Merge pull request #93906 from paulsinnett/fix-web-editor-preload

Fix preloading a zip in the web editor
This commit is contained in:
Rémi Verschelde 2024-07-04 23:27:09 +02:00
commit 6325d88144
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@ -35,6 +35,7 @@
#include "core/config/engine.h" #include "core/config/engine.h"
#include "core/io/resource_loader.h" #include "core/io/resource_loader.h"
#include "main/main.h" #include "main/main.h"
#include "scene/main/scene_tree.h"
#include <emscripten/emscripten.h> #include <emscripten/emscripten.h>
#include <stdlib.h> #include <stdlib.h>
@ -130,7 +131,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
if (Engine::get_singleton()->is_project_manager_hint() && FileAccess::exists("/tmp/preload.zip")) { if (Engine::get_singleton()->is_project_manager_hint() && FileAccess::exists("/tmp/preload.zip")) {
PackedStringArray ps; PackedStringArray ps;
ps.push_back("/tmp/preload.zip"); ps.push_back("/tmp/preload.zip");
os->get_main_loop()->emit_signal(SNAME("files_dropped"), ps, -1); SceneTree::get_singleton()->get_root()->emit_signal(SNAME("files_dropped"), ps);
} }
#endif #endif
emscripten_set_main_loop(main_loop_callback, -1, false); emscripten_set_main_loop(main_loop_callback, -1, false);