ColorPicker fixes

- Fix regression from #22402 which made presets invisible ingame
with `tools=yes` builds.
- Don't emit `color_changed` signal when deleting a preset
as no color change happens.
This commit is contained in:
merumelu 2018-12-12 21:55:29 +01:00
parent c7cef29b00
commit 61ceb59f1d

View file

@ -204,22 +204,9 @@ void ColorPicker::_update_presets() {
preset->draw_texture_rect(get_icon("preset_bg", "ColorPicker"), Rect2(Point2(), preset_size), true);
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
PoolColorArray arr_to_save = PoolColorArray();
for (int i = 0; i < presets.size(); i++) {
preset->draw_rect(Rect2(Point2(size.width * i, 0), size), presets[i]);
arr_to_save.insert(i, presets[i]);
}
EditorSettings::get_singleton()->set_project_metadata("color_picker", "presets", arr_to_save);
}
#else
for (int i = 0; i < presets.size(); i++) {
preset->draw_rect(Rect2(Point2(size.width * i, 0), size), presets[i]);
}
#endif
}
void ColorPicker::_text_type_toggled() {
@ -251,6 +238,13 @@ void ColorPicker::add_preset(const Color &p_color) {
preset->update();
if (presets.size() == 10)
bt_add_preset->hide();
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
PoolColorArray arr_to_save = get_presets();
EditorSettings::get_singleton()->set_project_metadata("color_picker", "presets", arr_to_save);
}
#endif
}
void ColorPicker::erase_preset(const Color &p_color) {
@ -258,6 +252,13 @@ void ColorPicker::erase_preset(const Color &p_color) {
if (presets.find(p_color)) {
presets.erase(presets.find(p_color));
preset->update();
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
PoolColorArray arr_to_save = get_presets();
EditorSettings::get_singleton()->set_project_metadata("color_picker", "presets", arr_to_save);
}
#endif
}
}
@ -462,16 +463,15 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
int index = bev->get_position().x / (preset->get_size().x / presets.size());
set_pick_color(presets[index]);
_update_color();
emit_signal("color_changed", color);
} else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT) {
int index = bev->get_position().x / (preset->get_size().x / presets.size());
Color clicked_preset = presets[index];
presets.erase(clicked_preset);
erase_preset(clicked_preset);
emit_signal("preset_removed", clicked_preset);
preset->update();
bt_add_preset->show();
}
_update_color();
emit_signal("color_changed", color);
}
Ref<InputEventMouseMotion> mev = p_event;