIL_COND_V(magic != COMP_MAGIC, ERR_FILE_UNRECOGNIZED); + mode = Mode(p_base->get_32()); ERR_FAIL_INDEX_V(mode, MODE_MAX, ERR_FILE_CORRUPT); ERR_FAIL_COND_V(mode == 0, ERR_FILE_CORRUPT); - print_line("MODE: " + itos(mode)); + unsigned char md5d[16]; p_base->get_buffer(md5d, 16); length = p_base->get_64(); diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp index 27ea3107809..5c252bda868 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp @@ -129,7 +129,6 @@ AudioStreamPlaybackOGGVorbis::~AudioStreamPlaybackOGGVorbis() { Ref AudioStreamOGGVorbis::instance_playback() { Ref ovs; - printf("instance at %p, data %p\n", this, data); ERR_FAIL_COND_V(data == NULL, ovs); @@ -208,8 +207,6 @@ void AudioStreamOGGVorbis::set_data(const PoolVector &p_data) { break; } } - - printf("create at %p, data %p\n", this, data); } PoolVector AudioStreamOGGVorbis::get_data() const { diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 80c706898da..73749cacb30 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -462,8 +462,6 @@ void ParticlesMaterial::finish_shaders() { void ParticlesMaterial::_update_shader() { - print_line("updating shader"); - dirty_materials.remove(&element); MaterialKey mk = _compute_key(); @@ -913,9 +911,7 @@ void ParticlesMaterial::_queue_shader_change() { if (material_mutex) material_mutex->lock(); - print_line("queuing change"); if (!element.in_list()) { - print_line("not in list, adding"); dirty_materials.add(&element); } diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index ec416302583..66df7dfda88 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -43,8 +43,6 @@ void Shader::set_code(const String &p_code) { String type = ShaderLanguage::get_shader_type(p_code); - print_line("mode: " + type); - if (type == "canvas_item") { mode = MODE_CANVAS_ITEM; } else if (type == "particles") {