Add missing methods to Rect2i

Replace inline with _FORCE_INLINE_ in short methods.
Remove unused and redundant method no_area() as we already have has_no_area().
Add grow_individual() grow_margin() and expand() to Rect2i.
This commit is contained in:
lupoDharkael 2019-03-21 17:23:47 +01:00
parent 9c3ddf05cb
commit 6232e7eed3
2 changed files with 32 additions and 9 deletions

View file

@ -103,7 +103,7 @@ struct Rect2 {
((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
} }
inline bool has_no_area() const { _FORCE_INLINE_ bool has_no_area() const {
return (size.x <= 0 || size.y <= 0); return (size.x <= 0 || size.y <= 0);
} }
@ -154,8 +154,6 @@ struct Rect2 {
return true; return true;
} }
inline bool no_area() const { return (size.width <= 0 || size.height <= 0); }
bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; } bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
@ -189,7 +187,7 @@ struct Rect2 {
return g; return g;
} }
inline Rect2 expand(const Vector2 &p_vector) const { _FORCE_INLINE_ Rect2 expand(const Vector2 &p_vector) const {
Rect2 r = *this; Rect2 r = *this;
r.expand_to(p_vector); r.expand_to(p_vector);
@ -215,7 +213,7 @@ struct Rect2 {
size = end - begin; size = end - begin;
} }
inline Rect2 abs() const { _FORCE_INLINE_ Rect2 abs() const {
return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs()); return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
} }
@ -265,7 +263,7 @@ struct Rect2i {
((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
} }
inline bool has_no_area() const { _FORCE_INLINE_ bool has_no_area() const {
return (size.x <= 0 || size.y <= 0); return (size.x <= 0 || size.y <= 0);
} }
@ -316,8 +314,6 @@ struct Rect2i {
return true; return true;
} }
bool no_area() { return (size.width <= 0 || size.height <= 0); }
bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
@ -331,6 +327,33 @@ struct Rect2i {
return g; return g;
} }
inline Rect2i grow_margin(Margin p_margin, int p_amount) const {
Rect2i g = *this;
g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0,
(MARGIN_TOP == p_margin) ? p_amount : 0,
(MARGIN_RIGHT == p_margin) ? p_amount : 0,
(MARGIN_BOTTOM == p_margin) ? p_amount : 0);
return g;
}
inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const {
Rect2i g = *this;
g.position.x -= p_left;
g.position.y -= p_top;
g.size.width += p_left + p_right;
g.size.height += p_top + p_bottom;
return g;
}
_FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const {
Rect2i r = *this;
r.expand_to(p_vector);
return r;
}
inline void expand_to(const Point2i &p_vector) { inline void expand_to(const Point2i &p_vector) {
Point2i begin = position; Point2i begin = position;

View file

@ -64,7 +64,7 @@ bool TextureButton::has_point(const Point2 &p_point) const {
Rect2 rect = Rect2(); Rect2 rect = Rect2();
Size2 mask_size = click_mask->get_size(); Size2 mask_size = click_mask->get_size();
if (_position_rect.no_area()) { if (_position_rect.has_no_area()) {
rect.size = mask_size; rect.size = mask_size;
} else if (_tile) { } else if (_tile) {
// if the stretch mode is tile we offset the point to keep it inside the mask size // if the stretch mode is tile we offset the point to keep it inside the mask size