diff --git a/servers/rendering/renderer_rd/effects/tone_mapper.cpp b/servers/rendering/renderer_rd/effects/tone_mapper.cpp index 7eb15f418b8..e5642116bb8 100644 --- a/servers/rendering/renderer_rd/effects/tone_mapper.cpp +++ b/servers/rendering/renderer_rd/effects/tone_mapper.cpp @@ -151,37 +151,37 @@ void ToneMapper::tonemapper(RID p_source_color, RID p_dst_framebuffer, const Ton mode += 6; } - RID default_shader = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - RID default_mipmap_shader = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); RD::Uniform u_source_color; u_source_color.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u_source_color.binding = 0; - u_source_color.append_id(default_shader); + u_source_color.append_id(default_sampler); u_source_color.append_id(p_source_color); RD::Uniform u_exposure_texture; u_exposure_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u_exposure_texture.binding = 0; - u_exposure_texture.append_id(default_shader); + u_exposure_texture.append_id(default_sampler); u_exposure_texture.append_id(p_settings.exposure_texture); RD::Uniform u_glow_texture; u_glow_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u_glow_texture.binding = 0; - u_glow_texture.append_id(default_mipmap_shader); + u_glow_texture.append_id(default_mipmap_sampler); u_glow_texture.append_id(p_settings.glow_texture); RD::Uniform u_glow_map; u_glow_map.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u_glow_map.binding = 1; - u_glow_map.append_id(default_mipmap_shader); + u_glow_map.append_id(default_mipmap_sampler); u_glow_map.append_id(p_settings.glow_map); RD::Uniform u_color_correction_texture; u_color_correction_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u_color_correction_texture.binding = 0; - u_color_correction_texture.append_id(default_shader); + u_color_correction_texture.append_id(default_sampler); u_color_correction_texture.append_id(p_settings.color_correction_texture); RID shader = tonemap.shader.version_get_shader(tonemap.shader_version, mode); @@ -233,8 +233,8 @@ void ToneMapper::tonemapper(RD::DrawListID p_subpass_draw_list, RID p_source_col tonemap.push_constant.use_debanding = p_settings.use_debanding; tonemap.push_constant.luminance_multiplier = p_settings.luminance_multiplier; - RID default_shader = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - RID default_mipmap_shader = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); RD::Uniform u_source_color; u_source_color.uniform_type = RD::UNIFORM_TYPE_INPUT_ATTACHMENT; @@ -244,25 +244,25 @@ void ToneMapper::tonemapper(RD::DrawListID p_subpass_draw_list, RID p_source_col RD::Uniform u_exposure_texture; u_exposure_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u_exposure_texture.binding = 0; - u_exposure_texture.append_id(default_shader); + u_exposure_texture.append_id(default_sampler); u_exposure_texture.append_id(p_settings.exposure_texture); RD::Uniform u_glow_texture; u_glow_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u_glow_texture.binding = 0; - u_glow_texture.append_id(default_mipmap_shader); + u_glow_texture.append_id(default_mipmap_sampler); u_glow_texture.append_id(p_settings.glow_texture); RD::Uniform u_glow_map; u_glow_map.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u_glow_map.binding = 1; - u_glow_map.append_id(default_mipmap_shader); + u_glow_map.append_id(default_mipmap_sampler); u_glow_map.append_id(p_settings.glow_map); RD::Uniform u_color_correction_texture; u_color_correction_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u_color_correction_texture.binding = 0; - u_color_correction_texture.append_id(default_shader); + u_color_correction_texture.append_id(default_sampler); u_color_correction_texture.append_id(p_settings.color_correction_texture); RID shader = tonemap.shader.version_get_shader(tonemap.shader_version, mode);