iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin. Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin. Changed platform code so it's not affected by the move. Modified Xcode project file to remove parameters that doesn't make any effect. Added basic '.gdip' plugin config file.
This commit is contained in:
parent
a329de566c
commit
614f701373
43 changed files with 586 additions and 201 deletions
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@ -146,81 +146,6 @@
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DevelopmentTeam = $team_id;
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DevelopmentTeam = $team_id;
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ProvisioningStyle = Automatic;
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ProvisioningStyle = Automatic;
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SystemCapabilities = {
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SystemCapabilities = {
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com.apple.AccessWiFi = {
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enabled = $access_wifi;
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};
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com.apple.ApplePay = {
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enabled = 0;
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};
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com.apple.ApplicationGroups.iOS = {
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enabled = 0;
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};
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com.apple.AutoFillCredentialProvider = {
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enabled = 0;
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};
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com.apple.BackgroundModes = {
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enabled = 0;
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};
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com.apple.ClassKit = {
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enabled = 0;
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};
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com.apple.DataProtection = {
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enabled = 0;
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};
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com.apple.GameCenter.iOS = {
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enabled = $game_center;
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};
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com.apple.HealthKit = {
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enabled = 0;
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};
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com.apple.HomeKit = {
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enabled = 0;
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};
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com.apple.HotspotConfiguration = {
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enabled = 0;
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};
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com.apple.InAppPurchase = {
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enabled = $in_app_purchases;
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};
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com.apple.InterAppAudio = {
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enabled = 0;
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};
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com.apple.Keychain = {
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enabled = 0;
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};
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com.apple.Maps.iOS = {
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enabled = 0;
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};
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com.apple.Multipath = {
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enabled = 0;
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};
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com.apple.NearFieldCommunicationTagReading = {
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enabled = 0;
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};
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com.apple.NetworkExtensions.iOS = {
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enabled = 0;
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};
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com.apple.Push = {
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enabled = $push_notifications;
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};
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com.apple.SafariKeychain = {
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enabled = 0;
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};
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com.apple.Siri = {
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enabled = 0;
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};
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com.apple.VPNLite = {
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enabled = 0;
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};
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com.apple.WAC = {
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enabled = 0;
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};
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com.apple.Wallet = {
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enabled = 0;
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};
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com.apple.iCloud = {
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enabled = 0;
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};
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};
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};
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};
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};
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};
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};
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18
modules/arkit/arkit.gdip
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18
modules/arkit/arkit.gdip
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@ -0,0 +1,18 @@
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[config]
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name="ARKit"
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binary="arkit_lib.a"
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initialization="register_arkit_types"
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deinitialization="unregister_arkit_types"
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[dependencies]
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linked=[]
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embedded=[]
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system=["AVFoundation.framework", "ARKit.framework"]
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capabilities=["arkit"]
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files=[]
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[plist]
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NSCameraUsageDescription="Device camera is used for some functionality"
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/*************************************************************************/
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/* register_types.cpp */
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/* arkit_module.cpp */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* GODOT ENGINE */
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@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#include "register_types.h"
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#include "arkit_module.h"
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#include "arkit_interface.h"
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#include "arkit_interface.h"
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/*************************************************************************/
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/* register_types.h */
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/* arkit_module.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* GODOT ENGINE */
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@ -5,17 +5,7 @@ Import("env_modules")
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env_camera = env_modules.Clone()
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env_camera = env_modules.Clone()
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if env["platform"] == "iphone":
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if env["platform"] == "windows":
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# (iOS) Enable module support
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env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
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# (iOS) Build as separate static library
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modules_sources = []
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env_camera.add_source_files(modules_sources, "register_types.cpp")
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env_camera.add_source_files(modules_sources, "camera_ios.mm")
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mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources)
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elif env["platform"] == "windows":
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env_camera.add_source_files(env.modules_sources, "register_types.cpp")
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env_camera.add_source_files(env.modules_sources, "register_types.cpp")
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env_camera.add_source_files(env.modules_sources, "camera_win.cpp")
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env_camera.add_source_files(env.modules_sources, "camera_win.cpp")
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def can_build(env, platform):
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def can_build(env, platform):
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return platform == "iphone" or platform == "osx" or platform == "windows"
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return platform == "osx" or platform == "windows"
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def configure(env):
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def configure(env):
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#if defined(WINDOWS_ENABLED)
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#if defined(WINDOWS_ENABLED)
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#include "camera_win.h"
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#include "camera_win.h"
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#endif
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#endif
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#if defined(IPHONE_ENABLED)
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#include "camera_ios.h"
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#endif
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#if defined(OSX_ENABLED)
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#if defined(OSX_ENABLED)
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#include "camera_osx.h"
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#include "camera_osx.h"
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#endif
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#endif
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#if defined(WINDOWS_ENABLED)
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#if defined(WINDOWS_ENABLED)
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CameraServer::make_default<CameraWindows>();
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CameraServer::make_default<CameraWindows>();
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#endif
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#endif
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#if defined(IPHONE_ENABLED)
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CameraServer::make_default<CameraIOS>();
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#endif
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#if defined(OSX_ENABLED)
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#if defined(OSX_ENABLED)
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CameraServer::make_default<CameraOSX>();
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CameraServer::make_default<CameraOSX>();
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#endif
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#endif
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15
modules/camera_iphone/SCsub
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15
modules/camera_iphone/SCsub
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@ -0,0 +1,15 @@
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_camera = env_modules.Clone()
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# (iOS) Enable module support
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env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
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# (iOS) Build as separate static library
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modules_sources = []
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env_camera.add_source_files(modules_sources, "*.cpp")
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env_camera.add_source_files(modules_sources, "*.mm")
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mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources)
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18
modules/camera_iphone/camera.gdip
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18
modules/camera_iphone/camera.gdip
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[config]
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name="Camera"
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binary="camera_lib.a"
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initialization="register_camera_types"
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deinitialization="unregister_camera_types"
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[dependencies]
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linked=[]
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embedded=[]
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system=["AVFoundation.framework"]
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capabilities=[]
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files=[]
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[plist]
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NSCameraUsageDescription="Device camera is used for some functionality"
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40
modules/camera_iphone/camera_module.cpp
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40
modules/camera_iphone/camera_module.cpp
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/*************************************************************************/
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/* camera_module.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "camera_module.h"
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#include "camera_ios.h"
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void register_camera_types() {
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CameraServer::make_default<CameraIOS>();
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}
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void unregister_camera_types() {
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}
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32
modules/camera_iphone/camera_module.h
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32
modules/camera_iphone/camera_module.h
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/*************************************************************************/
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/* camera_module.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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void register_camera_types();
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void unregister_camera_types();
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6
modules/camera_iphone/config.py
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6
modules/camera_iphone/config.py
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def can_build(env, platform):
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return platform == "iphone"
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def configure(env):
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pass
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15
modules/gamecenter/SCsub
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15
modules/gamecenter/SCsub
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_gamecenter = env_modules.Clone()
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# (iOS) Enable module support
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env_gamecenter.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
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# (iOS) Build as separate static library
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modules_sources = []
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env_gamecenter.add_source_files(modules_sources, "*.cpp")
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env_gamecenter.add_source_files(modules_sources, "*.mm")
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mod_lib = env_modules.add_library("#bin/libgodot_gamecenter_module" + env["LIBSUFFIX"], modules_sources)
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6
modules/gamecenter/config.py
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6
modules/gamecenter/config.py
Normal file
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def can_build(env, platform):
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return platform == "iphone"
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def configure(env):
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pass
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifdef GAME_CENTER_ENABLED
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#ifndef GAME_CENTER_H
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#ifndef GAME_CENTER_H
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#define GAME_CENTER_H
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#define GAME_CENTER_H
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@ -72,5 +70,3 @@ public:
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};
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};
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#endif
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#endif
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#endif
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifdef GAME_CENTER_ENABLED
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#include "game_center.h"
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#include "game_center.h"
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#import "app_delegate.h"
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#import "game_center_delegate.h"
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#import "view_controller.h"
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#import "platform/iphone/app_delegate.h"
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#import "platform/iphone/view_controller.h"
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#import <GameKit/GameKit.h>
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#import <GameKit/GameKit.h>
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GameCenter *GameCenter::instance = NULL;
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GameCenter *GameCenter::instance = NULL;
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GodotGameCenterDelegate *gameCenterDelegate = nil;
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void GameCenter::_bind_methods() {
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void GameCenter::_bind_methods() {
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ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
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ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
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@ -64,7 +65,7 @@ Error GameCenter::authenticate() {
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GKLocalPlayer *player = [GKLocalPlayer localPlayer];
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GKLocalPlayer *player = [GKLocalPlayer localPlayer];
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ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
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ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
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ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
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UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
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ERR_FAIL_COND_V(!root_controller, FAILED);
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ERR_FAIL_COND_V(!root_controller, FAILED);
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// This handler is called several times. First when the view needs to be shown, then again
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// This handler is called several times. First when the view needs to be shown, then again
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@ -298,10 +299,10 @@ Error GameCenter::show_game_center(Variant p_params) {
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GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init];
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GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init];
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ERR_FAIL_COND_V(!controller, FAILED);
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ERR_FAIL_COND_V(!controller, FAILED);
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|
|
||||||
ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
|
UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
|
||||||
ERR_FAIL_COND_V(!root_controller, FAILED);
|
ERR_FAIL_COND_V(!root_controller, FAILED);
|
||||||
|
|
||||||
controller.gameCenterDelegate = root_controller;
|
controller.gameCenterDelegate = gameCenterDelegate;
|
||||||
controller.viewState = view_state;
|
controller.viewState = view_state;
|
||||||
if (view_state == GKGameCenterViewControllerStateLeaderboards) {
|
if (view_state == GKGameCenterViewControllerStateLeaderboards) {
|
||||||
controller.leaderboardIdentifier = nil;
|
controller.leaderboardIdentifier = nil;
|
||||||
|
@ -373,8 +374,12 @@ GameCenter::GameCenter() {
|
||||||
ERR_FAIL_COND(instance != NULL);
|
ERR_FAIL_COND(instance != NULL);
|
||||||
instance = this;
|
instance = this;
|
||||||
authenticated = false;
|
authenticated = false;
|
||||||
|
|
||||||
|
gameCenterDelegate = [[GodotGameCenterDelegate alloc] init];
|
||||||
};
|
};
|
||||||
|
|
||||||
GameCenter::~GameCenter(){};
|
GameCenter::~GameCenter() {
|
||||||
|
if (gameCenterDelegate) {
|
||||||
#endif
|
gameCenterDelegate = nil;
|
||||||
|
}
|
||||||
|
}
|
35
modules/gamecenter/game_center_delegate.h
Normal file
35
modules/gamecenter/game_center_delegate.h
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
/*************************************************************************/
|
||||||
|
/* game_center_delegate.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#import <GameKit/GameKit.h>
|
||||||
|
|
||||||
|
@interface GodotGameCenterDelegate : NSObject <GKGameCenterControllerDelegate>
|
||||||
|
|
||||||
|
@end
|
45
modules/gamecenter/game_center_delegate.mm
Normal file
45
modules/gamecenter/game_center_delegate.mm
Normal file
|
@ -0,0 +1,45 @@
|
||||||
|
/*************************************************************************/
|
||||||
|
/* game_center_delegate.mm */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#import "game_center_delegate.h"
|
||||||
|
|
||||||
|
#include "game_center.h"
|
||||||
|
|
||||||
|
@implementation GodotGameCenterDelegate
|
||||||
|
|
||||||
|
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
|
||||||
|
//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
|
||||||
|
if (GameCenter::get_singleton()) {
|
||||||
|
GameCenter::get_singleton()->game_center_closed();
|
||||||
|
}
|
||||||
|
[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
|
||||||
|
}
|
||||||
|
|
||||||
|
@end
|
48
modules/gamecenter/game_center_module.cpp
Normal file
48
modules/gamecenter/game_center_module.cpp
Normal file
|
@ -0,0 +1,48 @@
|
||||||
|
/*************************************************************************/
|
||||||
|
/* game_center_module.cpp */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#include "game_center_module.h"
|
||||||
|
|
||||||
|
#include "core/engine.h"
|
||||||
|
|
||||||
|
#include "game_center.h"
|
||||||
|
|
||||||
|
GameCenter *game_center;
|
||||||
|
|
||||||
|
void register_gamecenter_types() {
|
||||||
|
game_center = memnew(GameCenter);
|
||||||
|
Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
|
||||||
|
}
|
||||||
|
|
||||||
|
void unregister_gamecenter_types() {
|
||||||
|
if (game_center) {
|
||||||
|
memdelete(game_center);
|
||||||
|
}
|
||||||
|
}
|
32
modules/gamecenter/game_center_module.h
Normal file
32
modules/gamecenter/game_center_module.h
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
/*************************************************************************/
|
||||||
|
/* game_center_module.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
void register_gamecenter_types();
|
||||||
|
void unregister_gamecenter_types();
|
17
modules/gamecenter/gamecenter.gdip
Normal file
17
modules/gamecenter/gamecenter.gdip
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
[config]
|
||||||
|
name="GameCenter"
|
||||||
|
binary="gamecenter_lib.a"
|
||||||
|
|
||||||
|
initialization="register_gamecenter_types"
|
||||||
|
deinitialization="unregister_gamecenter_types"
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
linked=[]
|
||||||
|
embedded=[]
|
||||||
|
system=["GameKit.framework"]
|
||||||
|
|
||||||
|
capabilities=["gamekit"]
|
||||||
|
|
||||||
|
files=[]
|
||||||
|
|
||||||
|
[plist]
|
15
modules/icloud/SCsub
Normal file
15
modules/icloud/SCsub
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
#!/usr/bin/env python
|
||||||
|
|
||||||
|
Import("env")
|
||||||
|
Import("env_modules")
|
||||||
|
|
||||||
|
env_icloud = env_modules.Clone()
|
||||||
|
|
||||||
|
# (iOS) Enable module support
|
||||||
|
env_icloud.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
|
||||||
|
|
||||||
|
# (iOS) Build as separate static library
|
||||||
|
modules_sources = []
|
||||||
|
env_icloud.add_source_files(modules_sources, "*.cpp")
|
||||||
|
env_icloud.add_source_files(modules_sources, "*.mm")
|
||||||
|
mod_lib = env_modules.add_library("#bin/libgodot_icloud_module" + env["LIBSUFFIX"], modules_sources)
|
6
modules/icloud/config.py
Normal file
6
modules/icloud/config.py
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
def can_build(env, platform):
|
||||||
|
return platform == "iphone"
|
||||||
|
|
||||||
|
|
||||||
|
def configure(env):
|
||||||
|
pass
|
17
modules/icloud/icloud.gdip
Normal file
17
modules/icloud/icloud.gdip
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
[config]
|
||||||
|
name="iCloud"
|
||||||
|
binary="icloud_lib.a"
|
||||||
|
|
||||||
|
initialization="register_icloud_types"
|
||||||
|
deinitialization="unregister_icloud_types"
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
linked=[]
|
||||||
|
embedded=[]
|
||||||
|
system=[]
|
||||||
|
|
||||||
|
capabilities=[]
|
||||||
|
|
||||||
|
files=[]
|
||||||
|
|
||||||
|
[plist]
|
|
@ -28,8 +28,6 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifdef ICLOUD_ENABLED
|
|
||||||
|
|
||||||
#ifndef ICLOUD_H
|
#ifndef ICLOUD_H
|
||||||
#define ICLOUD_H
|
#define ICLOUD_H
|
||||||
|
|
||||||
|
@ -61,5 +59,3 @@ public:
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif
|
|
|
@ -28,11 +28,9 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifdef ICLOUD_ENABLED
|
|
||||||
|
|
||||||
#include "icloud.h"
|
#include "icloud.h"
|
||||||
|
|
||||||
#import "app_delegate.h"
|
#import "platform/iphone/app_delegate.h"
|
||||||
|
|
||||||
#import <Foundation/Foundation.h>
|
#import <Foundation/Foundation.h>
|
||||||
|
|
||||||
|
@ -346,6 +344,4 @@ ICloud::ICloud() {
|
||||||
}];
|
}];
|
||||||
}
|
}
|
||||||
|
|
||||||
ICloud::~ICloud(){};
|
ICloud::~ICloud() {}
|
||||||
|
|
||||||
#endif
|
|
48
modules/icloud/icloud_module.cpp
Normal file
48
modules/icloud/icloud_module.cpp
Normal file
|
@ -0,0 +1,48 @@
|
||||||
|
/*************************************************************************/
|
||||||
|
/* icloud_module.cpp */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#include "icloud_module.h"
|
||||||
|
|
||||||
|
#include "core/engine.h"
|
||||||
|
|
||||||
|
#include "icloud.h"
|
||||||
|
|
||||||
|
ICloud *icloud;
|
||||||
|
|
||||||
|
void register_icloud_types() {
|
||||||
|
icloud = memnew(ICloud);
|
||||||
|
Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
|
||||||
|
}
|
||||||
|
|
||||||
|
void unregister_icloud_types() {
|
||||||
|
if (icloud) {
|
||||||
|
memdelete(icloud);
|
||||||
|
}
|
||||||
|
}
|
32
modules/icloud/icloud_module.h
Normal file
32
modules/icloud/icloud_module.h
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
/*************************************************************************/
|
||||||
|
/* icloud_module.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
void register_icloud_types();
|
||||||
|
void unregister_icloud_types();
|
15
modules/inappstore/SCsub
Normal file
15
modules/inappstore/SCsub
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
#!/usr/bin/env python
|
||||||
|
|
||||||
|
Import("env")
|
||||||
|
Import("env_modules")
|
||||||
|
|
||||||
|
env_inappstore = env_modules.Clone()
|
||||||
|
|
||||||
|
# (iOS) Enable module support
|
||||||
|
env_inappstore.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
|
||||||
|
|
||||||
|
# (iOS) Build as separate static library
|
||||||
|
modules_sources = []
|
||||||
|
env_inappstore.add_source_files(modules_sources, "*.cpp")
|
||||||
|
env_inappstore.add_source_files(modules_sources, "*.mm")
|
||||||
|
mod_lib = env_modules.add_library("#bin/libgodot_inappstore_module" + env["LIBSUFFIX"], modules_sources)
|
6
modules/inappstore/config.py
Normal file
6
modules/inappstore/config.py
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
def can_build(env, platform):
|
||||||
|
return platform == "iphone"
|
||||||
|
|
||||||
|
|
||||||
|
def configure(env):
|
||||||
|
pass
|
|
@ -28,8 +28,6 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifdef STOREKIT_ENABLED
|
|
||||||
|
|
||||||
#ifndef IN_APP_STORE_H
|
#ifndef IN_APP_STORE_H
|
||||||
#define IN_APP_STORE_H
|
#define IN_APP_STORE_H
|
||||||
|
|
||||||
|
@ -78,5 +76,3 @@ public:
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif
|
|
|
@ -28,8 +28,6 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifdef STOREKIT_ENABLED
|
|
||||||
|
|
||||||
#include "in_app_store.h"
|
#include "in_app_store.h"
|
||||||
|
|
||||||
#import <Foundation/Foundation.h>
|
#import <Foundation/Foundation.h>
|
||||||
|
@ -414,5 +412,3 @@ InAppStore::~InAppStore() {
|
||||||
[[SKPaymentQueue defaultQueue] removeTransactionObserver:transactions_observer];
|
[[SKPaymentQueue defaultQueue] removeTransactionObserver:transactions_observer];
|
||||||
transactions_observer = nil;
|
transactions_observer = nil;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
48
modules/inappstore/in_app_store_module.cpp
Normal file
48
modules/inappstore/in_app_store_module.cpp
Normal file
|
@ -0,0 +1,48 @@
|
||||||
|
/*************************************************************************/
|
||||||
|
/* in_app_store_module.cpp */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#include "in_app_store_module.h"
|
||||||
|
|
||||||
|
#include "core/engine.h"
|
||||||
|
|
||||||
|
#include "in_app_store.h"
|
||||||
|
|
||||||
|
InAppStore *store_kit;
|
||||||
|
|
||||||
|
void register_inappstore_types() {
|
||||||
|
store_kit = memnew(InAppStore);
|
||||||
|
Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
|
||||||
|
}
|
||||||
|
|
||||||
|
void unregister_inappstore_types() {
|
||||||
|
if (store_kit) {
|
||||||
|
memdelete(store_kit);
|
||||||
|
}
|
||||||
|
}
|
32
modules/inappstore/in_app_store_module.h
Normal file
32
modules/inappstore/in_app_store_module.h
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
/*************************************************************************/
|
||||||
|
/* in_app_store_module.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
void register_inappstore_types();
|
||||||
|
void unregister_inappstore_types();
|
17
modules/inappstore/inappstore.gdip
Normal file
17
modules/inappstore/inappstore.gdip
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
[config]
|
||||||
|
name="InAppStore"
|
||||||
|
binary="inappstore_lib.a"
|
||||||
|
|
||||||
|
initialization="register_inappstore_types"
|
||||||
|
deinitialization="unregister_inappstore_types"
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
linked=[]
|
||||||
|
embedded=[]
|
||||||
|
system=["StoreKit.framework"]
|
||||||
|
|
||||||
|
capabilities=[]
|
||||||
|
|
||||||
|
files=[]
|
||||||
|
|
||||||
|
[plist]
|
|
@ -9,9 +9,6 @@ iphone_lib = [
|
||||||
"main.m",
|
"main.m",
|
||||||
"app_delegate.mm",
|
"app_delegate.mm",
|
||||||
"view_controller.mm",
|
"view_controller.mm",
|
||||||
"game_center.mm",
|
|
||||||
"in_app_store.mm",
|
|
||||||
"icloud.mm",
|
|
||||||
"ios.mm",
|
"ios.mm",
|
||||||
"joypad_iphone.mm",
|
"joypad_iphone.mm",
|
||||||
"godot_view.mm",
|
"godot_view.mm",
|
||||||
|
|
|
@ -33,9 +33,6 @@ def get_opts():
|
||||||
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
|
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
|
||||||
),
|
),
|
||||||
("IPHONESDK", "Path to the iPhone SDK", ""),
|
("IPHONESDK", "Path to the iPhone SDK", ""),
|
||||||
BoolVariable("game_center", "Support for game center", True),
|
|
||||||
BoolVariable("store_kit", "Support for in-app store", True),
|
|
||||||
BoolVariable("icloud", "Support for iCloud", True),
|
|
||||||
BoolVariable("ios_exceptions", "Enable exceptions", False),
|
BoolVariable("ios_exceptions", "Enable exceptions", False),
|
||||||
("ios_triple", "Triple for ios toolchain", ""),
|
("ios_triple", "Triple for ios toolchain", ""),
|
||||||
]
|
]
|
||||||
|
@ -205,18 +202,6 @@ def configure(env):
|
||||||
]
|
]
|
||||||
)
|
)
|
||||||
|
|
||||||
# Feature options
|
|
||||||
if env["game_center"]:
|
|
||||||
env.Append(CPPDEFINES=["GAME_CENTER_ENABLED"])
|
|
||||||
env.Append(LINKFLAGS=["-framework", "GameKit"])
|
|
||||||
|
|
||||||
if env["store_kit"]:
|
|
||||||
env.Append(CPPDEFINES=["STOREKIT_ENABLED"])
|
|
||||||
env.Append(LINKFLAGS=["-framework", "StoreKit"])
|
|
||||||
|
|
||||||
if env["icloud"]:
|
|
||||||
env.Append(CPPDEFINES=["ICLOUD_ENABLED"])
|
|
||||||
|
|
||||||
env.Prepend(
|
env.Prepend(
|
||||||
CPPPATH=[
|
CPPPATH=[
|
||||||
"$IPHONESDK/usr/include",
|
"$IPHONESDK/usr/include",
|
||||||
|
|
|
@ -38,9 +38,6 @@
|
||||||
#include "drivers/unix/os_unix.h"
|
#include "drivers/unix/os_unix.h"
|
||||||
#include "joypad_iphone.h"
|
#include "joypad_iphone.h"
|
||||||
|
|
||||||
#include "game_center.h"
|
|
||||||
#include "icloud.h"
|
|
||||||
#include "in_app_store.h"
|
|
||||||
#include "ios.h"
|
#include "ios.h"
|
||||||
#include "main/input_default.h"
|
#include "main/input_default.h"
|
||||||
#include "servers/audio_server.h"
|
#include "servers/audio_server.h"
|
||||||
|
@ -57,15 +54,6 @@ private:
|
||||||
|
|
||||||
AudioDriverCoreAudio audio_driver;
|
AudioDriverCoreAudio audio_driver;
|
||||||
|
|
||||||
#ifdef GAME_CENTER_ENABLED
|
|
||||||
GameCenter *game_center;
|
|
||||||
#endif
|
|
||||||
#ifdef STOREKIT_ENABLED
|
|
||||||
InAppStore *store_kit;
|
|
||||||
#endif
|
|
||||||
#ifdef ICLOUD_ENABLED
|
|
||||||
ICloud *icloud;
|
|
||||||
#endif
|
|
||||||
iOS *ios;
|
iOS *ios;
|
||||||
|
|
||||||
JoypadIPhone *joypad_iphone;
|
JoypadIPhone *joypad_iphone;
|
||||||
|
|
|
@ -181,21 +181,6 @@ Error OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p
|
||||||
|
|
||||||
input = memnew(InputDefault);
|
input = memnew(InputDefault);
|
||||||
|
|
||||||
#ifdef GAME_CENTER_ENABLED
|
|
||||||
game_center = memnew(GameCenter);
|
|
||||||
Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef STOREKIT_ENABLED
|
|
||||||
store_kit = memnew(InAppStore);
|
|
||||||
Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef ICLOUD_ENABLED
|
|
||||||
icloud = memnew(ICloud);
|
|
||||||
Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
|
|
||||||
//icloud->connect();
|
|
||||||
#endif
|
|
||||||
ios = memnew(iOS);
|
ios = memnew(iOS);
|
||||||
Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", ios));
|
Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", ios));
|
||||||
|
|
||||||
|
@ -334,24 +319,6 @@ void OSIPhone::finalize() {
|
||||||
memdelete(ios);
|
memdelete(ios);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef GAME_CENTER_ENABLED
|
|
||||||
if (game_center) {
|
|
||||||
memdelete(game_center);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef STOREKIT_ENABLED
|
|
||||||
if (store_kit) {
|
|
||||||
memdelete(store_kit);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef ICLOUD_ENABLED
|
|
||||||
if (icloud) {
|
|
||||||
memdelete(icloud);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
visual_server->finish();
|
visual_server->finish();
|
||||||
memdelete(visual_server);
|
memdelete(visual_server);
|
||||||
// memdelete(rasterizer);
|
// memdelete(rasterizer);
|
||||||
|
|
|
@ -28,14 +28,13 @@
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#import <GameKit/GameKit.h>
|
|
||||||
#import <UIKit/UIKit.h>
|
#import <UIKit/UIKit.h>
|
||||||
|
|
||||||
@class GodotView;
|
@class GodotView;
|
||||||
@class GodotNativeVideoView;
|
@class GodotNativeVideoView;
|
||||||
@class GodotKeyboardInputView;
|
@class GodotKeyboardInputView;
|
||||||
|
|
||||||
@interface ViewController : UIViewController <GKGameCenterControllerDelegate>
|
@interface ViewController : UIViewController
|
||||||
|
|
||||||
@property(nonatomic, readonly, strong) GodotView *godotView;
|
@property(nonatomic, readonly, strong) GodotView *godotView;
|
||||||
@property(nonatomic, readonly, strong) GodotNativeVideoView *videoView;
|
@property(nonatomic, readonly, strong) GodotNativeVideoView *videoView;
|
||||||
|
|
|
@ -225,12 +225,4 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef GAME_CENTER_ENABLED
|
|
||||||
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
|
|
||||||
//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
|
|
||||||
GameCenter::get_singleton()->game_center_closed();
|
|
||||||
[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
@end
|
@end
|
||||||
|
|
Loading…
Reference in a new issue