EditorSceneFormatImporterGLTF: check if "animation/trimming" parameter from import settings exists
Fixes godotengine#69625
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1 changed files with 6 additions and 1 deletions
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@ -63,7 +63,12 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
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if (p_options.has("animation/import")) {
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state->set_create_animations(bool(p_options["animation/import"]));
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}
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if (p_options.has("animation/trimming")) {
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return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]);
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} else {
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return doc->generate_scene(state, (float)p_options["animation/fps"], false);
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}
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}
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#endif // TOOLS_ENABLED
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