[MP] Optimize multiplayer NodePath caching

Only use paths during network transfer.
Use ObjectID instead of NodePaths for storing the Node <-> NetID
relations locally.
This commit is contained in:
Fabio Alessandrelli 2023-09-26 20:27:53 +02:00
parent d80ce0c52a
commit 61cf7d180c
3 changed files with 36 additions and 27 deletions

View file

@ -44,9 +44,8 @@ void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
path_get_cache.erase(p_id);
// Cleanup sent cache.
// Some refactoring is needed to make this faster and do paths GC.
for (const KeyValue<NodePath, PathSentCache> &E : path_send_cache) {
PathSentCache *psc = path_send_cache.getptr(E.key);
psc->confirmed_peers.erase(p_id);
for (KeyValue<ObjectID, PathSentCache> &E : path_send_cache) {
E.value.confirmed_peers.erase(p_id);
}
}
}
@ -67,7 +66,7 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
String paths;
paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
NodePath path = paths;
const NodePath path = paths;
if (!path_get_cache.has(p_from)) {
path_get_cache[p_from] = PathGetCache();
@ -81,7 +80,7 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
}
PathGetCache::NodeInfo ni;
ni.path = path;
ni.path = node->get_path();
path_get_cache[p_from].nodes[id] = ni;
@ -106,19 +105,24 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
ERR_FAIL_NULL(root_node);
const bool valid_rpc_checksum = p_packet[1];
String paths;
paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
NodePath path = paths;
const NodePath path = paths;
if (valid_rpc_checksum == false) {
ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
}
PathSentCache *psc = path_send_cache.getptr(path);
Node *node = root_node->get_node(path);
ERR_FAIL_NULL(node);
PathSentCache *psc = path_send_cache.getptr(node->get_instance_id());
ERR_FAIL_NULL_MSG(psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
@ -126,9 +130,9 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack
E->value = true;
}
Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
Error SceneCacheInterface::_send_confirm_path(Node *p_node, PathSentCache *psc, const List<int> &p_peers) {
// Encode function name.
const CharString path = String(p_path).utf8();
const CharString path = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
const int path_len = encode_cstring(path.get_data(), nullptr);
// Extract MD5 from rpc methods list.
@ -163,8 +167,9 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, Pat
return err;
}
bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
const PathSentCache *psc = path_send_cache.getptr(p_path);
bool SceneCacheInterface::is_cache_confirmed(Node *p_node, int p_peer) {
ERR_FAIL_NULL_V(p_node, false);
const PathSentCache *psc = path_send_cache.getptr(p_node->get_instance_id());
ERR_FAIL_NULL_V(psc, false);
HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
ERR_FAIL_COND_V(!F, false); // Should never happen.
@ -174,13 +179,13 @@ bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
int SceneCacheInterface::make_object_cache(Object *p_obj) {
Node *node = Object::cast_to<Node>(p_obj);
ERR_FAIL_NULL_V(node, -1);
NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
const ObjectID oid = node->get_instance_id();
// See if the path is cached.
PathSentCache *psc = path_send_cache.getptr(for_path);
PathSentCache *psc = path_send_cache.getptr(oid);
if (!psc) {
// Path is not cached, create.
path_send_cache[for_path] = PathSentCache();
psc = path_send_cache.getptr(for_path);
path_send_cache[oid] = PathSentCache();
psc = path_send_cache.getptr(oid);
psc->id = last_send_cache_id++;
}
return psc->id;
@ -189,11 +194,16 @@ int SceneCacheInterface::make_object_cache(Object *p_obj) {
bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) {
Node *node = Object::cast_to<Node>(p_obj);
ERR_FAIL_NULL_V(node, false);
r_id = make_object_cache(p_obj);
ERR_FAIL_COND_V(r_id < 0, false);
NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
PathSentCache *psc = path_send_cache.getptr(for_path);
const ObjectID oid = node->get_instance_id();
// See if the path is cached.
PathSentCache *psc = path_send_cache.getptr(oid);
if (!psc) {
// Path is not cached, create.
path_send_cache[oid] = PathSentCache();
psc = path_send_cache.getptr(oid);
psc->id = last_send_cache_id++;
}
r_id = psc->id;
bool has_all_peers = true;
List<int> peers_to_add; // If one is missing, take note to add it.
@ -225,7 +235,7 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r
}
if (peers_to_add.size()) {
_send_confirm_path(node, for_path, psc, peers_to_add);
_send_confirm_path(node, psc, peers_to_add);
}
return has_all_peers;

View file

@ -58,12 +58,12 @@ private:
HashMap<int, NodeInfo> nodes;
};
HashMap<NodePath, PathSentCache> path_send_cache;
HashMap<ObjectID, PathSentCache> path_send_cache;
HashMap<int, PathGetCache> path_get_cache;
int last_send_cache_id = 1;
protected:
Error _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers);
Error _send_confirm_path(Node *p_node, PathSentCache *psc, const List<int> &p_peers);
public:
void clear();
@ -75,7 +75,7 @@ public:
bool send_object_cache(Object *p_obj, int p_target, int &p_id);
int make_object_cache(Object *p_obj);
Object *get_cached_object(int p_from, uint32_t p_cache_id);
bool is_cache_confirmed(NodePath p_path, int p_peer);
bool is_cache_confirmed(Node *p_path, int p_peer);
SceneCacheInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; }
};

View file

@ -443,15 +443,14 @@ void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, con
// Not all verified path, so send one by one.
// Append path at the end, since we will need it for some packets.
NodePath from_path = multiplayer->get_root_path().rel_path_to(p_node->get_path());
CharString pname = String(from_path).utf8();
CharString pname = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
int path_len = encode_cstring(pname.get_data(), nullptr);
MAKE_ROOM(ofs + path_len);
encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
// Not all verified path, so check which needs the longer packet.
for (const int P : targets) {
bool confirmed = multiplayer->get_path_cache()->is_cache_confirmed(from_path, P);
bool confirmed = multiplayer->get_path_cache()->is_cache_confirmed(p_node, P);
if (confirmed) {
// This one confirmed path, so use id.
encode_uint32(psc_id, &(packet_cache.write[1]));