Re-write SignalAwaiter implementation

Old implementation had issues where you could only await on the same signal of the same source once.
This commit is contained in:
Ignacio Etcheverry 2017-10-16 03:54:23 +02:00
parent dda64a3de6
commit 63369ec306
7 changed files with 97 additions and 57 deletions

View file

@ -48,7 +48,7 @@
#include "mono_gd/gd_mono_marshal.h"
#include "signal_awaiter_utils.h"
#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var)
#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
static bool _create_project_solution_if_needed() {
@ -896,46 +896,6 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
} else {
return Variant();
}
} else if (p_method == CACHED_STRING_NAME(_awaited_signal_callback)) {
// shitty hack..
// TODO move to its own function, thx
if (p_argcount < 1) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
return Variant();
}
Ref<SignalAwaiterHandle> awaiter = *p_args[p_argcount - 1];
if (awaiter.is_null()) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = p_argcount - 1;
r_error.expected = Variant::OBJECT;
return Variant();
}
awaiter->set_completed(true);
int extra_argc = p_argcount - 1;
MonoArray *extra_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), extra_argc);
for (int i = 0; i < extra_argc; i++) {
MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
mono_array_set(extra_args, MonoObject *, i, boxed);
}
GDMonoUtils::GodotObject__AwaitedSignalCallback thunk = CACHED_METHOD_THUNK(GodotObject, _AwaitedSignalCallback);
MonoObject *ex = NULL;
thunk(mono_object, &extra_args, awaiter->get_target(), &ex);
if (ex) {
mono_print_unhandled_exception(ex);
ERR_FAIL_V(Variant());
}
return Variant();
}
top = top->get_parent_class();
@ -1908,7 +1868,7 @@ bool ResourceFormatSaverCSharpScript::recognize(const RES &p_resource) const {
CSharpLanguage::StringNameCache::StringNameCache() {
_awaited_signal_callback = StaticCString::create("_AwaitedSignalCallback");
_signal_callback = StaticCString::create("_signal_callback");
_set = StaticCString::create("_set");
_get = StaticCString::create("_get");
_notification = StaticCString::create("_notification");

View file

@ -225,7 +225,7 @@ class CSharpLanguage : public ScriptLanguage {
struct StringNameCache {
StringName _awaited_signal_callback;
StringName _signal_callback;
StringName _set;
StringName _get;
StringName _notification;
@ -242,6 +242,8 @@ public:
_FORCE_INLINE_ int get_language_index() { return lang_idx; }
void set_language_index(int p_idx);
_FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }
_FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
bool debug_break(const String &p_error, bool p_allow_continue = true);

View file

@ -916,10 +916,6 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
return ERR_BUG;
}
cs_file.push_back(MEMBER_BEGIN "private void _AwaitedSignalCallback(");
cs_file.push_back(array_itype->get().cs_type);
cs_file.push_back(" args, SignalAwaiter awaiter)\n" OPEN_BLOCK_L2 "awaiter.SignalCallback(args);\n" CLOSE_BLOCK_L2);
Map<String, TypeInterface>::Element *object_itype = obj_types.find("Object");
if (!object_itype) {

View file

@ -111,7 +111,7 @@ void MonoCache::clear_members() {
methodthunk_MarshalUtils_DictionaryToArrays = NULL;
methodthunk_MarshalUtils_ArraysToDictionary = NULL;
methodthunk_GodotObject__AwaitedSignalCallback = NULL;
methodthunk_SignalAwaiter_SignalCallback = NULL;
methodthunk_SignalAwaiter_FailureCallback = NULL;
methodthunk_GodotTaskScheduler_Activate = NULL;
@ -178,7 +178,7 @@ void update_godot_api_cache() {
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryToArrays, (MarshalUtils_DictToArrays)CACHED_CLASS(MarshalUtils)->get_method("DictionaryToArrays", 3)->get_thunk());
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArraysToDictionary, (MarshalUtils_ArraysToDict)CACHED_CLASS(MarshalUtils)->get_method("ArraysToDictionary", 2)->get_thunk());
CACHE_METHOD_THUNK_AND_CHECK(GodotObject, _AwaitedSignalCallback, (GodotObject__AwaitedSignalCallback)CACHED_CLASS(GodotObject)->get_method("_AwaitedSignalCallback", 2)->get_thunk());
CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("SignalCallback", 1)->get_thunk());
CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0)->get_thunk());
CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0)->get_thunk());

View file

@ -42,7 +42,7 @@ namespace GDMonoUtils {
typedef MonoObject *(*MarshalUtils_DictToArrays)(MonoObject *, MonoArray **, MonoArray **, MonoObject **);
typedef MonoObject *(*MarshalUtils_ArraysToDict)(MonoArray *, MonoArray *, MonoObject **);
typedef MonoObject *(*GodotObject__AwaitedSignalCallback)(MonoObject *, MonoArray **, MonoObject *, MonoObject **);
typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray **, MonoObject **);
typedef MonoObject *(*SignalAwaiter_FailureCallback)(MonoObject *, MonoObject **);
typedef MonoObject *(*GodotTaskScheduler_Activate)(MonoObject *, MonoObject **);
@ -113,7 +113,7 @@ struct MonoCache {
MarshalUtils_DictToArrays methodthunk_MarshalUtils_DictionaryToArrays;
MarshalUtils_ArraysToDict methodthunk_MarshalUtils_ArraysToDictionary;
GodotObject__AwaitedSignalCallback methodthunk_GodotObject__AwaitedSignalCallback;
SignalAwaiter_SignalCallback methodthunk_SignalAwaiter_SignalCallback;
SignalAwaiter_FailureCallback methodthunk_SignalAwaiter_FailureCallback;
GodotTaskScheduler_Activate methodthunk_GodotTaskScheduler_Activate;

View file

@ -29,6 +29,9 @@
/*************************************************************************/
#include "signal_awaiter_utils.h"
#include "csharp_script.h"
#include "mono_gd/gd_mono_class.h"
#include "mono_gd/gd_mono_marshal.h"
#include "mono_gd/gd_mono_utils.h"
namespace SignalAwaiterUtils {
@ -40,13 +43,20 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
uint32_t awaiter_handle = MonoGCHandle::make_strong_handle(p_awaiter);
Ref<SignalAwaiterHandle> sa_con = memnew(SignalAwaiterHandle(awaiter_handle));
#ifdef DEBUG_ENABLED
sa_con->set_connection_target(p_target);
#endif
Vector<Variant> binds;
binds.push_back(sa_con);
Error err = p_source->connect(p_signal, p_target, "_AwaitedSignalCallback", binds, Object::CONNECT_ONESHOT);
Error err = p_source->connect(p_signal, sa_con.ptr(),
CSharpLanguage::get_singleton()->get_string_names()._signal_callback,
binds, Object::CONNECT_ONESHOT);
if (err != OK) {
// set it as completed to prevent it from calling the failure callback when deleted
// the awaiter will be aware of the failure by checking the returned error
// Set it as completed to prevent it from calling the failure callback when released.
// The awaiter will be aware of the failure by checking the returned error.
sa_con->set_completed(true);
}
@ -54,11 +64,66 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
}
}
SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_handle)
: MonoGCHandle(p_handle) {
Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
#ifdef DEBUG_ENABLED
if (conn_target_id && !ObjectDB::get_instance(conn_target_id)) {
ERR_EXPLAIN("Resumed after await, but class instance is gone");
ERR_FAIL_V(Variant());
}
#endif
if (p_argcount < 1) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
return Variant();
}
Ref<SignalAwaiterHandle> self = *p_args[p_argcount - 1];
if (self.is_null()) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = p_argcount - 1;
r_error.expected = Variant::OBJECT;
return Variant();
}
set_completed(true);
int signal_argc = p_argcount - 1;
MonoArray *signal_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), signal_argc);
for (int i = 0; i < signal_argc; i++) {
MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
mono_array_set(signal_args, MonoObject *, i, boxed);
}
GDMonoUtils::SignalAwaiter_SignalCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback);
MonoObject *ex = NULL;
thunk(get_target(), &signal_args, &ex);
if (ex) {
mono_print_unhandled_exception(ex);
ERR_FAIL_V(Variant());
}
return Variant();
}
void SignalAwaiterHandle::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &SignalAwaiterHandle::_signal_callback, MethodInfo("_signal_callback"));
}
SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_managed_handle)
: MonoGCHandle(p_managed_handle) {
conn_target_id = 0;
}
SignalAwaiterHandle::~SignalAwaiterHandle() {
if (!completed) {
GDMonoUtils::SignalAwaiter_FailureCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback);

View file

@ -40,13 +40,30 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
class SignalAwaiterHandle : public MonoGCHandle {
GDCLASS(SignalAwaiterHandle, MonoGCHandle)
bool completed;
#ifdef DEBUG_ENABLED
ObjectID conn_target_id;
#endif
Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
protected:
static void _bind_methods();
public:
_FORCE_INLINE_ bool is_completed() { return completed; }
_FORCE_INLINE_ void set_completed(bool p_completed) { completed = p_completed; }
SignalAwaiterHandle(uint32_t p_handle);
#ifdef DEBUG_ENABLED
_FORCE_INLINE_ void set_connection_target(Object *p_target) {
conn_target_id = p_target->get_instance_id();
}
#endif
SignalAwaiterHandle(uint32_t p_managed_handle);
~SignalAwaiterHandle();
};