Build the engine with custom modules in Visual Studio
First, compile the engine normally with:
```
scons custom_modules="path/to/your/modules" vsproj=yes
```
Then run the Visual Studio project. You can now rebuild the engine if
you need to make changes to custom modules directly within IDE.
(cherry picked from commit 6eb4b89eef
)
This commit is contained in:
parent
9699e83e1e
commit
6122a504ee
1 changed files with 4 additions and 3 deletions
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@ -574,6 +574,7 @@ def generate_vs_project(env, num_jobs):
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'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
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'set "tools=yes"',
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'(if "$(Configuration)"=="release" (set "tools=no"))',
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'set "custom_modules=%s"' % env["custom_modules"],
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'call "' + batch_file + '" !plat!',
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]
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@ -592,15 +593,15 @@ def generate_vs_project(env, num_jobs):
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# in a backslash, so we need to remove this, lest it escape the
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# last double quote off, confusing MSBuild
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env["MSVSBUILDCOM"] = build_commandline(
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"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration) tools=!tools! -j"
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"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration) tools=!tools! custom_modules=!custom_modules! -j"
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+ str(num_jobs)
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)
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env["MSVSREBUILDCOM"] = build_commandline(
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"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration) tools=!tools! vsproj=yes -j"
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"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration) tools=!tools! vsproj=yes custom_modules=!custom_modules! -j"
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+ str(num_jobs)
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)
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env["MSVSCLEANCOM"] = build_commandline(
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"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no target=$(Configuration) tools=!tools! -j"
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"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no target=$(Configuration) tools=!tools! custom_modules=!custom_modules! -j"
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+ str(num_jobs)
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)
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