Make that Whole New World great again
Fix regression from 5dbf180
that broke Windows build.
This commit is contained in:
parent
5dbf1809c6
commit
6163343118
2 changed files with 5 additions and 2 deletions
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@ -29,6 +29,9 @@
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#ifndef RASTERIZERSCENEGLES3_H
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#define RASTERIZERSCENEGLES3_H
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/* Must come before shaders or the Windows build fails... */
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#include "rasterizer_storage_gles3.h"
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#include "drivers/gles3/shaders/cube_to_dp.glsl.h"
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#include "drivers/gles3/shaders/effect_blur.glsl.h"
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#include "drivers/gles3/shaders/exposure.glsl.h"
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@ -40,7 +43,6 @@
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#include "drivers/gles3/shaders/ssao_minify.glsl.h"
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#include "drivers/gles3/shaders/subsurf_scattering.glsl.h"
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#include "drivers/gles3/shaders/tonemap.glsl.h"
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#include "rasterizer_storage_gles3.h"
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class RasterizerSceneGLES3 : public RasterizerScene {
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public:
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@ -29,10 +29,11 @@
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#ifndef NETWORKED_MULTIPLAYER_ENET_H
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#define NETWORKED_MULTIPLAYER_ENET_H
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#include "enet/enet.h"
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#include "io/compression.h"
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#include "io/networked_multiplayer_peer.h"
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#include <enet/enet.h>
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class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
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GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer)
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