Make that Whole New World great again

Fix regression from 5dbf180 that broke Windows build.
This commit is contained in:
Rémi Verschelde 2017-03-05 19:12:22 +01:00
parent 5dbf1809c6
commit 6163343118
2 changed files with 5 additions and 2 deletions

View file

@ -29,6 +29,9 @@
#ifndef RASTERIZERSCENEGLES3_H
#define RASTERIZERSCENEGLES3_H
/* Must come before shaders or the Windows build fails... */
#include "rasterizer_storage_gles3.h"
#include "drivers/gles3/shaders/cube_to_dp.glsl.h"
#include "drivers/gles3/shaders/effect_blur.glsl.h"
#include "drivers/gles3/shaders/exposure.glsl.h"
@ -40,7 +43,6 @@
#include "drivers/gles3/shaders/ssao_minify.glsl.h"
#include "drivers/gles3/shaders/subsurf_scattering.glsl.h"
#include "drivers/gles3/shaders/tonemap.glsl.h"
#include "rasterizer_storage_gles3.h"
class RasterizerSceneGLES3 : public RasterizerScene {
public:

View file

@ -29,10 +29,11 @@
#ifndef NETWORKED_MULTIPLAYER_ENET_H
#define NETWORKED_MULTIPLAYER_ENET_H
#include "enet/enet.h"
#include "io/compression.h"
#include "io/networked_multiplayer_peer.h"
#include <enet/enet.h>
class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer)