Merge pull request #51035 from foxydevloper/drag-drop-more-support
Improve drag and dropping files into viewport by supporting more types
This commit is contained in:
commit
62c6347a27
3 changed files with 64 additions and 62 deletions
|
@ -41,6 +41,7 @@
|
|||
#include "editor/editor_settings.h"
|
||||
#include "editor/plugins/animation_player_editor_plugin.h"
|
||||
#include "editor/plugins/script_editor_plugin.h"
|
||||
#include "scene/2d/cpu_particles_2d.h"
|
||||
#include "scene/2d/gpu_particles_2d.h"
|
||||
#include "scene/2d/light_2d.h"
|
||||
#include "scene/2d/polygon_2d.h"
|
||||
|
@ -5740,7 +5741,7 @@ void CanvasItemEditorViewport::_on_change_type_confirmed() {
|
|||
}
|
||||
|
||||
CheckBox *check = Object::cast_to<CheckBox>(button_group->get_pressed_button());
|
||||
default_type = check->get_text();
|
||||
default_texture_node_type = check->get_text();
|
||||
_perform_drop_data();
|
||||
selector->hide();
|
||||
}
|
||||
|
@ -5832,14 +5833,13 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
|
|||
child->set_name(name);
|
||||
|
||||
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(ResourceCache::get(path)));
|
||||
Size2 texture_size = texture->get_size();
|
||||
|
||||
if (parent) {
|
||||
editor_data->get_undo_redo().add_do_method(parent, "add_child", child);
|
||||
editor_data->get_undo_redo().add_do_method(child, "set_owner", editor->get_edited_scene());
|
||||
editor_data->get_undo_redo().add_do_reference(child);
|
||||
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", child);
|
||||
} else { // if we haven't parent, lets try to make a child as a parent.
|
||||
} else { // If no parent is selected, set as root node of the scene.
|
||||
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", child);
|
||||
editor_data->get_undo_redo().add_do_method(child, "set_owner", editor->get_edited_scene());
|
||||
editor_data->get_undo_redo().add_do_reference(child);
|
||||
|
@ -5853,28 +5853,23 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
|
|||
editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
|
||||
}
|
||||
|
||||
// handle with different property for texture
|
||||
String property = "texture";
|
||||
List<PropertyInfo> props;
|
||||
child->get_property_list(&props);
|
||||
for (const PropertyInfo &E : props) {
|
||||
if (E.name == "config/texture") { // Particles2D
|
||||
property = "config/texture";
|
||||
break;
|
||||
} else if (E.name == "texture/texture") { // Polygon2D
|
||||
property = "texture/texture";
|
||||
break;
|
||||
} else if (E.name == "normal") { // TouchScreenButton
|
||||
property = "normal";
|
||||
break;
|
||||
}
|
||||
String node_class = child->get_class();
|
||||
if (node_class == "Polygon2D") {
|
||||
editor_data->get_undo_redo().add_do_property(child, "texture/texture", texture);
|
||||
} else if (node_class == "TouchScreenButton") {
|
||||
editor_data->get_undo_redo().add_do_property(child, "normal", texture);
|
||||
} else if (node_class == "TextureButton") {
|
||||
editor_data->get_undo_redo().add_do_property(child, "texture_button", texture);
|
||||
} else {
|
||||
editor_data->get_undo_redo().add_do_property(child, "texture", texture);
|
||||
}
|
||||
editor_data->get_undo_redo().add_do_property(child, property, texture);
|
||||
|
||||
// make visible for certain node type
|
||||
if (default_type == "NinePatchRect") {
|
||||
editor_data->get_undo_redo().add_do_property(child, "rect/size", texture_size);
|
||||
} else if (default_type == "Polygon2D") {
|
||||
if (ClassDB::is_parent_class(node_class, "Control")) {
|
||||
Size2 texture_size = texture->get_size();
|
||||
editor_data->get_undo_redo().add_do_property(child, "rect_size", texture_size);
|
||||
} else if (node_class == "Polygon2D") {
|
||||
Size2 texture_size = texture->get_size();
|
||||
Vector<Vector2> list;
|
||||
list.push_back(Vector2(0, 0));
|
||||
list.push_back(Vector2(texture_size.width, 0));
|
||||
|
@ -5975,23 +5970,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
|
|||
} else {
|
||||
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
|
||||
if (texture != nullptr && texture.is_valid()) {
|
||||
Node *child;
|
||||
if (default_type == "Light2D") {
|
||||
child = memnew(Light2D);
|
||||
} else if (default_type == "GPUParticles2D") {
|
||||
child = memnew(GPUParticles2D);
|
||||
} else if (default_type == "Polygon2D") {
|
||||
child = memnew(Polygon2D);
|
||||
} else if (default_type == "TouchScreenButton") {
|
||||
child = memnew(TouchScreenButton);
|
||||
} else if (default_type == "TextureRect") {
|
||||
child = memnew(TextureRect);
|
||||
} else if (default_type == "NinePatchRect") {
|
||||
child = memnew(NinePatchRect);
|
||||
} else {
|
||||
child = memnew(Sprite2D); // default
|
||||
}
|
||||
|
||||
Node *child = _make_texture_node_type(default_texture_node_type);
|
||||
_create_nodes(target_node, child, path, drop_pos);
|
||||
}
|
||||
}
|
||||
|
@ -6029,13 +6008,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
|
|||
continue;
|
||||
}
|
||||
memdelete(instantiated_scene);
|
||||
} else if (type == "Texture2D" ||
|
||||
type == "ImageTexture" ||
|
||||
type == "ViewportTexture" ||
|
||||
type == "CurveTexture" ||
|
||||
type == "GradientTexture" ||
|
||||
type == "StreamTexture2D" ||
|
||||
type == "AtlasTexture") {
|
||||
} else if (ClassDB::is_parent_class(type, "Texture2D")) {
|
||||
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
|
||||
if (!texture.is_valid()) {
|
||||
continue;
|
||||
|
@ -6052,7 +6025,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
|
|||
}
|
||||
Transform2D trans = canvas_item_editor->get_canvas_transform();
|
||||
preview_node->set_position((p_point - trans.get_origin()) / trans.get_scale().x);
|
||||
label->set_text(vformat(TTR("Adding %s..."), default_type));
|
||||
label->set_text(vformat(TTR("Adding %s..."), default_texture_node_type));
|
||||
}
|
||||
return can_instantiate;
|
||||
}
|
||||
|
@ -6068,9 +6041,9 @@ void CanvasItemEditorViewport::_show_resource_type_selector() {
|
|||
|
||||
for (int i = 0; i < btn_list.size(); i++) {
|
||||
CheckBox *check = Object::cast_to<CheckBox>(btn_list[i]);
|
||||
check->set_pressed(check->get_text() == default_type);
|
||||
check->set_pressed(check->get_text() == default_texture_node_type);
|
||||
}
|
||||
selector->set_title(vformat(TTR("Add %s"), default_type));
|
||||
selector->set_title(vformat(TTR("Add %s"), default_texture_node_type));
|
||||
selector->popup_centered();
|
||||
}
|
||||
|
||||
|
@ -6126,6 +6099,30 @@ void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p
|
|||
}
|
||||
}
|
||||
|
||||
Node *CanvasItemEditorViewport::_make_texture_node_type(String texture_node_type) {
|
||||
Node *node = nullptr;
|
||||
if (texture_node_type == "Sprite2D") {
|
||||
node = memnew(Sprite2D);
|
||||
} else if (texture_node_type == "PointLight2D") {
|
||||
node = memnew(PointLight2D);
|
||||
} else if (texture_node_type == "CPUParticles2D") {
|
||||
node = memnew(CPUParticles2D);
|
||||
} else if (texture_node_type == "GPUParticles2D") {
|
||||
node = memnew(GPUParticles2D);
|
||||
} else if (texture_node_type == "Polygon2D") {
|
||||
node = memnew(Polygon2D);
|
||||
} else if (texture_node_type == "TouchScreenButton") {
|
||||
node = memnew(TouchScreenButton);
|
||||
} else if (texture_node_type == "TextureRect") {
|
||||
node = memnew(TextureRect);
|
||||
} else if (texture_node_type == "TextureButton") {
|
||||
node = memnew(TextureButton);
|
||||
} else if (texture_node_type == "NinePatchRect") {
|
||||
node = memnew(NinePatchRect);
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
void CanvasItemEditorViewport::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
|
@ -6145,16 +6142,18 @@ void CanvasItemEditorViewport::_bind_methods() {
|
|||
}
|
||||
|
||||
CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas_item_editor) {
|
||||
default_type = "Sprite2D";
|
||||
default_texture_node_type = "Sprite2D";
|
||||
// Node2D
|
||||
types.push_back("Sprite2D");
|
||||
types.push_back("Light2D");
|
||||
types.push_back("GPUParticles2D");
|
||||
types.push_back("Polygon2D");
|
||||
types.push_back("TouchScreenButton");
|
||||
texture_node_types.push_back("Sprite2D");
|
||||
texture_node_types.push_back("PointLight2D");
|
||||
texture_node_types.push_back("CPUParticles2D");
|
||||
texture_node_types.push_back("GPUParticles2D");
|
||||
texture_node_types.push_back("Polygon2D");
|
||||
texture_node_types.push_back("TouchScreenButton");
|
||||
// Control
|
||||
types.push_back("TextureRect");
|
||||
types.push_back("NinePatchRect");
|
||||
texture_node_types.push_back("TextureRect");
|
||||
texture_node_types.push_back("TextureButton");
|
||||
texture_node_types.push_back("NinePatchRect");
|
||||
|
||||
target_node = nullptr;
|
||||
editor = p_node;
|
||||
|
@ -6182,10 +6181,10 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
|
|||
btn_group->set_h_size_flags(0);
|
||||
|
||||
button_group.instantiate();
|
||||
for (int i = 0; i < types.size(); i++) {
|
||||
for (int i = 0; i < texture_node_types.size(); i++) {
|
||||
CheckBox *check = memnew(CheckBox);
|
||||
btn_group->add_child(check);
|
||||
check->set_text(types[i]);
|
||||
check->set_text(texture_node_types[i]);
|
||||
check->connect("button_down", callable_mp(this, &CanvasItemEditorViewport::_on_select_type), varray(check));
|
||||
check->set_button_group(button_group);
|
||||
}
|
||||
|
|
|
@ -639,8 +639,10 @@ public:
|
|||
class CanvasItemEditorViewport : public Control {
|
||||
GDCLASS(CanvasItemEditorViewport, Control);
|
||||
|
||||
String default_type;
|
||||
Vector<String> types;
|
||||
// The type of node that will be created when dropping texture into the viewport.
|
||||
String default_texture_node_type;
|
||||
// Node types that are available to select from when dropping texture into viewport.
|
||||
Vector<String> texture_node_types;
|
||||
|
||||
Vector<String> selected_files;
|
||||
Node *target_node;
|
||||
|
@ -662,6 +664,7 @@ class CanvasItemEditorViewport : public Control {
|
|||
void _on_select_type(Object *selected);
|
||||
void _on_change_type_confirmed();
|
||||
void _on_change_type_closed();
|
||||
Node *_make_texture_node_type(String texture_node_type);
|
||||
|
||||
void _create_preview(const Vector<String> &files) const;
|
||||
void _remove_preview();
|
||||
|
|
|
@ -4030,7 +4030,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
|
|||
continue;
|
||||
}
|
||||
memdelete(instantiated_scene);
|
||||
} else if (type == "Mesh" || type == "ArrayMesh" || type == "PrimitiveMesh") {
|
||||
} else if (ClassDB::is_parent_class(type, "Mesh")) {
|
||||
Ref<Mesh> mesh = ResourceLoader::load(files[i]);
|
||||
if (!mesh.is_valid()) {
|
||||
continue;
|
||||
|
|
Loading…
Reference in a new issue