From b61ffef0ab95320c7304c2a1a8dd8cb6d299eadf Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Sat, 9 May 2020 17:09:49 +0200 Subject: [PATCH] Mono: Use msbuild instead of nuget.exe for restoring - Make GodotTools output directly to the SCons output directory. - Removed xbuild_fallback from the build system. --- .../mono/build_scripts/godot_tools_build.py | 8 +- .../mono/build_scripts/solution_builder.py | 114 ++---------------- modules/mono/config.py | 1 - .../GodotTools/GodotTools/GodotTools.csproj | 34 ++---- 4 files changed, 25 insertions(+), 132 deletions(-) diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py index cffacf25772..8e77f3bb446 100644 --- a/modules/mono/build_scripts/godot_tools_build.py +++ b/modules/mono/build_scripts/godot_tools_build.py @@ -13,13 +13,9 @@ def build_godot_tools(source, target, env): solution_path = os.path.join(module_dir, "editor/GodotTools/GodotTools.sln") build_config = "Debug" if env["target"] == "debug" else "Release" - # Custom build target to make sure output is always copied to the data dir. - extra_build_args = ["/Target:Build;GodotTools:BuildAlwaysCopyToDataDir"] + from .solution_builder import build_solution - from .solution_builder import build_solution, nuget_restore - - nuget_restore(env, solution_path) - build_solution(env, solution_path, build_config, extra_build_args) + build_solution(env, solution_path, build_config, restore=True) # No need to copy targets. The GodotTools csproj takes care of copying them. diff --git a/modules/mono/build_scripts/solution_builder.py b/modules/mono/build_scripts/solution_builder.py index db6b4ff7aae..e8ddb7114e9 100644 --- a/modules/mono/build_scripts/solution_builder.py +++ b/modules/mono/build_scripts/solution_builder.py @@ -4,91 +4,19 @@ import os verbose = False -def find_nuget_unix(): - import os - - if "NUGET_PATH" in os.environ: - hint_path = os.environ["NUGET_PATH"] - if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): - return hint_path - hint_path = os.path.join(hint_path, "nuget") - if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): - return hint_path - - import os.path - import sys - - hint_dirs = ["/opt/novell/mono/bin"] - if sys.platform == "darwin": - hint_dirs = [ - "/Library/Frameworks/Mono.framework/Versions/Current/bin", - "/usr/local/var/homebrew/linked/mono/bin", - ] + hint_dirs - - for hint_dir in hint_dirs: - hint_path = os.path.join(hint_dir, "nuget") - if os.path.isfile(hint_path): - return hint_path - elif os.path.isfile(hint_path + ".exe"): - return hint_path + ".exe" - - for hint_dir in os.environ["PATH"].split(os.pathsep): - hint_dir = hint_dir.strip('"') - hint_path = os.path.join(hint_dir, "nuget") - if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): - return hint_path - if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK): - return hint_path + ".exe" - - return None - - -def find_nuget_windows(env): - import os - - if "NUGET_PATH" in os.environ: - hint_path = os.environ["NUGET_PATH"] - if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): - return hint_path - hint_path = os.path.join(hint_path, "nuget.exe") - if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): - return hint_path - - from .mono_reg_utils import find_mono_root_dir - - mono_root = env["mono_prefix"] or find_mono_root_dir(env["bits"]) - - if mono_root: - mono_bin_dir = os.path.join(mono_root, "bin") - nuget_mono = os.path.join(mono_bin_dir, "nuget.bat") - - if os.path.isfile(nuget_mono): - return nuget_mono - - # Standalone NuGet - - for hint_dir in os.environ["PATH"].split(os.pathsep): - hint_dir = hint_dir.strip('"') - hint_path = os.path.join(hint_dir, "nuget.exe") - if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): - return hint_path - - return None - - def find_msbuild_unix(filename): import os.path import sys - hint_dirs = ["/opt/novell/mono/bin"] + hint_dirs = [] if sys.platform == "darwin": - hint_dirs = [ + hint_dirs[:0] = [ "/Library/Frameworks/Mono.framework/Versions/Current/bin", "/usr/local/var/homebrew/linked/mono/bin", - ] + hint_dirs + ] for hint_dir in hint_dirs: - hint_path = os.path.join(hint_dir, filename) + hint_path = os.path.join(hint_dir, "msbuild") if os.path.isfile(hint_path): return hint_path elif os.path.isfile(hint_path + ".exe"): @@ -96,7 +24,7 @@ def find_msbuild_unix(filename): for hint_dir in os.environ["PATH"].split(os.pathsep): hint_dir = hint_dir.strip('"') - hint_path = os.path.join(hint_dir, filename) + hint_path = os.path.join(hint_dir, "msbuild") if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK): @@ -162,18 +90,11 @@ def nuget_restore(env, *args): global verbose verbose = env["verbose"] - # Find NuGet - nuget_path = find_nuget_windows(env) if os.name == "nt" else find_nuget_unix() - if nuget_path is None: - raise RuntimeError("Cannot find NuGet executable") - - print("NuGet path: " + nuget_path) - # Do NuGet restore run_command(nuget_path, ["restore"] + list(args), name="nuget restore") -def build_solution(env, solution_path, build_config, extra_msbuild_args=[]): +def build_solution(env, solution_path, build_config, extra_msbuild_args=[], restore=False): global verbose verbose = env["verbose"] @@ -193,28 +114,17 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[]): else: msbuild_path = find_msbuild_unix("msbuild") if msbuild_path is None: - xbuild_fallback = env["xbuild_fallback"] - - if xbuild_fallback and os.name == "nt": - print("Option 'xbuild_fallback' not supported on Windows") - xbuild_fallback = False - - if xbuild_fallback: - print("Cannot find MSBuild executable, trying with xbuild") - print("Warning: xbuild is deprecated") - - msbuild_path = find_msbuild_unix("xbuild") - - if msbuild_path is None: - raise RuntimeError("Cannot find xbuild executable") - else: - raise RuntimeError("Cannot find MSBuild executable") + raise RuntimeError("Cannot find MSBuild executable") print("MSBuild path: " + msbuild_path) # Build solution - msbuild_args = [solution_path, "/p:Configuration=" + build_config] + targets = ["Build"] + if restore: + targets.insert(0, "Restore") + + msbuild_args = [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config] msbuild_args += extra_msbuild_args run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name="msbuild") diff --git a/modules/mono/config.py b/modules/mono/config.py index 106ca6e0289..d41f3755b53 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -35,7 +35,6 @@ def configure(env): "copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False ) ) - envvars.Add(BoolVariable("xbuild_fallback", "If MSBuild is not found, fallback to xbuild", False)) # TODO: It would be great if this could be detected automatically instead envvars.Add( diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj index ac9379adf8c..e1570d6465b 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj +++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj @@ -8,16 +8,21 @@ GodotTools GodotTools v4.7 - $(SolutionDir)/../../../../ - $(GodotSourceRootPath)/bin/GodotSharp/Tools - Debug 7 + Debug + $(SolutionDir)/../../../../ + $(GodotSourceRootPath)/bin/GodotSharp + $(GodotOutputDataDir)/Api/$(GodotApiConfiguration) + + + + + $(GodotOutputDataDir)/Tools true portable false - bin\Debug DEBUG; prompt 4 @@ -25,7 +30,6 @@ true - bin\Release prompt 4 false @@ -41,11 +45,11 @@ - $(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharp.dll + $(GodotApiAssembliesDir)/GodotSharp.dll False - $(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharpEditor.dll + $(GodotApiAssembliesDir)/GodotSharpEditor.dll False @@ -103,21 +107,5 @@ - - - - - - - - - - - - - - - -