Fix input entries when switching to new visual shader

This commit is contained in:
Chaosus 2019-05-02 10:00:08 +03:00
parent 9f49e50d6d
commit 62b7132947

View file

@ -58,11 +58,9 @@ void VisualShaderNodePlugin::_bind_methods() {
void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
bool was_null = false;
bool first_init = false;
if (p_visual_shader) {
if (visual_shader.is_null()) {
was_null = true;
}
first_init = true;
visual_shader = Ref<VisualShader>(p_visual_shader);
} else {
visual_shader.unref();
@ -71,7 +69,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
if (visual_shader.is_null()) {
hide();
} else {
if (was_null) { // to avoid tree collapse
if (first_init) { // to avoid tree collapse
_update_options_menu();
}
_update_graph();