diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 new file mode 100644 index 00000000000..d83bcb15566 --- /dev/null +++ b/misc/dist/linux/godot.6 @@ -0,0 +1,165 @@ +.TH GODOT "6" "September 2017" "godot 3.0-alpha" "Games" +.SH NAME +godot \- multi-platform 2D and 3D game engine with a feature rich editor +.SH SYNOPSIS +.B godot +[\fI\,options\/\fR] [path to scene or 'project.godot' file] +.SH DESCRIPTION +Godot Engine is an advanced, feature packed, multi\-platform 2D and 3D game +engine. +.br +It provides a huge set of common tools, so you can just focus on making +your game without reinventing the wheel. +.SS "General options:" +.TP +\fB\-h\fR, \fB\-\-help\fR +Display this help message. +.TP +\fB\-\-version\fR +Display the version string. +.TP +\fB\-v\fR, \fB\-\-verbose\fR +Use verbose stdout mode. +.TP +\fB\-\-quiet\fR +Quiet mode, silences stdout messages. Errors are still displayed. +.SS "Run options:" +.TP +\fB\-e\fR, \fB\-\-editor\fR +Start the editor instead of running the scene. +.TP +\fB\-p\fR, \fB\-\-project\-manager\fR +Start the project manager, even if a project is auto\-detected. +.TP +\fB\-l\fR, \fB\-\-language\fR +Use a specific locale ( being a two\-letter code). +.TP +\fB\-\-path\fR +Path to a project ( must contain a 'project.godot' file). +.TP +\fB\-\-main\-pack\fR +Path to a pack (.pck) file to load. +.TP +\fB\-\-render\-thread\fR +Render thread mode ('unsafe', 'safe', 'separate'). +.TP +\fB\-\-remote\-fs\fR
+Remote filesystem ([:] address). +.TP +\fB\-\-remote\-fs\-password\fR +Password for remote filesystem. +.TP +\fB\-\-audio\-driver\fR +Audio driver ('PulseAudio', 'ALSA'). +.TP +\fB\-\-video\-driver\fR +Video driver ('GLES3'). +.SS "Display options:" +.TP +\fB\-f\fR, \fB\-\-fullscreen\fR +Request fullscreen mode. +.TP +\fB\-m\fR, \fB\-\-maximized\fR +Request a maximized window. +.TP +\fB\-w\fR, \fB\-\-windowed\fR +Request windowed mode. +.TP +\fB\-\-resolution\fR x +Request window resolution. +.TP +\fB\-\-position\fR , +Request window position. +.TP +\fB\-\-low\-dpi\fR +Force low\-DPI mode (macOS and Windows only). +.TP +\fB\-\-no\-window\fR +Disable window creation (Windows only). Useful together with \fB\-\-script\fR. +.SS "Debug options:" +.TP +\fB\-d\fR, \fB\-\-debug\fR +Debug (local stdout debugger). +.TP +\fB\-b\fR, \fB\-\-breakpoints\fR +Breakpoint list as source::line comma\-separated pairs, no spaces (use %20 instead). +.TP +\fB\-\-profiling\fR +Enable profiling in the script debugger. +.TP +\fB\-\-remote\-debug\fR
+Remote debug (: address). +.TP +\fB\-\-debug\-collisions\fR +Show collisions shapes when running the scene. +.TP +\fB\-\-debug\-navigation\fR +Show navigation polygons when running the scene. +.TP +\fB\-\-frame\-delay\fR +Simulate high CPU load (delay each frame by milliseconds). +.TP +\fB\-\-time\-scale\fR +Force time scale (higher values are faster, 1.0 is normal speed). +.TP +\fB\-\-disable\-render\-loop\fR +Disable render loop so rendering only occurs when called explicitly from script. +.TP +\fB\-\-disable\-crash\-handler\fR +Disable crash handler when supported by the platform code. +.TP +\fB\-\-fixed\-fps\fR +Force a fixed number of frames per second. This setting disables real\-time synchronization. +.SS "Standalone tools:" +.TP +\fB\-s\fR, \fB\-\-script\fR