Merge pull request #64424 from RandomShaper/safe_input_synth_3.x
[3.x] Warn users about unsafe usage of `InputEvent`
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617f5c5580
2 changed files with 30 additions and 0 deletions
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@ -708,6 +708,31 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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ERR_FAIL_COND(p_event.is_null());
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#ifdef DEBUG_ENABLED
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uint64_t curr_frame = Engine::get_singleton()->get_idle_frames();
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if (curr_frame != last_parsed_frame) {
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frame_parsed_events.clear();
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last_parsed_frame = curr_frame;
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frame_parsed_events.insert(p_event);
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} else if (frame_parsed_events.has(p_event)) {
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// It would be technically safe to send the same event in cases such as:
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// - After an explicit flush.
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// - In platforms using buffering when agile flushing is enabled, after one of the mid-frame flushes.
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// - If platform doesn't use buffering and event accumulation is disabled.
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// - If platform doesn't use buffering and the event type is not accumulable.
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// However, it wouldn't be reasonable to ask users to remember the full ruleset and be aware at all times
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// of the possibilites of the target platform, project settings and engine internals, which may change
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// without prior notice.
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// Therefore, the guideline is, "don't send the same event object more than once per frame".
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WARN_PRINT_ONCE(
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"An input event object is being parsed more than once in the same frame, which is unsafe.\n"
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"If you are generating events in a script, you have to instantiate a new event instead of sending the same one more than once, unless the original one was sent on an earlier frame.\n"
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"You can call duplicate() on the event to get a new instance with identical values.");
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} else {
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frame_parsed_events.insert(p_event);
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}
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#endif
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if (use_accumulated_input) {
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if (use_accumulated_input) {
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if (buffered_events.empty() || !buffered_events.back()->get()->accumulate(p_event)) {
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if (buffered_events.empty() || !buffered_events.back()->get()->accumulate(p_event)) {
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buffered_events.push_back(p_event);
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buffered_events.push_back(p_event);
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@ -204,6 +204,11 @@ private:
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bool use_input_buffering;
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bool use_input_buffering;
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bool use_accumulated_input;
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bool use_accumulated_input;
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#ifdef DEBUG_ENABLED
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Set<Ref<InputEvent>> frame_parsed_events;
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uint64_t last_parsed_frame = UINT64_MAX;
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#endif
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protected:
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protected:
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struct VibrationInfo {
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struct VibrationInfo {
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float weak_magnitude;
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float weak_magnitude;
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