Enable granular control of touchscreen related settings

This commit is contained in:
Fredia Huya-Kouadio 2023-02-21 09:18:08 -08:00
parent b0c399ec8c
commit 61e41facc7
7 changed files with 64 additions and 14 deletions

View file

@ -510,10 +510,6 @@
<member name="interface/theme/custom_theme" type="String" setter="" getter="">
The custom theme resource to use for the editor. Must be a Godot theme resource in [code].tres[/code] or [code].res[/code] format.
</member>
<member name="interface/theme/enable_touchscreen_touch_area" type="bool" setter="" getter="">
If [code]true[/code], increases the touch area for the UI elements to improve usability on touchscreen devices.
[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices.
</member>
<member name="interface/theme/highlight_tabs" type="bool" setter="" getter="">
If [code]true[/code], makes the background of selected tabs more contrasted in the editor theme (brighter on dark themes, darker on light themes).
</member>
@ -532,6 +528,18 @@
<member name="interface/theme/use_graph_node_headers" type="bool" setter="" getter="">
If [code]true[/code], use colored header backgrounds for individual [GraphNode]s in the visual script and visual shader editors. This can improve usability when frequently using these editors at low zoom levels.
</member>
<member name="interface/touchscreen/enable_long_press_as_right_click" type="bool" setter="" getter="">
If [code]true[/code], long press on touchscreen is treated as right click.
[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices.
</member>
<member name="interface/touchscreen/enable_pan_and_scale_gestures" type="bool" setter="" getter="">
If [code]true[/code], enable two finger pan and scale gestures on touchscreen devices.
[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices.
</member>
<member name="interface/touchscreen/increase_scrollbar_touch_area" type="bool" setter="" getter="">
If [code]true[/code], increases the scrollbar touch area to improve usability on touchscreen devices.
[b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices.
</member>
<member name="network/debug/remote_host" type="String" setter="" getter="">
The address to listen to when starting the remote debugger. This can be set to [code]0.0.0.0[/code] to allow external clients to connect to the remote debugger (instead of restricting the remote debugger to connections from [code]localhost[/code]).
</member>

View file

@ -348,7 +348,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Theme
_initial_set("interface/theme/preset", "Default");
hints["interface/theme/preset"] = PropertyInfo(Variant::STRING, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Alien,Arc,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/enable_touchscreen_touch_area", OS::get_singleton()->has_touchscreen_ui_hint());
_initial_set("interface/theme/icon_and_font_color", 0);
hints["interface/theme/icon_and_font_color"] = PropertyInfo(Variant::INT, "interface/theme/icon_and_font_color", PROPERTY_HINT_ENUM, "Auto,Dark,Light", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/base_color", Color(0.2, 0.23, 0.31));
@ -368,6 +367,14 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("interface/theme/custom_theme", "");
hints["interface/theme/custom_theme"] = PropertyInfo(Variant::STRING, "interface/theme/custom_theme", PROPERTY_HINT_GLOBAL_FILE, "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
// Touchscreen
bool has_touchscreen_ui = OS::get_singleton()->has_touchscreen_ui_hint();
_initial_set("interface/touchscreen/increase_scrollbar_touch_area", has_touchscreen_ui);
_initial_set("interface/touchscreen/enable_long_press_as_right_click", has_touchscreen_ui);
set_restart_if_changed("interface/touchscreen/enable_long_press_as_right_click", true);
_initial_set("interface/touchscreen/enable_pan_and_scale_gestures", has_touchscreen_ui);
set_restart_if_changed("interface/touchscreen/enable_pan_and_scale_gestures", true);
// Scene tabs
_initial_set("interface/scene_tabs/show_thumbnail_on_hover", true);
_initial_set("interface/scene_tabs/resize_if_many_tabs", true);

View file

@ -305,7 +305,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
String preset = EDITOR_GET("interface/theme/preset");
bool enable_touchscreen_touch_area = EDITOR_GET("interface/theme/enable_touchscreen_touch_area");
bool increase_scrollbar_touch_area = EDITOR_GET("interface/touchscreen/increase_scrollbar_touch_area");
bool highlight_tabs = EDITOR_GET("interface/theme/highlight_tabs");
int border_size = EDITOR_GET("interface/theme/border_size");
@ -1050,7 +1050,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// HScrollBar
Ref<Texture> empty_icon = memnew(ImageTexture);
if (enable_touchscreen_touch_area) {
if (increase_scrollbar_touch_area) {
theme->set_stylebox("scroll", "HScrollBar", make_line_stylebox(separator_color, 50));
} else {
theme->set_stylebox("scroll", "HScrollBar", make_stylebox(theme->get_icon("GuiScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0));
@ -1068,7 +1068,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("decrement_pressed", "HScrollBar", empty_icon);
// VScrollBar
if (enable_touchscreen_touch_area) {
if (increase_scrollbar_touch_area) {
theme->set_stylebox("scroll", "VScrollBar", make_line_stylebox(separator_color, 50, 1, 1, true));
} else {
theme->set_stylebox("scroll", "VScrollBar", make_stylebox(theme->get_icon("GuiScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0));

View file

@ -40,6 +40,7 @@ import android.util.Log
import android.widget.Toast
import androidx.window.layout.WindowMetricsCalculator
import org.godotengine.godot.FullScreenGodotApp
import org.godotengine.godot.GodotLib
import org.godotengine.godot.utils.PermissionsUtil
import org.godotengine.godot.utils.ProcessPhoenix
import java.util.*
@ -90,11 +91,19 @@ open class GodotEditor : FullScreenGodotApp() {
}
super.onCreate(savedInstanceState)
}
// Enable long press, panning and scaling gestures
godotFragment?.renderView?.inputHandler?.apply {
enableLongPress(enableLongPressGestures())
enablePanningAndScalingGestures(enablePanAndScaleGestures())
override fun onGodotSetupCompleted() {
super.onGodotSetupCompleted()
val longPressEnabled = enableLongPressGestures()
val panScaleEnabled = enablePanAndScaleGestures()
runOnUiThread {
// Enable long press, panning and scaling gestures
godotFragment?.renderView?.inputHandler?.apply {
enableLongPress(longPressEnabled)
enablePanningAndScalingGestures(panScaleEnabled)
}
}
}
@ -210,12 +219,14 @@ open class GodotEditor : FullScreenGodotApp() {
/**
* Enable long press gestures for the Godot Android editor.
*/
protected open fun enableLongPressGestures() = true
protected open fun enableLongPressGestures() =
java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_long_press_as_right_click"))
/**
* Enable pan and scale gestures for the Godot Android editor.
*/
protected open fun enablePanAndScaleGestures() = true
protected open fun enablePanAndScaleGestures() =
java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_pan_and_scale_gestures"))
override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
super.onActivityResult(requestCode, resultCode, data)

View file

@ -179,6 +179,13 @@ public class GodotLib {
*/
public static native String getGlobal(String p_key);
/**
* Used to access Godot's editor settings.
* @param settingKey Setting key
* @return String value of the setting
*/
public static native String getEditorSetting(String settingKey);
/**
* Invoke method |p_method| on the Godot object specified by |p_id|
* @param p_id Id of the Godot object to invoke

View file

@ -53,6 +53,10 @@
#include <android/input.h>
#include <unistd.h>
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
static JavaClassWrapper *java_class_wrapper = nullptr;
static OS_Android *os_android = nullptr;
static AndroidInputHandler *input_handler = nullptr;
@ -449,6 +453,18 @@ JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *
return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
}
JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {
String editor_setting = "";
#ifdef TOOLS_ENABLED
String godot_setting_key = jstring_to_string(p_setting_key, env);
editor_setting = EDITOR_GET(godot_setting_key).operator String();
#else
WARN_PRINT("Access to the Editor Settings in only available on Editor builds");
#endif
return env->NewStringUTF(editor_setting.utf8().get_data());
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
Object *obj = ObjectDB::get_instance(ID);
ERR_FAIL_NULL(obj);

View file

@ -61,6 +61,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz);
JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path);
JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height);