Fix texture check in decal setup
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5b4ea6529a
commit
61d86190e0
3 changed files with 13 additions and 16 deletions
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@ -60,24 +60,24 @@ float Decal::get_emission_energy() const {
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return emission_energy;
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}
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void Decal::set_albedo_mix(float p_energy) {
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albedo_mix = p_energy;
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void Decal::set_albedo_mix(float p_mix) {
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albedo_mix = p_mix;
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RS::get_singleton()->decal_set_albedo_mix(decal, albedo_mix);
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}
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float Decal::get_albedo_mix() const {
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return albedo_mix;
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}
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void Decal::set_upper_fade(float p_energy) {
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upper_fade = p_energy;
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void Decal::set_upper_fade(float p_fade) {
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upper_fade = p_fade;
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RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade);
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}
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float Decal::get_upper_fade() const {
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return upper_fade;
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}
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void Decal::set_lower_fade(float p_energy) {
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lower_fade = p_energy;
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void Decal::set_lower_fade(float p_fade) {
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lower_fade = p_fade;
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RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade);
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}
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float Decal::get_lower_fade() const {
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@ -75,7 +75,7 @@ public:
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void set_emission_energy(float p_energy);
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float get_emission_energy() const;
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void set_albedo_mix(float p_energy);
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void set_albedo_mix(float p_mix);
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float get_albedo_mix() const;
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void set_modulate(Color p_modulate);
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@ -84,10 +84,10 @@ public:
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void set_upper_fade(float p_energy);
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float get_upper_fade() const;
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void set_lower_fade(float p_energy);
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void set_lower_fade(float p_fade);
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float get_lower_fade() const;
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void set_normal_fade(float p_energy);
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void set_normal_fade(float p_fade);
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float get_normal_fade() const;
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void set_enable_distance_fade(bool p_enable);
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@ -2007,6 +2007,7 @@ void RasterizerSceneHighEndRD::_setup_decals(const RID *p_decal_instances, int p
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dd.normal_fade = storage->decal_get_normal_fade(decal);
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RID albedo_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO);
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RID emission_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION);
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if (albedo_tex.is_valid()) {
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Rect2 rect = storage->decal_atlas_get_texture_rect(albedo_tex);
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dd.albedo_rect[0] = rect.position.x;
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@ -2015,6 +2016,9 @@ void RasterizerSceneHighEndRD::_setup_decals(const RID *p_decal_instances, int p
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dd.albedo_rect[3] = rect.size.y;
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} else {
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if (!emission_tex.is_valid()) {
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continue; //no albedo, no emission, no decal.
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}
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dd.albedo_rect[0] = 0;
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dd.albedo_rect[1] = 0;
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dd.albedo_rect[2] = 0;
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@ -2022,7 +2026,6 @@ void RasterizerSceneHighEndRD::_setup_decals(const RID *p_decal_instances, int p
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}
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RID normal_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL);
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RID emission_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION);
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if (normal_tex.is_valid()) {
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Rect2 rect = storage->decal_atlas_get_texture_rect(normal_tex);
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@ -2033,13 +2036,7 @@ void RasterizerSceneHighEndRD::_setup_decals(const RID *p_decal_instances, int p
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Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized();
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store_basis_3x4(normal_xform, dd.normal_xform);
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//store normal xform
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} else {
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if (!emission_tex.is_valid()) {
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continue; //no albedo, no emission, no decal.
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}
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dd.normal_rect[0] = 0;
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dd.normal_rect[1] = 0;
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dd.normal_rect[2] = 0;
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