Properly free sky and lightmap caches in multithreaded server
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@ -137,6 +137,7 @@ void VisualServerWrapMT::finish() {
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}
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texture_free_cached_ids();
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sky_free_cached_ids();
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shader_free_cached_ids();
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material_free_cached_ids();
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mesh_free_cached_ids();
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@ -148,6 +149,7 @@ void VisualServerWrapMT::finish() {
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spot_light_free_cached_ids();
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reflection_probe_free_cached_ids();
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gi_probe_free_cached_ids();
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lightmap_capture_free_cached_ids();
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particles_free_cached_ids();
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camera_free_cached_ids();
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viewport_free_cached_ids();
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