Merge pull request #79209 from RedMser/reparent-remember-position

Fix "reparent to new node" not remembering index
This commit is contained in:
Rémi Verschelde 2024-09-06 10:09:04 +02:00
commit 61df6ff689
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GPG key ID: C3336907360768E1
2 changed files with 48 additions and 32 deletions

View file

@ -2247,8 +2247,7 @@ void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
}
void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform) {
Node *new_parent = p_new_parent;
ERR_FAIL_NULL(new_parent);
ERR_FAIL_NULL(p_new_parent);
if (p_nodes.size() == 0) {
return; // Nothing to reparent.
@ -2288,7 +2287,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
// Prevent selecting the hovered node and keep the reparented node(s) selected instead.
hovered_but_reparenting = true;
Node *validate = new_parent;
Node *validate = p_new_parent;
while (validate) {
ERR_FAIL_COND_MSG(p_nodes.has(validate), "Selection changed at some point. Can't reparent.");
validate = validate->get_parent();
@ -2310,7 +2309,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
// No undo implemented for this yet.
Node *node = p_nodes[ni];
fill_path_renames(node, new_parent, &path_renames);
fill_path_renames(node, p_new_parent, &path_renames);
former_names.push_back(node->get_name());
List<Node *> owned;
@ -2320,7 +2319,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
owners.push_back(E);
}
bool same_parent = new_parent == node->get_parent();
bool same_parent = p_new_parent == node->get_parent();
if (same_parent && node->get_index(false) < p_position_in_parent + ni) {
inc--; // If the child will generate a gap when moved, adjust.
}
@ -2331,17 +2330,17 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
need_edit = select_node_hovered_at_end_of_drag;
} else {
undo_redo->add_do_method(node->get_parent(), "remove_child", node);
undo_redo->add_do_method(new_parent, "add_child", node, true);
undo_redo->add_do_method(p_new_parent, "add_child", node, true);
}
int new_position_in_parent = p_position_in_parent == -1 ? -1 : p_position_in_parent + inc;
if (new_position_in_parent >= 0 || same_parent) {
undo_redo->add_do_method(new_parent, "move_child", node, new_position_in_parent);
undo_redo->add_do_method(p_new_parent, "move_child", node, new_position_in_parent);
}
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
String old_name = former_names[ni];
String new_name = new_parent->validate_child_name(node);
String new_name = p_new_parent->validate_child_name(node);
// Name was modified, fix the path renames.
if (old_name.casecmp_to(new_name) != 0) {
@ -2366,8 +2365,12 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
}
}
undo_redo->add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, new_position_in_parent);
undo_redo->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).path_join(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index(false));
// FIXME: Live editing for "Reparent to New Node" option is broken.
// We must get the path to `p_new_parent` *after* it was added to the scene.
if (p_new_parent->is_inside_tree()) {
undo_redo->add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(p_new_parent), new_name, new_position_in_parent);
undo_redo->add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(p_new_parent)).path_join(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index(false));
}
if (p_keep_global_xform) {
if (Object::cast_to<Node2D>(node)) {
@ -2387,7 +2390,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
undo_redo->add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
}
undo_redo->add_undo_method(new_parent, "remove_child", node);
undo_redo->add_undo_method(p_new_parent, "remove_child", node);
undo_redo->add_undo_method(node, "set_name", former_names[ni]);
inc++;
@ -2405,7 +2408,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
}
int child_pos = node->get_index(false);
bool reparented_to_container = Object::cast_to<Container>(new_parent) && Object::cast_to<Control>(node);
bool reparented_to_container = Object::cast_to<Container>(p_new_parent) && Object::cast_to<Control>(node);
undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
undo_redo->add_undo_method(node->get_parent(), "move_child", node, child_pos);
@ -2785,10 +2788,10 @@ void SceneTreeDock::_selection_changed() {
_update_script_button();
}
void SceneTreeDock::_do_create(Node *p_parent) {
Node *SceneTreeDock::_do_create(Node *p_parent) {
Variant c = create_dialog->instantiate_selected();
Node *child = Object::cast_to<Node>(c);
ERR_FAIL_NULL(child);
ERR_FAIL_NULL_V(child, nullptr);
String new_name = p_parent->validate_child_name(child);
if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
@ -2802,8 +2805,6 @@ void SceneTreeDock::_do_create(Node *p_parent) {
if (edited_scene) {
undo_redo->add_do_method(p_parent, "add_child", child, true);
undo_redo->add_do_method(child, "set_owner", edited_scene);
undo_redo->add_do_method(editor_selection, "clear");
undo_redo->add_do_method(editor_selection, "add_node", child);
undo_redo->add_do_reference(child);
undo_redo->add_undo_method(p_parent, "remove_child", child);
@ -2818,28 +2819,34 @@ void SceneTreeDock::_do_create(Node *p_parent) {
undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
}
undo_redo->add_do_method(this, "_post_do_create", child);
undo_redo->commit_action();
_push_item(c);
editor_selection->clear();
editor_selection->add_node(child);
if (Object::cast_to<Control>(c)) {
//make editor more comfortable, so some controls don't appear super shrunk
Control *ct = Object::cast_to<Control>(c);
Size2 ms = ct->get_minimum_size();
return child;
}
void SceneTreeDock::_post_do_create(Node *p_child) {
editor_selection->clear();
editor_selection->add_node(p_child);
_push_item(p_child);
// Make editor more comfortable, so some controls don't appear super shrunk.
Control *control = Object::cast_to<Control>(p_child);
if (control) {
Size2 ms = control->get_minimum_size();
if (ms.width < 4) {
ms.width = 40;
}
if (ms.height < 4) {
ms.height = 40;
}
if (ct->is_layout_rtl()) {
ct->set_position(ct->get_position() - Vector2(ms.x, 0));
if (control->is_layout_rtl()) {
control->set_position(control->get_position() - Vector2(ms.x, 0));
}
ct->set_size(ms);
control->set_size(ms);
}
emit_signal(SNAME("node_created"), c);
emit_signal(SNAME("node_created"), p_child);
}
void SceneTreeDock::_create() {
@ -2922,22 +2929,24 @@ void SceneTreeDock::_create() {
}
Node *parent = nullptr;
int original_position = -1;
if (only_one_top_node) {
parent = top_node->get_parent();
original_position = top_node->get_index();
} else {
parent = top_node->get_parent()->get_parent();
}
_do_create(parent);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action_for_history(TTR("Reparent to New Node"), editor_data->get_current_edited_scene_history_id());
Node *last_created = _do_create(parent);
Vector<Node *> nodes;
for (Node *E : selection) {
nodes.push_back(E);
}
// This works because editor_selection was cleared and populated with last created node in _do_create()
Node *last_created = editor_selection->get_selected_node_list().front()->get();
if (center_parent) {
// Find parent type and only average positions of relevant nodes.
Node3D *parent_node_3d = Object::cast_to<Node3D>(last_created);
@ -2976,6 +2985,11 @@ void SceneTreeDock::_create() {
}
_do_reparent(last_created, -1, nodes, true);
if (only_one_top_node) {
undo_redo->add_do_method(parent, "move_child", last_created, original_position);
}
undo_redo->commit_action();
}
scene_tree->get_scene_tree()->grab_focus();
@ -4390,6 +4404,7 @@ void SceneTreeDock::_edit_subresource(int p_idx, const PopupMenu *p_from_menu) {
}
void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_post_do_create"), &SceneTreeDock::_post_do_create);
ClassDB::bind_method(D_METHOD("_set_owners"), &SceneTreeDock::_set_owners);
ClassDB::bind_method(D_METHOD("_reparent_nodes_to_root"), &SceneTreeDock::_reparent_nodes_to_root);
ClassDB::bind_method(D_METHOD("_reparent_nodes_to_paths_with_transform_and_name"), &SceneTreeDock::_reparent_nodes_to_paths_with_transform_and_name);

View file

@ -179,7 +179,8 @@ class SceneTreeDock : public VBoxContainer {
bool first_enter = true;
void _create();
void _do_create(Node *p_parent);
Node *_do_create(Node *p_parent);
void _post_do_create(Node *p_child);
Node *scene_root = nullptr;
Node *edited_scene = nullptr;
Node *pending_click_select = nullptr;