Properly remove GridMap node from editor on undo

This commit is contained in:
Tomasz Chabora 2019-09-11 23:56:11 +02:00
parent 24e1039eb6
commit 6290616c0a

View file

@ -1069,6 +1069,7 @@ void GridMapEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
get_tree()->connect("node_removed", this, "_node_removed");
mesh_library_palette->connect("item_selected", this, "_item_selected_cbk");
for (int i = 0; i < 3; i++) {
@ -1085,6 +1086,7 @@ void GridMapEditor::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
get_tree()->disconnect("node_removed", this, "_node_removed");
_clear_clipboard_data();
for (int i = 0; i < 3; i++) {
@ -1198,6 +1200,7 @@ void GridMapEditor::_bind_methods() {
ClassDB::bind_method("_floor_changed", &GridMapEditor::_floor_changed);
ClassDB::bind_method("_floor_mouse_exited", &GridMapEditor::_floor_mouse_exited);
ClassDB::bind_method("_set_selection", &GridMapEditor::_set_selection);
ClassDB::bind_method("_node_removed", &GridMapEditor::_node_removed);
ClassDB::bind_method(D_METHOD("_set_display_mode", "mode"), &GridMapEditor::_set_display_mode);
}