Fix heap-use-after-free when closing a scene with its builtin script open
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@ -534,6 +534,7 @@ void EditorData::remove_scene(int p_idx) {
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}
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memdelete(edited_scene[p_idx].root);
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edited_scene.write[p_idx].root = nullptr;
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}
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if (current_edited_scene > p_idx) {
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