From 9961881b9873351a5117b77b70554cc5f1ce8617 Mon Sep 17 00:00:00 2001 From: TechnoPorg Date: Wed, 29 Jun 2022 19:45:37 -0600 Subject: [PATCH] Remove SceneTree dependency from LocalDebugger Core classes should not have dependencies on scene classes. --- core/debugger/local_debugger.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/core/debugger/local_debugger.cpp b/core/debugger/local_debugger.cpp index 06e08081e99..58d239ccb98 100644 --- a/core/debugger/local_debugger.cpp +++ b/core/debugger/local_debugger.cpp @@ -31,7 +31,7 @@ #include "local_debugger.h" #include "core/debugger/script_debugger.h" -#include "scene/main/scene_tree.h" +#include "core/os/os.h" struct LocalDebugger::ScriptsProfiler { struct ProfileInfoSort { @@ -273,7 +273,10 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { script_debugger->set_depth(-1); script_debugger->set_lines_left(-1); - SceneTree::get_singleton()->quit(); + MainLoop *main_loop = OS::get_singleton()->get_main_loop(); + if (main_loop->get_class() == "SceneTree") { + main_loop->call("quit"); + } break; } else if (line.begins_with("delete")) { if (line.get_slice_count(" ") <= 1) {