Register CheckBox class to create it using editor.
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205ed6c9f5
commit
63006f6f6f
4 changed files with 27 additions and 2 deletions
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@ -279,12 +279,12 @@ void BaseButton::set_disabled(bool p_disabled) {
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set_focus_mode(FOCUS_NONE);
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else
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set_focus_mode(FOCUS_ALL);
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};
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}
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bool BaseButton::is_disabled() const {
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return status.disabled;
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};
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}
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void BaseButton::set_pressed(bool p_pressed) {
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@ -391,6 +391,7 @@ void BaseButton::_bind_methods() {
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ADD_SIGNAL( MethodInfo("toggled", PropertyInfo( Variant::BOOL,"pressed") ) );
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "disabled"), _SCS("set_disabled"), _SCS("is_disabled"));
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "toggle_mode"), _SCS("set_toggle_mode"), _SCS("is_toggle_mode"));
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "is_pressed"), _SCS("set_pressed"), _SCS("is_pressed"));
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "click_on_press"), _SCS("set_click_on_press"), _SCS("get_click_on_press"));
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@ -53,6 +53,7 @@
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#include "scene/gui/color_picker.h"
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#include "scene/gui/texture_frame.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/panel_container.h"
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@ -287,6 +288,7 @@ void register_scene_types() {
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ObjectTypeDB::register_type<Popup>();
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ObjectTypeDB::register_type<PopupPanel>();
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ObjectTypeDB::register_type<MenuButton>();
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ObjectTypeDB::register_type<CheckBox>();
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ObjectTypeDB::register_type<CheckButton>();
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ObjectTypeDB::register_type<Panel>();
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ObjectTypeDB::register_type<Range>();
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@ -568,6 +568,26 @@ ThemeEditor::ThemeEditor() {
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CheckButton *cb = memnew( CheckButton );
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cb->set_text("CheckButton");
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first_vb->add_child(cb );
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CheckBox *cbx = memnew( CheckBox );
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cbx->set_text("CheckBox");
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first_vb->add_child(cbx );
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/* TODO: This is not working properly, controls are overlapping*/
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/*
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ButtonGroup *bg = memnew( ButtonGroup );
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bg->set_v_size_flags(SIZE_EXPAND_FILL);
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VBoxContainer *gbvb = memnew( VBoxContainer );
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gbvb->set_v_size_flags(SIZE_EXPAND_FILL);
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CheckBox *rbx1 = memnew( CheckBox );
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rbx1->set_text("CheckBox Radio1");
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rbx1->set_pressed(true);
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gbvb->add_child(rbx1);
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CheckBox *rbx2 = memnew( CheckBox );
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rbx2->set_text("CheckBox Radio2");
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gbvb->add_child(rbx2);
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bg->add_child(gbvb);
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first_vb->add_child(bg);
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*/
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MenuButton* test_menu_button = memnew( MenuButton );
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test_menu_button->set_text("MenuButton");
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@ -33,6 +33,8 @@
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#include "scene/gui/texture_frame.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/button_group.h"
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#include "tools/editor/editor_node.h"
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