EditorSceneFormatImporterGLTF: check if "animation/trimming" parameter from import settings exists

Fixes godotengine#69625
This commit is contained in:
Eduard Zalyaev 2022-12-06 19:11:21 +03:00
parent 1db23e472b
commit 627b9ca049

View file

@ -63,7 +63,12 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
if (p_options.has("animation/import")) { if (p_options.has("animation/import")) {
state->set_create_animations(bool(p_options["animation/import"])); state->set_create_animations(bool(p_options["animation/import"]));
} }
if (p_options.has("animation/trimming")) {
return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]); return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]);
} else {
return doc->generate_scene(state, (float)p_options["animation/fps"], false);
}
} }
#endif // TOOLS_ENABLED #endif // TOOLS_ENABLED