Updat polygons when skeleton setup changes, fixes #25949
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be9b938398
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3 changed files with 32 additions and 2 deletions
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@ -88,6 +88,10 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
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return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d);
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return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d);
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}
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}
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void Polygon2D::_skeleton_bone_setup_changed() {
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update();
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}
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void Polygon2D::_notification(int p_what) {
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void Polygon2D::_notification(int p_what) {
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switch (p_what) {
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switch (p_what) {
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@ -102,10 +106,27 @@ void Polygon2D::_notification(int p_what) {
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skeleton_node = Object::cast_to<Skeleton2D>(get_node(skeleton));
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skeleton_node = Object::cast_to<Skeleton2D>(get_node(skeleton));
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}
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}
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if (skeleton_node)
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ObjectID new_skeleton_id = 0;
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if (skeleton_node) {
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VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton());
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VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton());
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else
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new_skeleton_id = skeleton_node->get_instance_id();
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} else {
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VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
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VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
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}
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if (new_skeleton_id != current_skeleton_id) {
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Object *old_skeleton = ObjectDB::get_instance(current_skeleton_id);
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if (old_skeleton) {
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old_skeleton->disconnect("bone_setup_changed", this, "_skeleton_bone_setup_changed");
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}
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if (skeleton_node) {
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skeleton_node->connect("bone_setup_changed", this, "_skeleton_bone_setup_changed");
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}
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current_skeleton_id = new_skeleton_id;
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}
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Vector<Vector2> points;
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Vector<Vector2> points;
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Vector<Vector2> uvs;
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Vector<Vector2> uvs;
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@ -809,6 +830,8 @@ void Polygon2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
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ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
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ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
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ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
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ClassDB::bind_method(D_METHOD("_skeleton_bone_setup_changed"), &Polygon2D::_skeleton_bone_setup_changed);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
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@ -846,4 +869,5 @@ Polygon2D::Polygon2D() {
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color = Color(1, 1, 1);
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color = Color(1, 1, 1);
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rect_cache_dirty = true;
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rect_cache_dirty = true;
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internal_vertices = 0;
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internal_vertices = 0;
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current_skeleton_id = 0;
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}
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}
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@ -65,10 +65,13 @@ class Polygon2D : public Node2D {
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mutable Rect2 item_rect;
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mutable Rect2 item_rect;
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NodePath skeleton;
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NodePath skeleton;
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ObjectID current_skeleton_id;
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Array _get_bones() const;
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Array _get_bones() const;
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void _set_bones(const Array &p_bones);
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void _set_bones(const Array &p_bones);
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void _skeleton_bone_setup_changed();
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protected:
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protected:
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void _notification(int p_what);
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void _notification(int p_what);
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static void _bind_methods();
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static void _bind_methods();
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@ -203,6 +203,7 @@ void Skeleton2D::_update_bone_setup() {
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transform_dirty = true;
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transform_dirty = true;
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_update_transform();
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_update_transform();
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emit_signal("bone_setup_changed");
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}
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}
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void Skeleton2D::_make_transform_dirty() {
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void Skeleton2D::_make_transform_dirty() {
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@ -291,6 +292,8 @@ void Skeleton2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_bone", "idx"), &Skeleton2D::get_bone);
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ClassDB::bind_method(D_METHOD("get_bone", "idx"), &Skeleton2D::get_bone);
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ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
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ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
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ADD_SIGNAL(MethodInfo("bone_setup_changed"));
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}
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}
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Skeleton2D::Skeleton2D() {
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Skeleton2D::Skeleton2D() {
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