Light2D shadow mask construction fix

When using the default setting (layer 1 set only) nothing is stored in the tscn file for a Light2D, hence it relies on the value in the constructor.

The problem is the constructed value is 1 in Light2D, and -1 in RasterizerCanvas::Light. -1 results in all bits being set so all occluders are shown, rather than just those in layer 1.

This PR changes Rasterizer::Canvas constructor to set to 1. An alternative is to have -1 as the value for layer 1 throughout.

(cherry picked from commit bf54fa5a62)
This commit is contained in:
lawnjelly 2020-05-30 09:05:33 +01:00 committed by Rémi Verschelde
parent 07025e607d
commit 61b3eb3b28

View file

@ -814,7 +814,7 @@ public:
item_mask = 1;
scale = 1.0;
energy = 1.0;
item_shadow_mask = -1;
item_shadow_mask = 1;
mode = RS::CANVAS_LIGHT_MODE_ADD;
// texture_cache = nullptr;
next_ptr = nullptr;