Merge pull request #35327 from KoBeWi/globalization

Mention that KinematicCollisions use global coords
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Rémi Verschelde 2020-01-19 22:25:10 +01:00 committed by GitHub
commit 62d656ea06
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2 changed files with 2 additions and 2 deletions

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@ -37,7 +37,7 @@
The colliding body's shape's normal at the point of collision.
</member>
<member name="position" type="Vector3" setter="" getter="get_position" default="Vector3( 0, 0, 0 )">
The point of collision.
The point of collision, in global coordinates.
</member>
<member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3( 0, 0, 0 )">
The moving object's remaining movement vector.

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@ -37,7 +37,7 @@
The colliding body's shape's normal at the point of collision.
</member>
<member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )">
The point of collision.
The point of collision, in global coordinates.
</member>
<member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )">
The moving object's remaining movement vector.