doc: Sync classref with Mono build

This commit is contained in:
Rémi Verschelde 2021-05-03 22:33:49 +02:00
parent 136c3b1a16
commit 62bea72601
No known key found for this signature in database
GPG key ID: C3336907360768E1
2 changed files with 3 additions and 3 deletions

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="CSharpScript" inherits="Script" category="Core" version="3.2"> <class name="CSharpScript" inherits="Script" version="3.4">
<brief_description> <brief_description>
A script implemented in the C# programming language (Mono-enabled builds only). A script implemented in the C# programming language (Mono-enabled builds only).
</brief_description> </brief_description>
@ -12,7 +12,7 @@
</tutorials> </tutorials>
<methods> <methods>
<method name="new" qualifiers="vararg"> <method name="new" qualifiers="vararg">
<return type="Object"> <return type="Variant">
</return> </return>
<description> <description>
Returns a new instance of the script. Returns a new instance of the script.

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="GodotSharp" inherits="Object" category="Core" version="3.2"> <class name="GodotSharp" inherits="Object" category="Core" version="3.4">
<brief_description> <brief_description>
Bridge between Godot and the Mono runtime (Mono-enabled builds only). Bridge between Godot and the Mono runtime (Mono-enabled builds only).
</brief_description> </brief_description>