Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).

This commit is contained in:
bruvzg 2022-01-10 13:43:44 +02:00
parent 5f7bbf4d33
commit 61ea8f8337
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GPG key ID: 7960FCF39844EC38
3 changed files with 8 additions and 4 deletions

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@ -892,7 +892,8 @@ void Input::set_event_dispatch_function(EventDispatchFunc p_function) {
void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) {
_THREAD_SAFE_METHOD_;
Joypad &joy = joy_names[p_device];
//printf("got button %i, mapping is %i\n", p_button, joy.mapping);
ERR_FAIL_INDEX((int)p_button, (int)JoyButton::MAX);
if (joy.last_buttons[(size_t)p_button] == p_pressed) {
return;
}

View file

@ -83,7 +83,7 @@ enum class JoyButton {
PADDLE4 = 19,
TOUCHPAD = 20,
SDL_MAX = 21,
MAX = 36, // Android supports up to 36 buttons.
MAX = 128, // Android supports up to 36 buttons. DirectInput supports up to 128 buttons.
};
enum class MIDIMessage {

View file

@ -2134,8 +2134,11 @@
<constant name="JOY_BUTTON_SDL_MAX" value="21" enum="JoyButton">
The number of SDL game controller buttons.
</constant>
<constant name="JOY_BUTTON_MAX" value="36" enum="JoyButton">
The maximum number of game controller buttons: Android supports up to 36 buttons.
<constant name="JOY_BUTTON_MAX" value="128" enum="JoyButton">
The maximum number of game controller buttons supported by the engine. The actual limit may be lower on specific platforms:
- Android: Up to 36 buttons.
- Linux: Up to 80 buttons.
- Windows and macOS: Up to 128 buttons.
</constant>
<constant name="JOY_AXIS_INVALID" value="-1" enum="JoyAxis">
An invalid game controller axis.