From 62526ed1a59cf7d6d9a4c78e9f05874cd14703dc Mon Sep 17 00:00:00 2001 From: pgh1686 <92734777+pgh1686@users.noreply.github.com> Date: Sat, 4 May 2024 22:27:18 +0000 Subject: [PATCH] Update ResourceLoader.xml to clarify behaviour when no file is found --- doc/classes/ResourceLoader.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index 885c6f04781..1961ca2b0e2 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -76,7 +76,7 @@ The registered [ResourceFormatLoader]s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted. An optional [param type_hint] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image]. The [param cache_mode] property defines whether and how the cache should be used or updated when loading the resource. See [enum CacheMode] for details. - Returns an empty resource if no [ResourceFormatLoader] could handle the file. + Returns an empty resource if no [ResourceFormatLoader] could handle the file, and prints an error if no file is found at the specified path. GDScript has a simplified [method @GDScript.load] built-in method which can be used in most situations, leaving the use of [ResourceLoader] for more advanced scenarios. [b]Note:[/b] If [member ProjectSettings.editor/export/convert_text_resources_to_binary] is [code]true[/code], [method @GDScript.load] will not be able to read converted files in an exported project. If you rely on run-time loading of files present within the PCK, set [member ProjectSettings.editor/export/convert_text_resources_to_binary] to [code]false[/code]. [b]Note:[/b] Relative paths will be prefixed with [code]"res://"[/code] before loading, to avoid unexpected results make sure your paths are absolute.