Merge pull request #94684 from Musicgun47/soft-body-overhaul-ui

Fix `SoftBody3D` pinned points interaction
This commit is contained in:
Rémi Verschelde 2024-09-16 15:25:37 +02:00
commit 6311dd2e4c
No known key found for this signature in database
GPG key ID: C3336907360768E1
6 changed files with 78 additions and 13 deletions

View file

@ -87,6 +87,7 @@
<param index="0" name="point_index" type="int" />
<param index="1" name="pinned" type="bool" />
<param index="2" name="attachment_path" type="NodePath" default="NodePath(&quot;&quot;)" />
<param index="3" name="insert_at" type="int" default="-1" />
<description>
Sets the pinned state of a surface vertex. When set to [code]true[/code], the optional [param attachment_path] can define a [Node3D] the pinned vertex will be attached to.
</description>

View file

@ -1951,9 +1951,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
surface->queue_redraw();
} else {
if (_edit.gizmo.is_valid()) {
if (_edit.original_mouse_pos != _edit.mouse_pos) {
_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, false);
}
spatial_editor->get_single_selected_node()->update_gizmos();
_edit.gizmo = Ref<EditorNode3DGizmo>();
break;
}

View file

@ -80,3 +80,10 @@ GH-94434
Validate extension JSON: Error: Field 'classes/OS/methods/execute_with_pipe/arguments': size changed value in new API, from 2 to 3.
Optional argument added. Compatibility method registered.
GH-94684
--------
Validate extension JSON: Error: Field 'classes/SoftBody3D/methods/set_point_pinned/arguments': size changed value in new API, from 3 to 4.
Optional argument added to allow for adding pin point at specific index. Compatibility method registered.

View file

@ -0,0 +1,41 @@
/**************************************************************************/
/* soft_body_3d.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISABLE_DEPRECATED
void SoftBody3D::_pin_point_bind_compat_94684(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
pin_point(p_point_index, pin, p_spatial_attachment_path, -1);
}
void SoftBody3D::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::_pin_point_bind_compat_94684, DEFVAL(NodePath()));
}
#endif // DISABLE_DEPRECATED

View file

@ -29,6 +29,7 @@
/**************************************************************************/
#include "soft_body_3d.h"
#include "soft_body_3d.compat.inc"
#include "scene/3d/physics/physics_body_3d.h"
@ -200,14 +201,20 @@ bool SoftBody3D::_set_property_pinned_points_indices(const Array &p_indices) {
int point_index;
for (int i = 0; i < p_indices_size; ++i) {
point_index = p_indices.get(i);
if (w[i].point_index != point_index) {
if (-1 != w[i].point_index) {
if (w[i].point_index != point_index || pinned_points.size() < p_indices_size) {
bool insert = false;
if (w[i].point_index != -1 && p_indices.find(w[i].point_index) == -1) {
pin_point(w[i].point_index, false);
insert = true;
}
w[i].point_index = point_index;
if (insert) {
pin_point(w[i].point_index, true, NodePath(), i);
} else {
pin_point(w[i].point_index, true);
}
}
}
return true;
}
@ -356,7 +363,7 @@ void SoftBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftBody3D::get_point_transform);
ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::pin_point, DEFVAL(NodePath()));
ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path", "insert_at"), &SoftBody3D::pin_point, DEFVAL(NodePath()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftBody3D::is_point_pinned);
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody3D::set_ray_pickable);
@ -668,10 +675,11 @@ void SoftBody3D::pin_point_toggle(int p_point_index) {
pin_point(p_point_index, !(-1 != _has_pinned_point(p_point_index)));
}
void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path, int p_insert_at) {
ERR_FAIL_COND_MSG(p_insert_at < -1 || p_insert_at >= pinned_points.size(), "Invalid index for pin point insertion position.");
_pin_point_on_physics_server(p_point_index, pin);
if (pin) {
_add_pinned_point(p_point_index, p_spatial_attachment_path);
_add_pinned_point(p_point_index, p_spatial_attachment_path, p_insert_at);
} else {
_remove_pinned_point(p_point_index);
}
@ -730,7 +738,7 @@ void SoftBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) {
PhysicsServer3D::get_singleton()->soft_body_pin_point(physics_rid, p_point_index, pin);
}
void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {
void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path, int p_insert_at) {
SoftBody3D::PinnedPoint *pinned_point;
if (-1 == _get_pinned_point(p_point_index, pinned_point)) {
// Create new
@ -743,7 +751,11 @@ void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_
pp.offset = (pp.spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, pp.point_index));
}
if (p_insert_at != -1) {
pinned_points.insert(p_insert_at, pp);
} else {
pinned_points.push_back(pp);
}
} else {
pinned_point->point_index = p_point_index;

View file

@ -126,6 +126,11 @@ protected:
void _notification(int p_what);
static void _bind_methods();
#ifndef DISABLE_DEPRECATED
void _pin_point_bind_compat_94684(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath());
static void _bind_compatibility_methods();
#endif
PackedStringArray get_configuration_warnings() const override;
public:
@ -177,7 +182,7 @@ public:
Vector3 get_point_transform(int p_point_index);
void pin_point_toggle(int p_point_index);
void pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath());
void pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath(), int p_insert_at = -1);
bool is_point_pinned(int p_point_index) const;
void _pin_point_deferred(int p_point_index, bool pin, const NodePath p_spatial_attachment_path);
@ -193,7 +198,7 @@ private:
void _update_cache_pin_points_datas();
void _pin_point_on_physics_server(int p_point_index, bool pin);
void _add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path);
void _add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path, int p_insert_at = -1);
void _reset_points_offsets();
void _remove_pinned_point(int p_point_index);